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1075787 Posts in 44142 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 03:35:20 AM
TIGSource ForumsDeveloperCreativeArtGIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 291865 times)
Damian
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« Reply #1500 on: January 31, 2014, 02:48:26 PM »

100th page  Epileptic
You'd think this would be stickied by now.
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eigenbom
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« Reply #1501 on: January 31, 2014, 02:58:41 PM »

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ink.inc
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« Reply #1502 on: January 31, 2014, 02:59:02 PM »

100th page  Epileptic
You'd think this would be stickied by now.

too many things up there already
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ANtY
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i accidentally did that on purpose


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« Reply #1503 on: January 31, 2014, 03:09:17 PM »

100th page  Epileptic
You'd think this would be stickied by now.

too many things up there already
swap this one with "tiger pain" bullshit thing
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ink.inc
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« Reply #1504 on: January 31, 2014, 08:26:49 PM »

yeah
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Geti
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« Reply #1505 on: February 01, 2014, 06:02:11 PM »



Come play Junkers now, for free multiplayer in your browser until it gets taken down. Helps to ask some friends along with you to guarantee other players since player counts tend to be bursty. Only one server for now, EU located (Germany I think).

Only tested in ffox and chrome, requires javascript on (naturally).

Kinda buggy but we're learning this "really quickly" workflow as we go - approx 14 work days (2 people) spent on making this. Once we've got a postmortem together I'll post it somewhere.

@eigenbom: flashy
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Christopf
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« Reply #1506 on: February 01, 2014, 06:24:42 PM »

jay thats fun geti!

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ekun
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« Reply #1507 on: February 01, 2014, 09:41:24 PM »



Cross-post from our devlog Smiley
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clockwrk_routine
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« Reply #1508 on: February 01, 2014, 10:06:45 PM »

@geti that's sick are you planning to do more with this, that rendering came out nice did you clean up the sprite sheet after?
@christopf reminds me so much of todd luke's game winnose, anyways very cool
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Christopf
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« Reply #1509 on: February 02, 2014, 01:31:53 AM »

haha thanks :D but i didnt know the game. i guess the nose became so big because of my own
anyway winnose looks fabulous,i should play this
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kitheif
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« Reply #1510 on: February 02, 2014, 04:55:25 AM »


currently using fog/draw color as lighting... Droop gm 8.1
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gambrinous
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« Reply #1511 on: February 02, 2014, 08:37:29 AM »

Playing around with more tweening (all the card movement/scale stuff)

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Christopf
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« Reply #1512 on: February 02, 2014, 08:49:23 AM »

cool, really smooth
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Conker534
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« Reply #1513 on: February 02, 2014, 01:44:04 PM »

cross post from my devlog yay
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Rat Casket
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i can do what i want

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« Reply #1514 on: February 02, 2014, 04:12:41 PM »

cross post from my devlog yay

Guh thats so smooth. How you do this.
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eigenbom
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« Reply #1515 on: February 02, 2014, 04:19:56 PM »

Really good stuff here everyone Smiley
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Geti
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« Reply #1516 on: February 02, 2014, 06:23:22 PM »

@geti that's sick are you planning to do more with this, that rendering came out nice did you clean up the sprite sheet after?
Might do more with it but might just move on, we want to get some speed up with the games, one week on kag, one week making a game, repeat Smiley We'll definitely do a postmortem of it though and might look into getting a few servers set up worldwide so that people can play with less ping.

No cleaning of the sprite sheets at all, just rendering and tweaking.

jay thats fun geti!
Cheers!

Your little guy is moving a little better, though the forward facing walk is still really stiff, look at some videos of people walking forward for more convincing arm movements. The jump is pretty nice.

Cross-post from our devlog Smiley
Nice, I love NPCs that actually do shit.
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Conker534
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« Reply #1517 on: February 02, 2014, 09:04:45 PM »

cross post from my devlog yay

Guh thats so smooth. How you do this.

I have an object called obj_camera with this code in its step event
Code:
x+= (obj_player.x-x)/20;
y+= (obj_player.y-y-10)/20;
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jddg5wa
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« Reply #1518 on: February 03, 2014, 05:42:38 AM »



Come play Junkers now, for free multiplayer in your browser until it gets taken down. Helps to ask some friends along with you to guarantee other players since player counts tend to be bursty. Only one server for now, EU located (Germany I think).

Only tested in ffox and chrome, requires javascript on (naturally).

Kinda buggy but we're learning this "really quickly" workflow as we go - approx 14 work days (2 people) spent on making this. Once we've got a postmortem together I'll post it somewhere.

@eigenbom: flashy

This is really great! Super smooth and really fun for a game at that stage, just with others had been online Tongue I just wanted to mention, if you didn't know, the sound effects seem a bit loud.
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rundown
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« Reply #1519 on: February 03, 2014, 09:32:44 AM »



Testing a game I'm making. I really needed something else to do else then pointstar. So I'm making a quick flash brawling game.

Still need to animate the punches, make a jumping kick, jump, block, damage...
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