Lexonite
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« Reply #2900 on: October 18, 2014, 02:53:51 PM » |
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Generating... something. I think it looks like an outdoor city area with interior passages. Thoughts?
makes me think of an underground base with missiles and stuff.(side-view)
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DangerMomentum
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« Reply #2901 on: October 18, 2014, 02:56:37 PM » |
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Ooh, that'd be fun to play with. Throw it into a sidescrolling Mega Man thing. Right now I attached it to my render code and now I've got this:
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Kyle O
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« Reply #2902 on: October 18, 2014, 05:30:09 PM » |
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[img] two player mode in full effect
so are you entering this for the IGF or what now that you mention it, i think ill rename it IGF Simulator i get it guys do you guys get it this is funny lets talk about how funny it is and laugh Haha! That's funny.
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DangerMomentum
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« Reply #2903 on: October 19, 2014, 02:43:59 PM » |
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Crawlin' around those generated levels.
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sqrbt
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« Reply #2904 on: October 20, 2014, 12:21:13 AM » |
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That's some sweet dungeon crawling ^ --- Testing burn effect
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Derqs
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« Reply #2905 on: October 20, 2014, 03:30:26 AM » |
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^those numbers are strangely satisfying x-post from my devlog:
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King Kadelfek
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« Reply #2906 on: October 20, 2014, 05:12:11 AM » |
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I'm making a lot of gifs. I made a 50 FPS frame exporter in my game, then I use the line commande tool ImageMagick to create the gifs. I like orthographic views, pixel perfect and flat design (still have to work a lot on the design part though). The gif above is made of 700 frames, with a weight of 2 Mo. Other gifs: I have a lot of other gifs in my Devlog. I like Gifs a lot, so I will come back here when I have more.
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EvilDingo
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« Reply #2907 on: October 20, 2014, 05:42:07 PM » |
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x-post from my devlog: Ugh! Just keep running pumpkin! I like the clean look of the background tiles.
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bluilisht
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« Reply #2908 on: October 20, 2014, 10:13:49 PM » |
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trials board for GhoulsMiner. Can't wait to fill it with the real content.
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Pol
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« Reply #2909 on: October 21, 2014, 08:50:28 AM » |
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Daniel Linssen
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« Reply #2910 on: October 21, 2014, 05:01:52 PM » |
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This is awesome to see! Was it a short experiment or are you going to use it in a game?
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tuaarita
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« Reply #2911 on: October 22, 2014, 01:44:50 AM » |
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This is awesome to see! Was it a short experiment or are you going to use it in a game?
Thanks I don't have any solid game concepts but I'm working on a tile-based level editor and I have some topdown shooter movement working. But right now I'm just trying to gain the know-how to make a game. Anyway some more of absolutely no progress.
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« Last Edit: October 23, 2014, 01:55:53 PM by tuaarita »
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Pol
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« Reply #2912 on: October 24, 2014, 08:01:38 AM » |
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Franklin's Ghost
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« Reply #2913 on: October 25, 2014, 05:57:22 AM » |
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That's looking interesting Pol, like the figure flashing in front of the carriage? Finished the first half of a new animation. When you click the hand he will walk forward and show the current time on the watch. Still need to do the time and the walk back.
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Dacke
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« Reply #2914 on: October 25, 2014, 06:13:37 AM » |
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That wrist twist Is it based on rotoscoping?
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programming • free software animal liberation • veganism anarcho-communism • intersectionality • feminism
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Franklin's Ghost
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« Reply #2915 on: October 25, 2014, 06:30:08 AM » |
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Yep whole project is using rotoscoping techniques with some traditional animation also added for certain elements. That watch animation is 168 frames so project won't be completed anytime soon.
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muki
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« Reply #2916 on: October 25, 2014, 07:05:49 AM » |
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great stuff! I love rotoscoping!
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« Last Edit: October 25, 2014, 07:19:43 AM by muki »
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muki
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« Reply #2917 on: October 25, 2014, 07:23:11 AM » |
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added an in-game tileset collision editor by holding down shift on launch. also, some basic parallax mapping. GM:S' tile room editor sucks though, there's no way to hide layers of tiles, so I can't easily add background tiles under foreground tiles to prevent the gaps seen at the end of the gif. realtime patterned dithering and gradient mapping, so I can have transparencies/effects look grainy the color curve I apply to most of the screen. the tileset and effects above is all greyscale.
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« Last Edit: October 25, 2014, 07:29:37 AM by muki »
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AlexVsCoding
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« Reply #2918 on: October 25, 2014, 10:13:11 AM » |
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I'll just leave this here
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Impmaster
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« Reply #2919 on: October 25, 2014, 07:22:26 PM » |
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added an in-game tileset collision editor by holding down shift on launch. also, some basic parallax mapping. GM:S' tile room editor sucks though, there's no way to hide layers of tiles, so I can't easily add background tiles under foreground tiles to prevent the gaps seen at the end of the gif.
-snip-
Love the background but god do you need some animations for that character.
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