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March 28, 2024, 05:35:01 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1196600 times)
AlexVsCoding
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Enthusiasm at dangerous levels.


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« Reply #2540 on: August 27, 2014, 07:06:35 PM »

Hey Folks! Tyler created some trippy gifs from gameplay for his website, showing lots of new stuff! Check them out!

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EvilDingo
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« Reply #2541 on: August 27, 2014, 07:12:48 PM »



I think you need to center that ship in the view and scroll the world around so you can see what's nearby. Love the pixel thruster animation.
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SeanNoonan
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For England?


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« Reply #2542 on: August 27, 2014, 10:51:09 PM »



...aaaaaaaand it's widescreen Smiley
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Forstride
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« Reply #2543 on: August 27, 2014, 11:47:11 PM »



Some people might recognize this.  Reusing assets from an older, abandoned project of mine for this current one.
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Geti
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« Reply #2544 on: August 27, 2014, 11:54:59 PM »

I think you need to center that ship in the view and scroll the world around so you can see what's nearby. Love the pixel thruster animation.
I feel like the lack of scrolling helps make each sector clear (them being separate sectors is important for the chat mechanic) - but you're right that getting past the edges can be annoying. If I get some more time to work on it (real work calls) I might see if i can find some workaround.
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ANtY
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i accidentally did that on purpose


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« Reply #2545 on: August 28, 2014, 12:32:44 AM »

Some people might recognize this.  Reusing assets from an older, abandoned project of mine for this current one.
I think I actually remember this one, there was no deer in the abandoned project, rite?

still looks great Smiley
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Sik
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« Reply #2546 on: August 28, 2014, 01:02:05 AM »



...aaaaaaaand it's widescreen Smiley

Huh, what is it trying to draw at the top of the sky when it shakes? Because drawing garbage pixels is something I'd expect from very low level code o.O (it's getting another section from a texture atlas I guess?)
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Reilly
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14/f/tx


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« Reply #2547 on: August 28, 2014, 07:52:39 AM »

Geti, that looks great! The side thruster should fire on the opposite side though?
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Zack Bell
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« Reply #2548 on: August 28, 2014, 08:11:58 AM »

I should probably stop posting all of these in here... Last one? I'm testing by myself, so gameplay is MEH.  Big Laff

« Last Edit: August 28, 2014, 09:27:24 AM by Zack Bell » Logged

Alec S.
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Formerly Malec2b


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« Reply #2549 on: August 28, 2014, 01:05:30 PM »

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Terrorbuns
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Bluh bluh.


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« Reply #2550 on: August 28, 2014, 09:00:27 PM »


makin' progresssss
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TeeGee
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Huh?


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« Reply #2551 on: August 29, 2014, 09:08:25 AM »



New intro scene for Solstice. Super happy about the snow and wind effects.
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Tom Grochowiak
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« Reply #2552 on: August 29, 2014, 09:18:55 AM »

is solstice being made in GM? if so what methods are you using for sprite deformation?

(ps goob joob)
« Last Edit: August 29, 2014, 09:24:40 AM by John Sandoval » Logged
TeeGee
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Huh?


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« Reply #2553 on: August 29, 2014, 09:31:38 AM »

Thanks Smiley. Yeah, it's still GameMake. I'm using a modified version of this script along with some regular transformations.
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Tom Grochowiak
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Zack Bell
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« Reply #2554 on: August 29, 2014, 12:18:50 PM »

Doing some form of coin rush mode or whatever the fuck it's called in Smash Bros/Mario Kart. I promise that it's more exciting with 4-players, haha.

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standardcombo
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><)))°>


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« Reply #2555 on: August 29, 2014, 04:50:26 PM »


Click for full version
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ink.inc
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« Reply #2556 on: August 29, 2014, 08:27:14 PM »


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Rat Casket
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i can do what i want


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« Reply #2557 on: August 29, 2014, 08:47:07 PM »

fuckin awesome
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Forstride
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« Reply #2558 on: August 29, 2014, 10:53:57 PM »

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NazosSystems
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« Reply #2559 on: August 30, 2014, 01:12:53 AM »

@Forstride dude that windmill. What did you use to get that pixel rotation effect. I see you used it on the butterflies too. Awesome looking game btw.
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