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April 20, 2024, 04:26:53 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1204823 times)
Tcrakman
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« Reply #2720 on: September 23, 2014, 03:56:13 PM »

Now you can launch big monsters in my game! 

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bluilisht
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« Reply #2721 on: September 24, 2014, 04:45:38 AM »

Sephia and pixelated filter, hehe.  Cheesy
I don't know if the dialog is good enough or not.
http://forums.tigsource.com/index.php?topic=41304.msg1065020#msg1065020

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Pinqu!
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So it has come to this


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« Reply #2722 on: September 24, 2014, 01:09:38 PM »

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SeanNoonan
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For England?


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« Reply #2723 on: September 24, 2014, 02:32:57 PM »


Hehe, looks like someone watched

.

Good to see it applied with a different skin Smiley

Also gibs ++++
« Last Edit: September 24, 2014, 02:43:05 PM by SeanNoonan » Logged

Lee
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« Reply #2724 on: September 24, 2014, 04:36:53 PM »

Those gibs are really great.
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initials
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Initials


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« Reply #2725 on: September 24, 2014, 05:40:07 PM »

This is a little game for the NES jam called The Island
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Initials
VFX/Games/Music
Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
Lexonite
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« Reply #2726 on: September 24, 2014, 06:19:44 PM »

Info: The flashing makes me dizzy, may cause epilepsy on sensitive people.
hm, I guess I could add an option to set how much flickering there is.
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goshki
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« Reply #2727 on: September 24, 2014, 10:45:57 PM »



Fck yeah, smoking dog!
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Pinqu!
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So it has come to this


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« Reply #2728 on: September 25, 2014, 03:48:55 AM »

cut
Hehe, looks like someone watched

.

Good to see it applied with a different skin Smiley

Also gibs ++++
There's no way to possibly deny that Wink
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Sik
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« Reply #2729 on: September 25, 2014, 10:45:16 AM »

Info: The flashing makes me dizzy, may cause epilepsy on sensitive people.
hm, I guess I could add an option to set how much flickering there is.
Or just swap the effect with something else so the option isn't needed in the first place.
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lionplex
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geni yo waka


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« Reply #2730 on: September 25, 2014, 12:04:36 PM »



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Neon Krieger Yamato - WEBSITE / DEVLOG / STEAM GREENLIGHT
muki
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« Reply #2731 on: September 25, 2014, 02:27:10 PM »

I love that you can drop kick a jetpack guy

that needs to happen more often
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Milkybar
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« Reply #2732 on: September 25, 2014, 03:48:56 PM »

Been playing around with the gameboy a bit lately.

Wave effect


A glitch that occurred while doing the wave effect


Cyberpunk-ish title screen


Awesome work, are you using GBDK or writing in ASM?
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eigenbom
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« Reply #2733 on: September 25, 2014, 10:39:26 PM »

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DangerMomentum
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« Reply #2734 on: September 26, 2014, 08:19:03 AM »

darksoulsPVP.gif
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TeeGee
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Huh?


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« Reply #2735 on: September 26, 2014, 10:32:21 AM »



Level up effect.
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Tom Grochowiak
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« Reply #2736 on: September 26, 2014, 03:47:37 PM »

[IMG]
Level up effect.

That looks really good, but the instant-ness of the laser beam looks like it's coming down onto the player, not shooting out.
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primaerfunktion
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« Reply #2737 on: September 26, 2014, 03:52:27 PM »

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RK3000 - A city destruction game inspired by Godzilla and Megazords.
DevlogIndieDB

twitter.com/primaerfunktion
madpoet
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« Reply #2738 on: September 26, 2014, 03:58:26 PM »


Thx for the comments..Smiley
^ Wow, that looks interesting. A plane game where you take down bosses, huh... N
@tuaarita - Looks pretty close to the original!

@initials - Really nice tileset!

@primaerfunkton - Hah, looks like the spirit of Blast Corps lives on. Nice!

@eigenbom - Great looking tiles, as usual!
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madpoet
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« Reply #2739 on: September 26, 2014, 04:00:44 PM »


Thx Franklins Ghost!  Your suggestion is excellent but it would be difficult for me to pull it off..Smiley

Those look great guys.

Liking the look of the big boss madpoet and can imagine they'd be fun to take down. Would be interesting if you could release a grapple from behind and wrap a rope around it to slow it down.

Been working on a new project where you're able to interact with the figure using touch gestures. Swipes, taps and gestures on different body parts cause different reactions. Was thinking of starting a devlog for it.

Head Tap reaction

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