Hey, my idea is to create a game similar to
http://totallytinyarcade.com/. To make it short the goal is to complete as much mini games as possible in a given time frame. Some games , aside from the win condition, might give you time bonus (e.g. +10 sec). The twist, here, is that the mini games are randomly generated! To do so I'm planning to randomly pick a set of goals, mechanics and rules to randomly generate a game.
My first question is, do anybody know some examples/essays/literature on the subject of random generation of rules/mechanics/goals to create a game? Using google I mostly ended up on random game idea generator which is not what I want... I currently have no idea how feasible this is.
Now about what I'm thinking right now:
I do not want the scope to be too wide and I the project will be done in one month (#1gam). So I decided to always use a top down 2D view with a character that can move using arrow keys and (sometime) shoot. So basically no gravity which means no jump, no platormer-like games. Is it too restrictive?
Using this top-down 2D gamespace here are the stuffs I brainstormed.
Goals:
-kill X enemies
-collect X items
Moving mechanics:
-can move in 4 direction
-can move left/right
-can move up/down
-always move, can change direction using arrow key
Shooting mechanics:
-shoot in the direction the entity is facing
-always shoot in a given direction
-shoot in all 4 direction
-shoot a projectile
-shoot a beam
-shoot a bouncing laser
-drop a bomb
-can "eat" others
note: shooting mechanics can be applied to player and enemies
Enemy behaviors:
-seek the player
-avoid the player
-always move in a given direction
-move left/right
-move randomly
-static
Misc:
-is blocked by world border / can wrap
-immune to projectiles
The presentation will be mostly abstract with basic shapes and colors.
Any other ideas?
Any feedback is welcome, of course
