Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 18, 2024, 09:20:06 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
Pages: 1 ... 134 135 [136] 137 138 ... 297
Print
Author Topic: GIFs of games being worked on  (Read 1204646 times)
standardcombo
Level 8
***


><)))°>


View Profile
« Reply #2700 on: September 21, 2014, 08:07:47 PM »

^ Its hard to tell what is gif compression and what is actually your game's environment light effect (seems cool).
Logged

rj
Level 10
*****


bad, yells


View Profile WWW
« Reply #2701 on: September 21, 2014, 11:01:43 PM »



(devlog)
Logged

primaerfunktion
Level 0
***



View Profile WWW
« Reply #2702 on: September 22, 2014, 05:06:41 AM »

Logged

RK3000 - A city destruction game inspired by Godzilla and Megazords.
DevlogIndieDB

twitter.com/primaerfunktion
Pol
Level 1
*


yee


View Profile WWW
« Reply #2703 on: September 22, 2014, 08:51:14 AM »

Logged

}-=\\\',«º> Dev+artblog · Home on the web · @PolClarissou <º».\\\'=-{
Codestar
Level 1
*

One man, one game


View Profile WWW
« Reply #2704 on: September 22, 2014, 11:03:03 AM »



Another gif screenshot showing the drill tool that I'm working on, as well as some falling stalactite obstacles.
Logged



Check out my current game project:
Mine to the sky
Fallsburg
Level 10
*****


Fear the CircleCat


View Profile
« Reply #2705 on: September 22, 2014, 11:45:21 AM »

Awesome Stuff Here
i don’t understand how it’s 2014 and there are still games where you can’t pick anything in your inventory and rotate a low poly model of it - kerwin (@swampfriend)
Logged
Pol
Level 1
*


yee


View Profile WWW
« Reply #2706 on: September 22, 2014, 12:35:22 PM »

Hahaha perfect :D
Logged

}-=\\\',«º> Dev+artblog · Home on the web · @PolClarissou <º».\\\'=-{
Howard Day
Level 1
*


Huge fan of spaceships and exposions.


View Profile WWW
« Reply #2707 on: September 22, 2014, 02:48:21 PM »

Working on Missile locking animations for WOSN. The first on is for a Image-Rec tracking missile, and the second is for a Heat-seeker.

Logged

Main Art guy on Wings of St Nazaire, here's our Devlog, and my Personal Website. SPACESHIP!
EvilDingo
Level 1
*


View Profile WWW
« Reply #2708 on: September 22, 2014, 03:14:43 PM »

Quote
Working on Missile locking animations for WOSN. The first on is for a Image-Rec tracking missile, and the second is for a Heat-seeker.

I lurk on here nearly every day to get inspiration. There are a few oh-my-god-i-cant-believe-this-exists projects I've found on here, and WOSN is one of them. You are massively talented. The art is direction is inspired. Maybe you did a Kickstarter and raised a bazillion dollars or maybe you're just freaking passionate. I can't tell which.

Either way, if you ever think up something new you want to do and need an experienced programmer, shoot me a PM!
Logged

Howard Day
Level 1
*


Huge fan of spaceships and exposions.


View Profile WWW
« Reply #2709 on: September 22, 2014, 06:02:08 PM »

EvilDingo: Thanks! It's just done in my free time - there's been no kickstarter. I'd sorta have to quit my job to do that, and it's a really nice job. Tongue Anyhow, thanks again! Going to go work on the long range missile lock.

Logged

Main Art guy on Wings of St Nazaire, here's our Devlog, and my Personal Website. SPACESHIP!
DangerMomentum
Level 3
***



View Profile WWW
« Reply #2710 on: September 22, 2014, 08:13:16 PM »



More tweening! Brought the UI changes over to the story state. Getting closer to a final interface here. I need to change out these backgrounds soon, they’re getting stale to test with.
Logged

standardcombo
Level 8
***


><)))°>


View Profile
« Reply #2711 on: September 22, 2014, 08:20:06 PM »

Logged

Thomas Finch
Level 8
***


@slowcircuit


View Profile WWW
« Reply #2712 on: September 22, 2014, 08:57:48 PM »

Final version of clock cracking open!

Logged

Lexonite
Level 2
**


View Profile WWW
« Reply #2713 on: September 22, 2014, 09:39:51 PM »

decided to incorporate some elements from my book into my game..
Logged

rj
Level 10
*****


bad, yells


View Profile WWW
« Reply #2714 on: September 22, 2014, 09:41:07 PM »

in my case im literally just putting my book in my game

that looks rad though
Logged

Snail_Man
Level 0
**


It's Snail_Man


View Profile
« Reply #2715 on: September 22, 2014, 09:57:41 PM »

Not really sure that I understand what's going on, but it's awesome.
Logged


Do it
Then do it right
Then do it well
standardcombo
Level 8
***


><)))°>


View Profile
« Reply #2716 on: September 22, 2014, 10:34:54 PM »

Info: The flashing makes me dizzy, may cause epilepsy on sensitive people.
Logged

Zack Bell
Level 10
*****



View Profile WWW
« Reply #2717 on: September 22, 2014, 11:42:31 PM »

I think it's broken.

Logged

gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #2718 on: September 23, 2014, 05:59:15 AM »

Drag n Drop (long overdue!)

Logged

Forstride
Level 2
**



View Profile
« Reply #2719 on: September 23, 2014, 03:16:48 PM »

Small game I'm doing for NESJam.

Logged

Pages: 1 ... 134 135 [136] 137 138 ... 297
Print
Jump to:  

Theme orange-lt created by panic