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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206225 times)
Rilem
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« Reply #2560 on: August 30, 2014, 02:11:49 AM »

That is so serene, I could look at that all day. :p
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Saturator
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« Reply #2561 on: August 30, 2014, 05:05:44 AM »

Wow. That's amazing. Reminds me of Studio Ghibli stuff.
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Forstride
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« Reply #2562 on: August 30, 2014, 06:14:07 AM »

@Forstride dude that windmill. What did you use to get that pixel rotation effect. I see you used it on the butterflies too. Awesome looking game btw.

Well, I use Game Maker, so it's basically handled for you if you provide an angle value when drawing the sprite.

Also, the sprites are all at a 1:1 resolution, and then the game window is scaled up (It's at 2x in the GIF, but I normally have it at 4x, which is 1280x720), so everything retains its pixelated looked.
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muki
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« Reply #2563 on: August 30, 2014, 08:29:26 AM »

@Forstride dude that windmill. What did you use to get that pixel rotation effect. I see you used it on the butterflies too. Awesome looking game btw.

Well, I use Game Maker, so it's basically handled for you if you provide an angle value when drawing the sprite.

Also, the sprites are all at a 1:1 resolution, and then the game window is scaled up (It's at 2x in the GIF, but I normally have it at 4x, which is 1280x720), so everything retains its pixelated looked.

It looks really really good, and I love the palette! Very "cool".

The light berams are a great touch, especially those in the pond.  Kiss But then I noticed the sun position relative to them. I can't un-notice that now.
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Forstride
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« Reply #2564 on: August 30, 2014, 08:33:51 AM »

It looks really really good, and I love the palette! Very "cool".

The light berams are a great touch, especially those in the pond.  Kiss But then I noticed the sun position relative to them. I can't un-notice that now.

Thanks for pointing that out.  I didn't even think about that TBH, but I'll be sure to change the angles to match the sun's position now.  Smiley
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Zack Bell
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« Reply #2565 on: August 30, 2014, 08:50:02 AM »

I had to make three friends for this GIF to work.

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muki
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« Reply #2566 on: August 30, 2014, 09:04:20 AM »

It looks really really good, and I love the palette! Very "cool".

The light berams are a great touch, especially those in the pond.  Kiss But then I noticed the sun position relative to them. I can't un-notice that now.

Thanks for pointing that out.  I didn't even think about that TBH, but I'll be sure to change the angles to match the sun's position now.  Smiley

Or the sun position. Or anything you want, really. It was a very minor comment, it looks lovely as-is!
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Forstride
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« Reply #2567 on: August 30, 2014, 09:09:53 AM »

Or the sun position. Or anything you want, really. It was a very minor comment, it looks lovely as-is!

Oh, I see what you're referring to now.  I thought you were just talking about the angle of the god rays relative to the sun's position (Since they sun changes position horiztonally/vertically based on the time of day).

Yeah, I know it's kind of weird for there to be god rays when the sun is actually visible on the screen, but I love god rays too much to sacrifice them for "realism."  Tongue
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Schoq
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« Reply #2568 on: August 30, 2014, 09:11:07 AM »

It looks way too bright for such a low sun as well, if you're gonna get picky with realistic lighting.
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SeanNoonan
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« Reply #2569 on: August 30, 2014, 03:01:09 PM »



Messing about with that other thing again...
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BomberTREE
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« Reply #2570 on: August 30, 2014, 04:34:09 PM »

@SeanNoonan
Those particles Kiss

@ZackBell
Are you planning on leaving the squishy TF sprite scaling in the singleplayer mode?
« Last Edit: August 30, 2014, 04:40:16 PM by kitheif » Logged
Zack Bell
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« Reply #2571 on: August 30, 2014, 05:10:55 PM »

@SeanNoonan
Those particles Kiss

@ZackBell
Are you planning on leaving the squishy TF sprite scaling in the singleplayer mode?

As of now, that's the plan. Several people mentioned static player sprites and seemed pleased by the change(s). What are your thoughts?
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SeanNoonan
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« Reply #2572 on: August 30, 2014, 10:30:25 PM »

Aaaaaand another one from me today (although it's technically tomorrow)...



Getting really close to "shipping" this bad boy :D
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muki
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« Reply #2573 on: August 31, 2014, 03:57:52 AM »

Oh man, with the distance counter in the corner, I'm getting Nanaca crash flashbacks  Epileptic  Crazy
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BarchKing
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« Reply #2574 on: August 31, 2014, 04:17:00 AM »

I had to make three friends for this GIF to work.
-snip-

this looks great zack !
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Hypnohustla
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« Reply #2575 on: August 31, 2014, 10:38:01 AM »

Working on the post-compo version of my Ludum Dare game "On the Edge of Earth 5000".

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Zack Bell
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« Reply #2576 on: August 31, 2014, 01:50:26 PM »

I had to make three friends for this GIF to work.
-snip-

this looks great zack !

Thanks :D

Adding modes!

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Pol
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« Reply #2577 on: August 31, 2014, 03:38:55 PM »

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Belimoth
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« Reply #2578 on: August 31, 2014, 07:08:31 PM »

This is good.
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framk
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« Reply #2579 on: August 31, 2014, 08:03:47 PM »

Can you please explain how you do this? Is it just a certain angle hard-coded that makes it switch models, or is it something more devious?
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