standardcombo
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« Reply #2700 on: September 21, 2014, 08:07:47 PM » |
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^ Its hard to tell what is gif compression and what is actually your game's environment light effect (seems cool).
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rj
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« Reply #2701 on: September 21, 2014, 11:01:43 PM » |
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Pol
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« Reply #2703 on: September 22, 2014, 08:51:14 AM » |
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Codestar
Level 1
One man, one game
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« Reply #2704 on: September 22, 2014, 11:03:03 AM » |
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Another gif screenshot showing the drill tool that I'm working on, as well as some falling stalactite obstacles.
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Fallsburg
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« Reply #2705 on: September 22, 2014, 11:45:21 AM » |
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Pol
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« Reply #2706 on: September 22, 2014, 12:35:22 PM » |
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Hahaha perfect :D
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Howard Day
Level 1
Huge fan of spaceships and exposions.
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« Reply #2707 on: September 22, 2014, 02:48:21 PM » |
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Working on Missile locking animations for WOSN. The first on is for a Image-Rec tracking missile, and the second is for a Heat-seeker.
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EvilDingo
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« Reply #2708 on: September 22, 2014, 03:14:43 PM » |
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Working on Missile locking animations for WOSN. The first on is for a Image-Rec tracking missile, and the second is for a Heat-seeker. I lurk on here nearly every day to get inspiration. There are a few oh-my-god-i-cant-believe-this-exists projects I've found on here, and WOSN is one of them. You are massively talented. The art is direction is inspired. Maybe you did a Kickstarter and raised a bazillion dollars or maybe you're just freaking passionate. I can't tell which. Either way, if you ever think up something new you want to do and need an experienced programmer, shoot me a PM!
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Howard Day
Level 1
Huge fan of spaceships and exposions.
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« Reply #2709 on: September 22, 2014, 06:02:08 PM » |
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EvilDingo: Thanks! It's just done in my free time - there's been no kickstarter. I'd sorta have to quit my job to do that, and it's a really nice job. Anyhow, thanks again! Going to go work on the long range missile lock.
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DangerMomentum
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« Reply #2710 on: September 22, 2014, 08:13:16 PM » |
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More tweening! Brought the UI changes over to the story state. Getting closer to a final interface here. I need to change out these backgrounds soon, they’re getting stale to test with.
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standardcombo
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« Reply #2711 on: September 22, 2014, 08:20:06 PM » |
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Thomas Finch
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« Reply #2712 on: September 22, 2014, 08:57:48 PM » |
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Final version of clock cracking open!
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Lexonite
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« Reply #2713 on: September 22, 2014, 09:39:51 PM » |
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decided to incorporate some elements from my book into my game..
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rj
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« Reply #2714 on: September 22, 2014, 09:41:07 PM » |
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in my case im literally just putting my book in my game
that looks rad though
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Snail_Man
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« Reply #2715 on: September 22, 2014, 09:57:41 PM » |
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Not really sure that I understand what's going on, but it's awesome.
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Do it Then do it right Then do it well
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standardcombo
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« Reply #2716 on: September 22, 2014, 10:34:54 PM » |
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Info: The flashing makes me dizzy, may cause epilepsy on sensitive people.
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Zack Bell
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« Reply #2717 on: September 22, 2014, 11:42:31 PM » |
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I think it's broken.
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gambrinous
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« Reply #2718 on: September 23, 2014, 05:59:15 AM » |
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Drag n Drop (long overdue!)
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Forstride
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« Reply #2719 on: September 23, 2014, 03:16:48 PM » |
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Small game I'm doing for NESJam.
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