0x0961h
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« Reply #2380 on: July 31, 2014, 02:02:24 PM » |
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So-o-o... I made a thing...
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Sik
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« Reply #2381 on: July 31, 2014, 02:07:18 PM » |
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I hate you. I hate you so much.
But... but... whyyyyyy? *throws you into the rising acid* Score! \o/
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Whiteclaws
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« Reply #2382 on: July 31, 2014, 02:46:01 PM » |
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it's not much, but this is what i've been working on for the past couple of days. the idea was that she'd be holding a spear/sword while running, but the whole attack system is still kind of confusing to me. What about falling animation?
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standardcombo
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« Reply #2383 on: August 01, 2014, 12:21:01 AM » |
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Shoutout for the game that got me interested in ascii art
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jiitype
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« Reply #2384 on: August 01, 2014, 04:12:52 AM » |
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*throws you into the rising acid* Score! \o/
Can't we be friends?
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siskavard
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« Reply #2385 on: August 01, 2014, 10:27:33 PM » |
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0x0961h
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« Reply #2386 on: August 01, 2014, 11:29:30 PM » |
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[an amazing animation]
Wow, that's an amazing animation!
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Cellusious
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« Reply #2387 on: August 02, 2014, 07:43:45 AM » |
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« Last Edit: August 02, 2014, 06:19:37 PM by Cellusious »
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gimymblert
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« Reply #2388 on: August 02, 2014, 09:09:49 AM » |
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*throws you into the rising acid* Score! \o/
Can't we be friends? he likes crash bandicoot, salt on the wounds
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Pol
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« Reply #2389 on: August 02, 2014, 12:30:11 PM » |
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Code_Assassin
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« Reply #2390 on: August 02, 2014, 04:17:34 PM » |
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jiitype
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« Reply #2391 on: August 03, 2014, 06:26:23 AM » |
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*throws you into the rising acid* Score! \o/
Can't we be friends? he likes crash bandicoot, salt on the wounds Oh... well now I'm sad.
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Cellusious
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« Reply #2392 on: August 03, 2014, 11:49:33 AM » |
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Belimoth
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« Reply #2393 on: August 03, 2014, 03:17:03 PM » |
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Good shit, Cell.
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Blambo
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« Reply #2394 on: August 03, 2014, 03:19:09 PM » |
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dude rad how
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ink.inc
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« Reply #2395 on: August 03, 2014, 03:20:39 PM » |
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Cellusious
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« Reply #2396 on: August 03, 2014, 04:29:10 PM » |
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Coded it all myself (with some sin help from irc), but i guess "fuck he stole it" is hard to miss on such a quality forum Initially tried to make rope physics, total failure but it ended up looking tiny bit cool @Pol - missed that, looks great
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ink.inc
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« Reply #2397 on: August 03, 2014, 04:38:14 PM » |
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i was just saying that the methodology used was probably similar, as both yours and the example i linked (not to mention super III and saturated dreamers) both have breaks in between every primitive drawn at any rate i wasn't accusing you of 'stealing' anything, it's code that's freely available for anyone to use ultimately i guess i should have let you respond first, i'm sorry
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« Last Edit: August 03, 2014, 04:53:19 PM by John Sandoval »
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Reilly
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« Reply #2398 on: August 03, 2014, 05:34:13 PM » |
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Dammit, John!
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barneycumming
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« Reply #2399 on: August 03, 2014, 06:01:51 PM » |
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lovely work blambo, awesome poses on those silhouettes- keep it up i'd live to see more
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