giann
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« Reply #3340 on: January 22, 2015, 05:33:33 AM » |
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A roguelike I'm working on with Löve.
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Geti
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« Reply #3341 on: January 22, 2015, 06:25:35 PM » |
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I've tried a few variations of the yarn ball, but since it's a level objective I wanted it to pop out from the rest of the regular old buttons, looks a bit better with the surrounding UI as that has the same palette, I think the action shot might be an over-simplification!
I think just dropping the "tail" from it or making it a thicker bit with an outline of its own would work - seems like it's a step too far towards tiny pixel level detail where the rest is mostly big bold shapes
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Perski
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« Reply #3342 on: January 23, 2015, 04:05:15 AM » |
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Fast gameplay from my upcoming mobile game Blacksmith's Journey
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Ellian
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« Reply #3343 on: January 23, 2015, 05:12:40 AM » |
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Fast gameplay from my upcoming mobile game Blacksmith's Journey This look super fun. Love it.
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giann
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« Reply #3344 on: January 23, 2015, 05:46:53 AM » |
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Tweaked my "flies" generator to do some sparkle. Also implemented water puddles with reflections.
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sqrbt
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« Reply #3345 on: January 23, 2015, 12:38:29 PM » |
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^ ooh I love the style, giann!
(I was about to post a gif myself but they keep ending up in the 10MB area... any suggestions how to get that size down?)
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acatalept
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« Reply #3346 on: January 23, 2015, 10:51:47 PM » |
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(click for larger)Trying to portray the massive scale of this place against that tiny figure...
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Zack Bell
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« Reply #3347 on: January 23, 2015, 11:44:02 PM » |
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Might as well leave this here.
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gimymblert
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« Reply #3348 on: January 24, 2015, 12:20:50 AM » |
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holy shit zack bell, that looks awesome!
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Zack Bell
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« Reply #3349 on: January 24, 2015, 12:22:19 AM » |
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holy shit zack bell, that looks awesome!
Thanks! Art by Ellian.
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Forstride
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« Reply #3350 on: January 24, 2015, 04:24:32 AM » |
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Looks really neat, although when the character goes through the water, it seems a bit unnatural, as if it's like jello or something. Also, I figured the arrows would affect the water as well, considering they're moving fast enough to break through the chains.
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Landshark RAWR
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« Reply #3351 on: January 24, 2015, 02:14:54 PM » |
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using the players bullets to test adding sin wave motion to things. im thinking that wavy circle of bullets would make for a cool boss attack
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Mckenon
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« Reply #3352 on: January 26, 2015, 01:46:04 AM » |
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Here's a recent gif of Remnant, a puzzle platformer where the player can shapeshift into different animals.
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Saker
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« Reply #3353 on: January 26, 2015, 03:46:26 AM » |
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derping my way through shaders and stuff
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Torchkas
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« Reply #3354 on: January 26, 2015, 10:13:59 AM » |
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Make those flames brighter. They're lightsources and they currently look like stationary background objects. Especially since you're in a cave, the flames should be accentuated by being brighter than all the other objects. I like the atmosphere you're trying to go for.
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Mckenon
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« Reply #3355 on: January 26, 2015, 10:57:03 AM » |
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(image) Make those flames brighter. They're lightsources and they currently look like stationary background objects. Especially since you're in a cave, the flames should be accentuated by being brighter than all the other objects. I like the atmosphere you're trying to go for. How's this? I also have a devlog, which can be found here
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« Last Edit: January 26, 2015, 11:09:22 AM by Death »
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SolarLune
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« Reply #3356 on: January 27, 2015, 02:24:45 AM » |
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this is super rad
Thanks, man! ^ Cuts off, but whatever. :>
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Mr Underhill
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« Reply #3357 on: January 27, 2015, 03:10:47 AM » |
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This is one of Kitteh's idle animations, and the one I was most looking forward to animating (just rough for now)
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BomberTREE
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« Reply #3359 on: January 27, 2015, 02:54:32 PM » |
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Shotgun kick and blood Dude this is sweet!
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« Last Edit: January 27, 2015, 09:47:41 PM by Kitheif »
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