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1047975 Posts in 42485 Topics- by 34359 Members - Latest Member: MariaMa

October 01, 2014, 02:20:03 PM
TIGSource ForumsDeveloperCreativeArtGIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 242476 times)
Franklins Ghost
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« on: March 08, 2013, 07:33:48 AM »

SOFTWARE FOR MAKING GIFS
GIFCAM
LICECAP

Just had this pointed out by Dacke for linux users.

also here is a guide on how to make gifs under linux, i use byzanz with the byzanz-record-screen script http://askubuntu.com/questions/107726/how-to-create-animated-gif-images-of-a-screencast/107735#107735

Have been seeing lots of great gif posts of games people are working on lately, so thought it would be great if there was a place to find them all.

I'll start this off with one I just made the other day for the game I'm trying to finish.





Also better thread title suggestions would also help, so feel free to suggest a new title
« Last Edit: February 17, 2014, 07:36:23 AM by C.A. Sinner » Logged

Rykuth
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« Reply #1 on: March 08, 2013, 09:17:04 AM »

I really like this idea. I love seeing these screencap gifs and I haven't seen any collection of them in one place. I can think of a few good examples that I've seen from other people, but it seems like bad form to repost other people's images. I do have one of my own that I can contribute.

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keo
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« Reply #2 on: March 08, 2013, 09:24:44 AM »

i'll post an old one's
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Franklins Ghost
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« Reply #3 on: March 09, 2013, 06:25:30 AM »

I can think of a few good examples that I've seen from other people, but it seems like bad form to repost other people's images. I do have one of my own that I can contribute.
Nice Rykuth, I remember seeing yours awhile ago and liking it, so good to see it here.

Also can think of a few people who have posted some great gifs on these forums but don't want to repost other peoples work. Hopefully they'll find their way here.

i'll post an old one's
Softchange that looks great. Did you use your drawing program for the art? seem to remember seeing this, so not sure if it was to much before you started your program.
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keo
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« Reply #4 on: March 09, 2013, 09:08:18 AM »

thanks! it was before - it's actually part of the reason why I made the program.  my workflow was build and animate vector shapes in blender, export to spirtesheet, mask shapes, paint underneath.  kind of time consuming.  it might be ambitious but I would like the program to be everything I need to make 2d art and animation for games, with elements that allow for experimenting between them like this project.  I think currently there's only a few options for animating game assets, a lot of painting programs with no animation features, and no program that is specific for 2d assets for games. some come close but so much more can be done.  I would like to see more games using various methods and graphic styles.  I'm ranting, but I think this project was kind of the seed for this program.
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sublinimal
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« Reply #5 on: March 09, 2013, 11:38:55 AM »



It's from a previous Screenshot Saturday. I haven't recorded a more up-to-date one yet, but it's illustrative enough, and I already pressed the Post button, so there.
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Franklins Ghost
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« Reply #6 on: March 10, 2013, 04:27:52 AM »

thanks! it was before - it's actually part of the reason why I made the program.  my workflow was build and animate vector shapes in blender, export to spirtesheet, mask shapes, paint underneath.  kind of time consuming. 
Can definitely see what you mean. I have found the same thing when doing my own work. Always seem to end up using photoshop or flash to draw assets but each can be really time consuming. Even just trying your program the first time it seemed to work really well at creating animations at a fast pace.

It's from a previous Screenshot Saturday. I haven't recorded a more up-to-date one yet, but it's illustrative enough, and I already pressed the Post button, so there.
Nice sublinimal, liked it the first time I saw it posted and have been following your devlog for it. Interesting mechanic. Have wondered what the objects in the bottom half of the screen you drop into are. Looks like little guys with red pants and grey shirts?
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sublinimal
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« Reply #7 on: March 10, 2013, 04:37:37 AM »

Have wondered what the objects in the bottom half of the screen you drop into are. Looks like little guys with red pants and grey shirts?

T-they're obviously spears! Don't tease me.

Also, this thread needs a sexier name to draw more attention. I want this to be as successful as the mockups thread, since .gifs are always great.
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Franklins Ghost
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« Reply #8 on: March 10, 2013, 04:45:43 AM »

Obviously teasing Grin looking forward to your next update on it.

And yeah completely agree about the name. I'm just horrible at names so am happy to hear suggestions from anyone cause I really do want to change it. Took me awhile to start this thread just cause I was worried about what to call it.
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ANtY
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i accidentally did that on purpose


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« Reply #9 on: March 10, 2013, 04:55:55 AM »

I like the idea of this thread, here's mine (it's little old tho)

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GaldorPunk
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« Reply #10 on: March 10, 2013, 06:07:33 AM »

Great thread idea, I love seeing all these game gifs.

(new version from one of my updates from last week)


edit: I felt I should add a gif showing some more gameplay-ish footage
« Last Edit: March 10, 2013, 06:39:11 AM by GaldorPunk » Logged

Empyrean Frontier (indie RTS)
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« Reply #11 on: March 10, 2013, 06:36:01 AM »

@GaldorPunk - that explosion is beautiful!

Here's a go-go club from my work in progress (it still needs a lot of work):

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Sam
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« Reply #12 on: March 10, 2013, 08:35:12 AM »



This is my simulation/building game, showing some of the water physics and the ability to "slice" the view so the player can see stuff that's otherwise hidden underground. If you make a flinging kind of gesture when dragging, you can get rid of that section of land on a longer term basis, and do building etc. on the exposed area.
There's also a horizontal slice, but that doesn't look at neat in a GIF.

My plan is to put up a devlog in the next day or two once I get vegetation working. Was hoping to have it done today, but ran into some problems with aquifers. It'll probably be called Strata.
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Rabbo
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« Reply #13 on: March 12, 2013, 03:54:10 PM »

@GaldorPunk - that explosion is beautiful!

Here's a go-go club from my work in progress (it still needs a lot of work):



I love it. Pretty loveable for a strip club. Not that strip clubs aren't loveable
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eigenbom
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« Reply #14 on: March 12, 2013, 03:56:34 PM »

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Franklins Ghost
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« Reply #15 on: March 13, 2013, 03:19:19 AM »


Poor kitties Concerned
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thersus
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« Reply #16 on: March 13, 2013, 05:07:19 AM »

Posted this yesterday on my devlog.


Placeholder graphics, just showing some mechanics (well, interface is my work) :D


[only after I posted it I noticed that this is the art board and maybe I should post only when art on the gif is mine. Should I delete this post? Sleeping less than 4 hours/night confuses me]
« Last Edit: March 13, 2013, 05:12:43 AM by thersus » Logged

ANtY
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i accidentally did that on purpose


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« Reply #17 on: March 13, 2013, 05:18:36 AM »

it's fine I think, gifs are art too  Grin
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ForceDevice
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« Reply #18 on: March 13, 2013, 04:05:37 PM »



Yeah, I suck at making GIFs.
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sublinimal
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« Reply #19 on: March 14, 2013, 02:21:54 AM »

Yeah, I suck at making GIFs.

Use LICEcap. Someone recommended it in the Screenshot Saturday thread, it's an excellent piece of software. Does only what it needs and does it well (such as cropping layers on .gifs with few moving parts, resulting in small images). Should probably be linked in the OP too.
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