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March 28, 2024, 02:08:47 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1196419 times)
0x0961h
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Quantum Demon


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« Reply #2380 on: July 31, 2014, 02:02:24 PM »

So-o-o... I made a thing...

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Sik
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« Reply #2381 on: July 31, 2014, 02:07:18 PM »

I hate you. I hate you so much.
But... but... whyyyyyy?
*throws you into the rising acid* Score! \o/
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Whiteclaws
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#include <funny.h>


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« Reply #2382 on: July 31, 2014, 02:46:01 PM »

it's not much, but this is what i've been working on for the past couple of days.



the idea was that she'd be holding a spear/sword while running, but the whole attack system is still kind of confusing to me.
What about falling animation?
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standardcombo
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><)))°>


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« Reply #2383 on: August 01, 2014, 12:21:01 AM »

Shoutout for the game that got me interested in ascii art

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jiitype
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« Reply #2384 on: August 01, 2014, 04:12:52 AM »

*throws you into the rising acid* Score! \o/
Can't we be friends? Beg
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siskavard
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« Reply #2385 on: August 01, 2014, 10:27:33 PM »

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0x0961h
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« Reply #2386 on: August 01, 2014, 11:29:30 PM »





[an amazing animation]
Wow, that's an amazing animation!
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Cellusious
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« Reply #2387 on: August 02, 2014, 07:43:45 AM »

« Last Edit: August 02, 2014, 06:19:37 PM by Cellusious » Logged

gimymblert
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« Reply #2388 on: August 02, 2014, 09:09:49 AM »

*throws you into the rising acid* Score! \o/
Can't we be friends? Beg
he likes crash bandicoot, salt on the wounds
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Pol
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« Reply #2389 on: August 02, 2014, 12:30:11 PM »

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}-=\\\',«º> Dev+artblog · Home on the web · @PolClarissou <º».\\\'=-{
Code_Assassin
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« Reply #2390 on: August 02, 2014, 04:17:34 PM »



woah, this is awesome.
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jiitype
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« Reply #2391 on: August 03, 2014, 06:26:23 AM »

*throws you into the rising acid* Score! \o/
Can't we be friends? Beg
he likes crash bandicoot, salt on the wounds
Oh... well now I'm sad.
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Cellusious
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« Reply #2392 on: August 03, 2014, 11:49:33 AM »

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Belimoth
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« Reply #2393 on: August 03, 2014, 03:17:03 PM »

Good shit, Cell.
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Blambo
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« Reply #2394 on: August 03, 2014, 03:19:09 PM »

dude rad how
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ink.inc
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« Reply #2395 on: August 03, 2014, 03:20:39 PM »

http://gmc.yoyogames.com/index.php?showtopic=388642 probably this
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Cellusious
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« Reply #2396 on: August 03, 2014, 04:29:10 PM »


Coded it all myself (with some sin help from irc),
but i guess "fuck he stole it" is hard to miss on such a quality forum

Initially tried to make rope physics, total failure but it ended up looking tiny bit cool

@Pol - missed that, looks great
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ink.inc
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« Reply #2397 on: August 03, 2014, 04:38:14 PM »

i was just saying that the methodology used was probably similar, as both yours and the example i linked (not to mention super III and saturated dreamers) both have breaks in between every primitive drawn

at any rate i wasn't accusing you of 'stealing' anything, it's code that's freely available for anyone to use

ultimately i guess i should have let you respond first, i'm sorry
« Last Edit: August 03, 2014, 04:53:19 PM by John Sandoval » Logged
Reilly
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« Reply #2398 on: August 03, 2014, 05:34:13 PM »

Dammit, John!
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barneycumming
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« Reply #2399 on: August 03, 2014, 06:01:51 PM »



lovely work blambo, awesome poses on those silhouettes- keep it up Smiley

i'd live to see more
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