Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411281 Posts in 69324 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 09:37:53 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
Pages: 1 ... 115 116 [117] 118 119 ... 297
Print
Author Topic: GIFs of games being worked on  (Read 1196943 times)
Pinqu!
Level 1
*


So it has come to this


View Profile WWW
« Reply #2320 on: July 19, 2014, 06:04:42 AM »

This thread is my favorite Smiley

Some basic stuff I have been working on
Logged

X-Tender
Level 1
*



View Profile WWW
« Reply #2321 on: July 19, 2014, 08:11:29 AM »


Got Grenade?
I think I have to reduce the Throw Count :D

Is that a remake of that joke game Valve made released all those years ago?

No, it's a remastered Version of the "joke" game I made all those years ago.
« Last Edit: July 19, 2014, 09:11:08 AM by X-Tender » Logged

0x0961h
Level 2
**


Quantum Demon


View Profile
« Reply #2322 on: July 19, 2014, 08:39:54 AM »

X-post from Screenshot Saturday thread:



   



P.S. I'm thinking about starting a devlog for this project. Would anyone be interested in it?
Logged

Pierate
Level 0
*


View Profile
« Reply #2323 on: July 19, 2014, 03:23:55 PM »

Not much of a programmer, but I've been wanting to make something lately so Minimal Space came to be:



This is the first boss that i added today, might start a devlog once I get some more content going on.
Pretty happy with what I've got so far though Smiley
Logged
Pol
Level 1
*


yee


View Profile WWW
« Reply #2324 on: July 20, 2014, 10:08:02 AM »



Reworked death in Even the Stars.
Logged

}-=\\\',«º> Dev+artblog · Home on the web · @PolClarissou <º».\\\'=-{
Thomas Finch
Level 8
***


@slowcircuit


View Profile WWW
« Reply #2325 on: July 20, 2014, 10:12:04 AM »

Randomly generated clouds!
Logged

gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #2326 on: July 20, 2014, 12:40:00 PM »

Logged

Cloudiest Nights
Level 1
*



View Profile
« Reply #2327 on: July 20, 2014, 01:08:56 PM »

mockup for a boss in a game I'm working on

Logged

TheLastBanana
Level 9
****



View Profile WWW
« Reply #2328 on: July 20, 2014, 01:30:14 PM »

Randomly generated clouds!
<image>
This is really cool. Smiley
Logged
Thomas Finch
Level 8
***


@slowcircuit


View Profile WWW
« Reply #2329 on: July 20, 2014, 04:26:05 PM »

Randomly generated clouds!
<image>
This is really cool. Smiley
Thank you! I'm really proud of it. Smiley
Logged

jiitype
Guest
« Reply #2330 on: July 21, 2014, 05:01:13 AM »

boing boing

Logged
phi6
Level 2
**



View Profile WWW
« Reply #2331 on: July 21, 2014, 04:12:11 PM »

TinyKeep has exploding monsters now, but the ROAST CHICKEN SURVIVES

Logged


TinyKeep is now on Steam!
@phi6
atmos
Level 0
***



View Profile WWW
« Reply #2332 on: July 22, 2014, 03:12:24 AM »

NMP

Logged

Mollusc Mick
Level 0
*



View Profile
« Reply #2333 on: July 22, 2014, 07:53:23 AM »

Here's some GIFs from a game I'm working on. It's called Snot, I do the artwork.


Here's a mid-boss from level 3. It's a camelspider that stalks you until you find the "Sphinx Tank" and blow its head off.

This is a cut-scene before a boss fight.

You can see more here!
Logged
atmos
Level 0
***



View Profile WWW
« Reply #2334 on: July 22, 2014, 09:24:08 AM »

@Mollusc Mick - Love the pirate cutscene. Best of luck with Snot Kickstarter
Logged

Netsu
Level 10
*****


proficient at just chillin'


View Profile WWW
« Reply #2335 on: July 22, 2014, 09:51:47 AM »

Environmental hazards for Heptych Smiley

Logged

TautNerve
Level 0
***



View Profile WWW
« Reply #2336 on: July 22, 2014, 11:38:10 AM »

Environmental hazards for Heptych Smiley



Love the way the platforms rotate.
What is that blue meter and why is it draining down?
Logged

Let's tweet together:
@TautNerve
Play my games here:
Itch.io page
Netsu
Level 10
*****


proficient at just chillin'


View Profile WWW
« Reply #2337 on: July 22, 2014, 11:48:58 AM »

It's the combo meter, doesn't do much right now and I'm not sure if this mechanic will work well, but the idea is you fill it up by hitting enemies and can use it to power ranged attacks or maybe other special moves. It goes down over time if you're not hitting anyone.
Logged

Pinqu!
Level 1
*


So it has come to this


View Profile WWW
« Reply #2338 on: July 23, 2014, 11:05:07 AM »

Added butt-slam and destructible crates to my unnamed prototype
Logged

QOG
Level 3
***



View Profile WWW
« Reply #2339 on: July 24, 2014, 09:53:35 AM »

Logged
Pages: 1 ... 115 116 [117] 118 119 ... 297
Print
Jump to:  

Theme orange-lt created by panic