Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

998143 Posts in 39142 Topics- by 30548 Members - Latest Member: EditinLuv

April 17, 2014, 07:00:14 PM
TIGSource ForumsCommunityCompetitions7DRL Challenge 2013 - 3/9-3/17
Pages: 1 [2]
Print
Author Topic: 7DRL Challenge 2013 - 3/9-3/17  (Read 3611 times)
JasonPickering
Level 10
*****



View Profile WWW Email
« Reply #15 on: March 11, 2013, 06:55:48 AM »

sorry about that guys. My Sitelock code was a little to strict. I fixed it and had some people test it and said it ran fine.

Oskuro: I thought about doing that, but right now the game is very in favor of the cube. so I am making the Heroes have different abilities for now, then moving on to the cube if I have time. Currently the cleric is the only one in now, but he doesn't have his full code. They will be rather annoying as they can revive fallen heroes.
Logged

sublinimal
Level 8
***



View Profile
« Reply #16 on: March 11, 2013, 02:21:56 PM »

Logged
JasonPickering
Level 10
*****



View Profile WWW Email
« Reply #17 on: March 12, 2013, 05:16:27 PM »

more updates in my game about gelatinous Cubes. Clerics are in reviving previous killed heroes, making your job harder.

check it here
Logged

toipot
Level 0
**


View Profile
« Reply #18 on: March 15, 2013, 05:28:12 AM »

@PNJeffries: The dungeon-master like revision is looking good, I'm guessing you came up with another combat system?

I think I can call ColdRL a success, it certainly has a beginning, middle and an end. It's got an nice central mechanic and I guess is pretty fun in a coffeebreak sort of way.

I think writing my first roguelike from scratch in a language i'd hardly ever used before, with an API that i'd never used before was a bit of a stretch. I could have used some time for polish!

Here's the success announcement. I should probably find a better place to host the game than the community block media uploads section though Smiley
Logged

VDZ
Level 3
***


My post is there read that instead ->

supervdz@dolfijn.nl
View Profile WWW
« Reply #19 on: March 15, 2013, 10:10:56 PM »




Logged
jonbro
Level 2
**



View Profile
« Reply #20 on: March 16, 2013, 11:23:29 AM »

Here is mine.
Logged

sublinimal
Level 8
***



View Profile
« Reply #21 on: March 16, 2013, 11:47:27 AM »

Argh. I'm in a huge hurry, but I'm satisfied with the design and want to see it as a playable game. Better get cracking.
Logged
todd
Level 8
***


msmymo


View Profile WWW Email
« Reply #22 on: March 16, 2013, 12:01:40 PM »

here's mine

24killers
Logged

Paul Jeffries
Level 3
***



View Profile WWW Email
« Reply #23 on: March 16, 2013, 01:43:35 PM »

I just had a massive panic attack for about an hour when I discovered that every single turn the game was leaking a buttload of memory, so that by the time you got down to the lower levels everything ground to a halt.  It ultimately turned out that I wasn't disposing of the textures that I was creating for Bitmap fonts properly, which is a bit of a rookie mistake but in mitigation I was working in a rush and let the whole 'Java has Garbage Collection so I don't need to worry about memory management' thing go to my head.

@toipot: Thanks man!  Yeah, I've got a much simpler (and much better) combat system in place now.

For those who aren't following the 7DRL Blog with rapt attention; I had a bit of a change of heart and completely changed my game plan halfway through.  The game now looks like this:



Nearly finished, just a little more polishing to go...
Logged

sublinimal
Level 8
***



View Profile
« Reply #24 on: March 16, 2013, 03:07:17 PM »

I think I am actually going to make it, even if it takes a breakdown or two.



Basically, it's about reading and implanting fragments of ideas in creatures' minds to craft spells that allow you to recalibrate the attunements of the cavern and summon the forbidden beast while subdividing the collective space of your egos into psychological defenses to keep valuable psyches from being broken by better telepaths. But I'm sure that much is obvious from the image.
Logged
Paul Jeffries
Level 3
***



View Profile WWW Email
« Reply #25 on: March 17, 2013, 05:06:27 AM »

Success!



You can grab it here, if you are so inclined:
http://www.vitruality.com/2013/03/rogues-eye-7drl/
Logged

Slash - Santiago Zapata
The White Knight
Level 4
*


Slashware Interactive


View Profile WWW Email
« Reply #26 on: March 17, 2013, 09:58:45 AM »

Here's mine (play online, no download required) http://slashware.net/rodney

I wanted to make a simple fun and accesible game this time; I think I at least did better than last years. Give it a go! Smiley

Logged

Pishtaco
Level 10
*****



View Profile WWW
« Reply #27 on: March 17, 2013, 10:13:18 AM »

Swift Swurd, a swashbuckling roguelike:



http://dl.dropbox.com/u/29654821/swurd.zip
Logged

unusualcadence
Level 0
*


View Profile
« Reply #28 on: March 19, 2013, 04:45:49 PM »

I had a go at this last week, and succeeded! Or at least it felt like I did. I think I've managed to remove all the showstopper bugs now, so behold The Caverns of Shrug! Play it in yer browser at www.unusualcadence.com



It's a sort of action-shooter variant on the roguelike, with the usual trappings wrapped in a real-time adventure duvet. Levels are randomly generated, you can level up your stats at spawn points and merchants, grab loot, kill wildlife, die to unfair traps, etc etc.

The goal is to get through 50 levels and retrieve the Power of Shrug, whatever that is. This is technically and functionally possible, but I haven't actually managed to do this yet. The balancing of XP growth, baddie growth and all that jazz was total 'best guess' terratory, so I guess I'll poke this a bit depending on if people play it, have fun, and want it to be funner!

That number to dial: www.unusualcadence.com
Enjoy!

Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic