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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1204660 times)
Lexonite
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« Reply #2500 on: August 22, 2014, 03:02:27 PM »

Thanks guys! I'm currently working on roughing out some attacks using the upper body. I don't want to use generic punches though since the plan is to make him fighting robotic enemies and such, so it doesn't make sense to fight with your knuckles. Also he'll be wielding a weapon so I'm experimenting with swinging that in some fashion.
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muki
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« Reply #2501 on: August 22, 2014, 04:01:48 PM »

The hero takes a little swim in Spooky Pooky ...




This looks lovely!

Also, a small detail. A lot of games will have pickups unaffected by water to stand out. Not the case here. I don't know if it's intentional, but I like that.
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Thomas Finch
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« Reply #2502 on: August 22, 2014, 04:08:59 PM »

Hell Void


The final version of the hell void! Hell voids are portals to hell littered with peering eyes. If the player gets too close he is sucked in like a vortex and its jaws snap shut with him on the other side. The closing animation is not yet completed.
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diest
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« Reply #2503 on: August 22, 2014, 04:53:32 PM »

Here are two games im currently working on.





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Mckenon
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« Reply #2504 on: August 22, 2014, 07:05:47 PM »

Well, might as well share one too:
http://gfycat.com/NippyGiftedHorse

or for the non HTML5 version:
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Rotondo
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« Reply #2505 on: August 22, 2014, 07:12:21 PM »

This thread is awesome I can't believe I never noticed this before.

The proper way to open chests,
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Impmaster
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« Reply #2506 on: August 22, 2014, 07:18:03 PM »




This reminds me of the opening sequence to Chasm, a 2d metroidvania that was on these forums a while back. It looks nice, but just warning that it looks exactly like that, with the blacksmith in the same place and the background looking the same and everything.
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Mckenon
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« Reply #2507 on: August 22, 2014, 07:38:01 PM »

This thread is awesome I can't believe I never noticed this before.

The proper way to open chests,

Oh wow, that looks amazing!
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diest
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« Reply #2508 on: August 22, 2014, 08:28:46 PM »

This reminds me of the opening sequence to Chasm, a 2d metroidvania that was on these forums a while back. It looks nice, but just warning that it looks exactly like that, with the blacksmith in the same place and the background looking the same and everything.

this area of the game was heavily inspired by Chasm, but the game is nothing like Chasm (aside from being a sidescroller  Smiley )
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Sik
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« Reply #2509 on: August 22, 2014, 08:34:34 PM »

Also, a small detail. A lot of games will have pickups unaffected by water to stand out. Not the case here. I don't know if it's intentional, but I like that.

Seems intentional, given the way it works (basically anything under the shader is affected). Honestly it should be like that too, since everything underwater should be affected. One of those cases where realism actually makes sense.

Note that if you mean games from old consoles, it's likely they do that for performance reasons or hardware limitations, not for attempting to make them stand out.
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Impmaster
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Scary, isn't it?


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« Reply #2510 on: August 22, 2014, 09:44:40 PM »

This reminds me of the opening sequence to Chasm, a 2d metroidvania that was on these forums a while back. It looks nice, but just warning that it looks exactly like that, with the blacksmith in the same place and the background looking the same and everything.

this area of the game was heavily inspired by Chasm, but the game is nothing like Chasm (aside from being a sidescroller  Smiley )

Ah okay then Smiley
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diest
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« Reply #2511 on: August 22, 2014, 10:25:11 PM »

Ah okay then Smiley

good eye for catching that
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joeyspacerocks
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« Reply #2512 on: August 23, 2014, 04:07:43 AM »

The hero takes a little swim in Spooky Pooky ...

...


This looks lovely!

Also, a small detail. A lot of games will have pickups unaffected by water to stand out. Not the case here. I don't know if it's intentional, but I like that.

Thanks - yes that was intentional (as @Silk mentioned) as the shader does indeed just render over everything already rendered.

It's a fair point about pick-ups possibly being harder to spot though - I was thinking about giving them a bit of movement, e.g. a bounce, to make them a bit more dynamic - hopefully that would help highlight them underwater too.
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Cellusious
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« Reply #2513 on: August 23, 2014, 12:12:41 PM »

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Venomlemon
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« Reply #2514 on: August 23, 2014, 11:29:28 PM »

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SeanNoonan
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« Reply #2515 on: August 24, 2014, 05:57:50 PM »

I started making something for Ludum Dare, but got distracted.

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powly
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« Reply #2516 on: August 24, 2014, 08:43:28 PM »

Distracted by your own creation? It looks like a promising start.
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Zack Bell
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« Reply #2517 on: August 25, 2014, 09:02:25 AM »

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Fresh Mozzarella
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« Reply #2518 on: August 25, 2014, 12:38:32 PM »



Will there be a Frog with a Sord?
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« Reply #2519 on: August 25, 2014, 01:50:45 PM »


Possible cameos incoming? I can already think of so many that I want to see teleporting aorund  Addicted
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