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1065871 Posts in 43494 Topics- by 35508 Members - Latest Member: BookFreakMatej

November 23, 2014, 10:44:33 AM
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zigzag
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« on: March 04, 2013, 10:42:46 PM »


Proof is a new project from myself and vivavolt (Ben) we've been planning since about halfway through the development of Nightmerica. We put off any serious work on it until after we released Nightmerica so we wouldn't be distracted but now we're getting into it!

In Proof, you control an ethereal, disembodied spirit who becomes more tangible in light. You begin deep underground and must work your way to the surface. The game will be an atmospheric, puzzle-platformer based on a mechanic of collecting and combining items to create tools you use to manipulate your surroundings.

We'll keep this page updated regularly with our progress, in the mean time check out Nightmerica for an idea to the rough graphical style.

The latest screenshots/gifs/videos etc:










« Last Edit: May 27, 2014, 03:04:02 AM by zigzag » Logged

deddhogg
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« Reply #1 on: March 04, 2013, 11:43:37 PM »

Will it be available for PC? Sounds wonderful, keeping an eye on this.
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zigzag
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« Reply #2 on: March 05, 2013, 12:11:49 AM »

It will be on PC, Mac and Linux (probably, it's being built using Flash).
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zigzag
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« Reply #3 on: March 09, 2013, 10:32:07 PM »

I'll try to post a screenshot with every update but there isn't really much to see at the moment! Three or four more puzzles done and a huge dent in the story component. After much deliberation we've decided the best way to show the story without interfering with the game experience is with short flashbacks. We're trying to keep diaglogue to a minimum but decided none at all would make the story close to impossible to convey.

Anyway, next time: screenshots! Hopefully...
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Impmaster
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« Reply #4 on: March 10, 2013, 01:14:38 AM »

Minimalist. I like it.
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« Reply #5 on: March 10, 2013, 01:58:22 AM »

Cool. I hope it has lots of pretty lights.
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zigzag
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« Reply #6 on: March 17, 2013, 03:22:50 AM »



Seeking the light, to be seen, known and understood.
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vivavolt
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« Reply #7 on: March 17, 2013, 03:26:34 AM »

Hey everyone,

Just chiming in so I get updates on this thread / so you all know I'm the programmer & artist.

Also I made the sexy gif above.
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Impmaster
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Scary, isn't it?


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« Reply #8 on: March 17, 2013, 03:59:06 AM »

Hey devs. Looks pretty good!

Feedback: The legs on that guy far too long. When they bend, it isn't really fluid. Just my two pennies.
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« Reply #9 on: March 17, 2013, 09:50:11 AM »

Looks really interesting, and I love the art style.

I agree with Impmaster on the movement of that long legged guy though.  Looks a little off.
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vivavolt
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« Reply #10 on: March 17, 2013, 03:58:47 PM »

Thanks for the feedback, he's meant to be very lanky (that's what we're going for) but I agree the animation could probably use some tweaks. It's tricky to get the feel we want out of it (I'm not really an animator by trade).
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« Reply #11 on: March 17, 2013, 07:51:18 PM »

This project is intriguing defiantly keeping an eye on this!

Loving the light effects very sleek. But the design of the spirit in the GIF conflicts with your description of "very lanky". To me he's too square and ridged/stiff to be fit the slender lankiness design. Which is why the legs seem too stiff.
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zigzag
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« Reply #12 on: April 02, 2013, 04:53:28 AM »

Ok sorry, there aren't new screenshots; Ben is in NZ and I've been sick and dying! Three new levels are designed though. When we release the game I might even give the original sketches to some people who get the game. Here's a picture of me whiteboarding a level (I have a notepad of the levels properly drawn up, but I didn't have it on me):



HOW EXCITING DOES THAT LOOK
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xoorath
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« Reply #13 on: April 02, 2013, 06:11:48 AM »

When do you fellas think you'll have a first playable prototype? It's hard for me to say what I think at this stage but I'm certainly intrigued.

Nice release site for Nightmerica too by the way. :-)
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zede05
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« Reply #14 on: April 02, 2013, 09:09:18 AM »

Looks very cool, like the simple animation style.
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zigzag
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« Reply #15 on: April 02, 2013, 05:45:08 PM »

Technically we have a playable prototype now; the movement engines and first couple of gameplay elements are already in place. To get to an acceptable alpha release might be a while though. There are still no puzzles and the core mechanic is coming together. I'm hesitant to give a timeframe because it'll really depend on how much time we have and how polished we want it to be. The specifics of the story are only just coming together, and I don't want the alpha to give anything away.

Also, thanks! It's pretty much all Ben's work, and I think he's quite proud of it.
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SolarLune
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Hmm.


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« Reply #16 on: April 02, 2013, 06:30:00 PM »

I also like the simple character design and animation, though the walking animation seems a bit off (how the character's trailing leg moves when its leading leg goes forward). Nice work so far, though.
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zigzag
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« Reply #17 on: April 18, 2013, 08:26:57 PM »

Ok, so lots going on in the background but not a lot to show off! Redid the entire menu system due to compatability issues and starting implementing more gameplay elements. Story is coming together some more but we are still keen to have that discovered in game.


Here's the design of the menu system
The slots will be used to combine items, the icons are placeholders at the moment
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alastair
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« Reply #18 on: April 21, 2013, 11:14:01 PM »

This looks cool. How come you guys are using Flash now?
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zigzag
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« Reply #19 on: April 22, 2013, 03:02:45 PM »

Clickteam released the flash exporter! Honestly we prefer to develop and release on computers not iOS devices and exporting to flash lets us do that really easily.
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