Rilem
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« Reply #3200 on: December 19, 2014, 03:17:31 PM » |
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That looks awesome 7Soul I took a look at your devlog and saw you we're using C2. I was wondering how you did the colored bits of text in this spritefont: Please share your method. :D
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lanzegames
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« Reply #3201 on: December 19, 2014, 03:32:57 PM » |
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Do not steal artwork.
I steal nothing. If I would have stolen it, I wouldn't even mention him, now would I? We work together, and I'm merely posting the materials we have made together.
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omnilith
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« Reply #3202 on: December 19, 2014, 04:00:59 PM » |
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From the way you put it, it sounded as though you had minorly edited someone else's work to use as your own without their permission, which is something i have seen many times before. Apologies.
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Rilem
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« Reply #3203 on: December 20, 2014, 01:56:01 AM » |
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After a night of sleep I figured I could use a special characters like "^" for keywords. :|
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primaerfunktion
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« Reply #3204 on: December 20, 2014, 10:35:24 AM » |
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Animal Crossing.
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7Soul
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« Reply #3205 on: December 20, 2014, 02:28:56 PM » |
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That looks awesome 7Soul I took a look at your devlog and saw you we're using C2. I was wondering how you did the colored bits of text in this spritefont: Please share your method. :D Oh ho ho ho Are you ready for the dirtiest hack of them all? First of all, here's the font: And its character set: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#"'()[]`\/@+=*$<>%♂☺☻♥♦♣♠•◘○¢♀♪}☼►◄ḀḂḈḊḔḞḠḢḬĴḰḶḾṄṌṔɊṘṠṪṲṼẀẊẎẐáḅƈḓḛƒḡḣḯĵƙḽṃńōƣǫŗśťũṽŵẋẏẓ And the actual text for that skill: Your critical damage increases by 1% when you ḣḯť áń ḛńḛṃẏ. This effect lasts for 6 ♀♪}☼►◄♀ and can stack up to 25%. So if I want anything in blue, I use the ŵḛḯŗḓ ḽḛťťḛŗś, and numbers are green by default. The only green word is 'seconds', which is spelled like ♀♪}☼►◄♀
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Azure Lazuline
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« Reply #3206 on: December 20, 2014, 03:21:57 PM » |
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oh come on, in my game you just |highlight text like this| using whatever color was passed into the function. I guess I wasn't creative enough to come up with a real solution
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7Soul
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« Reply #3207 on: December 20, 2014, 05:39:22 PM » |
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oh come on, in my game you just |highlight text like this| using whatever color was passed into the function. I guess I wasn't creative enough to come up with a real solution Not on Construct 2 :/
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alvarop
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« Reply #3208 on: December 20, 2014, 09:02:38 PM » |
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That's really clever! More people should know about it.
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thekill473
Level 1
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« Reply #3209 on: December 20, 2014, 09:34:18 PM » |
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I have way to much free time on my hands so I started making this funject a few days ago to chip away on when I'm not working on Treasure Star. Kinda a cross between Broforce and Kazieko's Night Guild.
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Rilem
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« Reply #3210 on: December 21, 2014, 02:50:43 AM » |
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@7soul
Haha a dirty hack indeed, but thanks for sharing!
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shellbot
Guest
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« Reply #3211 on: December 21, 2014, 02:51:53 AM » |
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@thekill473 The graphical style looks nice, but what is the little black circle surrounding the player (and momentarily the treasure chest) for?
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DavidCaruso
YEEEAAAHHHHHH
Level 10
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« Reply #3212 on: December 21, 2014, 11:34:14 AM » |
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Forgot to post this here yesterday: Also, that looks pretty cool primaerfunktion!
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7Soul
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« Reply #3213 on: December 21, 2014, 11:58:08 AM » |
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@DavidCaruso I could watch that background transition forever
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jmakegames
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« Reply #3214 on: December 21, 2014, 01:32:23 PM » |
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Here's a little preview of my simplistic protest game (Rally [working title])!
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alvarop
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« Reply #3215 on: December 21, 2014, 03:05:48 PM » |
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Lovely style. What is it about?
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The Translocator
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« Reply #3216 on: December 21, 2014, 08:02:48 PM » |
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I've almost got working water. Not quite there. Edit: Close enough. Right?
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Canned Turkey
Guest
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« Reply #3217 on: December 21, 2014, 09:16:47 PM » |
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That's close enough unless water serves as a main part of the game. You might want to work on it a bit more anyway, it looks pretty stiff for liquid.
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thekill473
Level 1
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« Reply #3218 on: December 21, 2014, 09:19:09 PM » |
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@thekill473 The graphical style looks nice, but what is the little black circle surrounding the player (and momentarily the treasure chest) for?
Credit goes to buch for the art style: http://opengameart.org/content/a-platformer-in-the-forestThe little black circles are awareness points. If an enemy picks them up they become suspicious. Also the little red dot on his nose means he's sneaking. Today I blocked out the demo level and added in grapple hooks.
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The Translocator
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« Reply #3219 on: December 22, 2014, 05:57:54 AM » |
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That's close enough unless water serves as a main part of the game. You might want to work on it a bit more anyway, it looks pretty stiff for liquid.
It is a main element of the game but it's probably just going to be a small game so I'm not too worried about it- it's functionally doing what I want it to, so I think it'll be fine. Edit: Still nothing like a liquid, but now it's 100% predictable which is good for a puzzle game...
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« Last Edit: December 23, 2014, 08:29:34 AM by The Translocator »
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