vivavolt
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« Reply #20 on: August 05, 2013, 04:06:32 AM » |
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On that note, who wants to see a gif? I've been working on getting the base engine done before we focus on gameplay features, so menus, dialogue systems, movement, map loading etc. This is just a demo showing us slightly further than we used to be in the old version, but with much less trouble.
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vivavolt
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« Reply #21 on: August 06, 2013, 04:13:19 AM » |
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Having a bit of a doodle trying to think of a new character design. We got a bit sidetracked.
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vivavolt
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« Reply #22 on: August 07, 2013, 02:59:07 AM » |
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A GIF a day keeps the doctor away! PS: Revised character sprite, all new animations. Boxing man is unlikely to be in the real game. Sorry.
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vivavolt
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« Reply #23 on: August 12, 2013, 11:45:52 PM » |
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So, we've finished almost all the items that are going to be needed for the first area of the game - and we're going to try to complete that for a "Proof of Concept" (pardon the pun). We're also starting to think about music for the game, we want something ambient but orchestral sounding - nothing electronic. Aside from items and gameplay elements I've been working on the look of the first area (which is very dark - shocking I know). You can see the background lighting effects I've been working on here (the bricks are only visible when you walk past). I've got a long way to go before I'm satisfied with these tiles but they're something..! Coming up...- Art assets!
- The first cutscene!
- The last item combination!
- More gifs?!
What will our heroes code next? Find out next time on... Proof!
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vivavolt
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« Reply #24 on: August 18, 2013, 04:01:04 AM » |
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You know that feeling when you say a word too many times, and it loses it's meaning? (it's called semantic satiation) Anyway, welcome to my day... Also; we made it to 4000 lines of code today! With no real gameplay! I also did this quick sketch, we're trying to nail the aesthetic of the first area of the game still.
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Impmaster
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« Reply #25 on: August 18, 2013, 04:05:01 AM » |
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Looks good! Doesn't look like you've made much progress though...
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iammonshushu
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« Reply #26 on: August 18, 2013, 08:59:02 PM » |
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vivavolt
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« Reply #27 on: August 19, 2013, 04:12:39 AM » |
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Map transitioning is working (from cutscenes too!).
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vivavolt
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« Reply #28 on: August 23, 2013, 06:51:36 PM » |
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vivavolt
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« Reply #29 on: August 25, 2013, 12:54:01 AM » |
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SolarLune
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« Reply #30 on: August 25, 2013, 08:03:17 PM » |
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Hah, yeah, that can be maddening. What physics engine are you using (or did you make it yourself)?
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vivavolt
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« Reply #31 on: August 25, 2013, 10:29:43 PM » |
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It's totally our own, it's pretty simple stuff. Just velocity, acceleration and friction - no matter how many times I write it I can never nail stacking boxes first go haha.
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vivavolt
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« Reply #32 on: August 27, 2013, 01:50:03 AM » |
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ericmbernier
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« Reply #33 on: August 27, 2013, 04:07:44 PM » |
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Came here via your post on Reddit. Love the lighting. Following along. Also, FlashPunk
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karlozalb
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« Reply #35 on: August 30, 2013, 01:18:59 AM » |
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Cool, following this!
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wccrawford
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« Reply #36 on: August 30, 2013, 02:47:30 AM » |
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Lookin' good so far!
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vivavolt
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« Reply #37 on: August 31, 2013, 03:33:40 AM » |
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Screenshot Saturday Update!We haven't made a huge amount of progress visually this week (sadly) due to University mid-semester exams being, well, today and this week. But we do still have lots of pictures to show you! New Piston Graphics Look at all those ambient dust particles! I like to shake it Dust Particles (this is a WIP) Sliding box (new gameplay element!) As we get closer and closer to having all the features of the first area done, I'm thinking more and more about the atmosphere of the game and working on the little touches. The dust particles are a good example of that, albeit an incomplete one. We actually have the entire first area's levels designed on paper, so once we think we're ready we should be able to power through that. --- To encourage me to get back into exploring music, I'm going to start including a "song of the week" in my posts. What I'm Listening To:
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icompose
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« Reply #38 on: September 02, 2013, 07:27:09 AM » |
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Could i send a track or two of music for you to consider to be in the game, even though you are heading up music?
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Pineapple
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« Reply #39 on: September 02, 2013, 09:27:49 AM » |
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Sliding box (new gameplay element!) Shouldn't it tilt in the opposite direction? Inertia and all?
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