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Rat Casket
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« Reply #1460 on: January 24, 2014, 03:21:24 PM » |
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Gimym JIMBERT
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« Reply #1461 on: January 24, 2014, 03:27:19 PM » |
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HOLY SHIT HELIBRAWIL 
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 ILLOGICAL, random guy on internet, do not trust (lelebæcülo dum borobürükiss) ! GЮЯЦ TФ ДЯSTӨTZҚД! sonic the heidegger (Überall Geschwindigkeit)
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Udderdude
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« Reply #1462 on: January 24, 2014, 05:05:49 PM » |
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Zack Bell
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« Reply #1463 on: January 24, 2014, 05:17:32 PM » |
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This isn't really much new or special. I just posted it on Twitter when they were asking for GIFs and it ended up on indiegames.com. So I'm sharing it here.  
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ANtY
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« Reply #1464 on: January 25, 2014, 12:43:19 PM » |
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Sheep
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« Reply #1465 on: January 26, 2014, 11:07:26 AM » |
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0x0961h
Level 1
Quantum Demon
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« Reply #1466 on: January 26, 2014, 12:20:02 PM » |
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Geti
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« Reply #1467 on: January 26, 2014, 05:00:33 PM » |
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-snip-
Oh, you're still working on this from last LD? Awesome 
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Udderdude
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« Reply #1468 on: January 26, 2014, 05:24:14 PM » |
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Dystopian candy crush future, I like it.
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sSuite
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« Reply #1469 on: January 26, 2014, 06:35:59 PM » |
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 Plane model is extremely placeholder, not that you can really tell what it looks like from so far away
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0x0961h
Level 1
Quantum Demon
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« Reply #1470 on: January 27, 2014, 01:16:24 AM » |
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Dystopian candy crush future, I like it.
Thanks. Stripping the Royal Family of candies, one ATM at a time.
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Oskuro
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« Reply #1471 on: January 27, 2014, 02:34:45 AM » |
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More light tests. As the FPS indicates, Java2d is not a good option for performance.
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Quarry
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« Reply #1472 on: January 27, 2014, 07:25:21 AM » |
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From my experience, Java2D performance is very hardware specific. It might run comparably better in a system that is visibly worse than another one
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Oskuro
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« Reply #1473 on: January 27, 2014, 08:34:24 AM » |
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From my experience, Java2D performance is very hardware specific. It might run comparably better in a system that is visibly worse than another one
Not in this case. Java2d has a decent hardware performance if you keep to the specific operations that are accelerated, but for illumination effects I'm manipulating image pixels directly, which forces the image to be decelerated and handled by the CPU. The solution, of course, is to use a library that allows interfacing with the hardware directly (via OpenGL for example) like LWJGL, something I'll eventually do.
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alex pang
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« Reply #1474 on: January 27, 2014, 03:59:33 PM » |
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Here is a neat gif of our game (its before the graphical re-work btw) (made by retrostark)  (also this one is not tile based) Tig forum Devlog
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Follow me on twitter @alexolsenpang
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eigenbom
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« Reply #1476 on: January 28, 2014, 01:37:58 PM » |
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omg thats gross
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ANtY
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« Reply #1477 on: January 28, 2014, 01:59:49 PM » |
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{VeTeR}
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« Reply #1478 on: January 28, 2014, 03:04:00 PM » |
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Bushido
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« Reply #1479 on: January 28, 2014, 04:33:51 PM » |
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