|
Damian
|
 |
« Reply #1500 on: January 31, 2014, 02:48:26 PM » |
|
100th page  You'd think this would be stickied by now.
|
|
|
|
|
Logged
|
|
|
|
|
eigenbom
|
 |
« Reply #1501 on: January 31, 2014, 02:58:41 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
ink.inc
Guest
|
 |
« Reply #1502 on: January 31, 2014, 02:59:02 PM » |
|
100th page  You'd think this would be stickied by now. too many things up there already
|
|
|
|
|
Logged
|
|
|
|
|
ANtY
|
 |
« Reply #1503 on: January 31, 2014, 03:09:17 PM » |
|
100th page  You'd think this would be stickied by now. too many things up there already swap this one with "tiger pain" bullshit thing
|
|
|
|
|
Logged
|
|
|
|
|
ink.inc
Guest
|
 |
« Reply #1504 on: January 31, 2014, 08:26:49 PM » |
|
yeah
|
|
|
|
|
Logged
|
|
|
|
|
Geti
|
 |
« Reply #1505 on: February 01, 2014, 06:02:11 PM » |
|
 Come play Junkers now, for free multiplayer in your browser until it gets taken down. Helps to ask some friends along with you to guarantee other players since player counts tend to be bursty. Only one server for now, EU located (Germany I think). Only tested in ffox and chrome, requires javascript on (naturally). Kinda buggy but we're learning this "really quickly" workflow as we go - approx 14 work days (2 people) spent on making this. Once we've got a postmortem together I'll post it somewhere. @eigenbom: flashy
|
|
|
|
|
Logged
|
|
|
|
|
|
|
|
|
clockwrk_routine
Guest
|
 |
« Reply #1508 on: February 01, 2014, 10:06:45 PM » |
|
@geti that's sick are you planning to do more with this, that rendering came out nice did you clean up the sprite sheet after? @christopf reminds me so much of todd luke's game winnose, anyways very cool
|
|
|
|
|
Logged
|
|
|
|
Christopf
Level 1
|
 |
« Reply #1509 on: February 02, 2014, 01:31:53 AM » |
|
haha thanks :D but i didnt know the game. i guess the nose became so big because of my own anyway winnose looks fabulous,i should play this
|
|
|
|
|
Logged
|
|
|
|
|
kitheif
|
 |
« Reply #1510 on: February 02, 2014, 04:55:25 AM » |
|
 currently using fog/draw color as lighting...  gm 8.1
|
|
|
|
|
Logged
|
|
|
|
|
gambrinous
|
 |
« Reply #1511 on: February 02, 2014, 08:37:29 AM » |
|
Playing around with more tweening (all the card movement/scale stuff) 
|
|
|
|
|
Logged
|
|
|
|
Christopf
Level 1
|
 |
« Reply #1512 on: February 02, 2014, 08:49:23 AM » |
|
cool, really smooth
|
|
|
|
|
Logged
|
|
|
|
|
Conker534
Guest
|
 |
« Reply #1513 on: February 02, 2014, 01:44:04 PM » |
|
 cross post from my devlog yay
|
|
|
|
|
Logged
|
|
|
|
|
Rat Casket
|
 |
« Reply #1514 on: February 02, 2014, 04:12:41 PM » |
|
 cross post from my devlog yay Guh thats so smooth. How you do this.
|
|
|
|
|
Logged
|
|
|
|
|
eigenbom
|
 |
« Reply #1515 on: February 02, 2014, 04:19:56 PM » |
|
Really good stuff here everyone 
|
|
|
|
|
Logged
|
|
|
|
|
Geti
|
 |
« Reply #1516 on: February 02, 2014, 06:23:22 PM » |
|
@geti that's sick are you planning to do more with this, that rendering came out nice did you clean up the sprite sheet after?
Might do more with it but might just move on, we want to get some speed up with the games, one week on kag, one week making a game, repeat  We'll definitely do a postmortem of it though and might look into getting a few servers set up worldwide so that people can play with less ping. No cleaning of the sprite sheets at all, just rendering and tweaking. jay thats fun geti!
Cheers! Your little guy is moving a little better, though the forward facing walk is still really stiff, look at some videos of people walking forward for more convincing arm movements. The jump is pretty nice. Nice, I love NPCs that actually do shit.
|
|
|
|
|
Logged
|
|
|
|
|
Conker534
Guest
|
 |
« Reply #1517 on: February 02, 2014, 09:04:45 PM » |
|
 cross post from my devlog yay Guh thats so smooth. How you do this. I have an object called obj_camera with this code in its step event x+= (obj_player.x-x)/20; y+= (obj_player.y-y-10)/20;
|
|
|
|
|
Logged
|
|
|
|
jddg5wa
Level 1
|
 |
« Reply #1518 on: February 03, 2014, 05:42:38 AM » |
|
 Come play Junkers now, for free multiplayer in your browser until it gets taken down. Helps to ask some friends along with you to guarantee other players since player counts tend to be bursty. Only one server for now, EU located (Germany I think). Only tested in ffox and chrome, requires javascript on (naturally). Kinda buggy but we're learning this "really quickly" workflow as we go - approx 14 work days (2 people) spent on making this. Once we've got a postmortem together I'll post it somewhere. @eigenbom: flashy This is really great! Super smooth and really fun for a game at that stage, just with others had been online  I just wanted to mention, if you didn't know, the sound effects seem a bit loud.
|
|
|
|
|
Logged
|
\\\"Around here, however, we don\\\'t look back for very long. We keep moving forward, opening new doors, and doing new things, because we\\\'re curious and curiosity keeps leading us down new paths.\\\" - Walt Disney
|
|
|
|
rundown
|
 |
« Reply #1519 on: February 03, 2014, 09:32:44 AM » |
|
 Testing a game I'm making. I really needed something else to do else then pointstar. So I'm making a quick flash brawling game. Still need to animate the punches, make a jumping kick, jump, block, damage...
|
|
|
|
|
Logged
|
|
|
|
|