Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411275 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 08:36:57 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
Pages: 1 ... 175 176 [177] 178 179 ... 297
Print
Author Topic: GIFs of games being worked on  (Read 1196666 times)
Landshark RAWR
Level 10
*****



View Profile
« Reply #3520 on: February 28, 2015, 10:25:46 PM »

yeah it's pretty much the same as 3D because the project is using unity

I wrote a tutorial but it got paged
Logged

LucasMaxBros
Level 2
**


My body is ready.


View Profile WWW
« Reply #3521 on: February 28, 2015, 11:05:38 PM »


YES I notice that there are a few things off, but she's only 128 pixels tall when in the game, so some of the details don't even matter.
« Last Edit: March 01, 2015, 04:04:29 AM by LucasMaxBros » Logged

Cobralad
Cowardly Baby
Level 10
*****



View Profile
« Reply #3522 on: March 01, 2015, 01:04:48 AM »

Remove that jiggle, man, its creepy
Logged
LucasMaxBros
Level 2
**


My body is ready.


View Profile WWW
« Reply #3523 on: March 01, 2015, 02:31:44 AM »

Yeah, because boobs don't jiggle...
(I made it smaller though)
« Last Edit: March 01, 2015, 04:05:38 AM by LucasMaxBros » Logged

Torchkas
Level 10
*****


collects sawdust


View Profile WWW
« Reply #3524 on: March 01, 2015, 09:08:14 AM »

With proper clothes they don't actually.
Logged

Cobralad
Cowardly Baby
Level 10
*****



View Profile
« Reply #3525 on: March 01, 2015, 09:35:24 AM »

Its very noticeby just cutting and moving stuff. Its doesnt mash well with the rest, esp with her being super-static..
Logged
vobster
Level 0
*


View Profile
« Reply #3526 on: March 01, 2015, 10:33:12 AM »

Yeah, because boobs don't jiggle...
(I made it smaller though)
i don't think you understand how boobs work. basically:



✓ yes


✓ yes
http://youtu.be/HwxfjRj1_Gw?t=3m56s ✗ no
Logged

deviantART (busy w/ school, semi-hiatus)
CandyFace
Level 0
**



View Profile
« Reply #3527 on: March 01, 2015, 11:29:26 AM »

Why does it matter whether her breasts jiggle or not? There seems to be some kind of hate against moving and/or big breasts in this thread.. if he wants her boobs jiggling, then so be it. Why does breasts have to imitate real life when nothing else has to Huh?
Logged
Azure Lazuline
Level 2
**



View Profile WWW
« Reply #3528 on: March 01, 2015, 11:40:33 AM »

honestly the bigger problem is the animation is suuuuuper stiff, it looks like a robot or something, especially the feet. You need to do some tweaking to smooth out the animation a bit in general - that's the kind of stuff that really shows up even on a smaller sprite, so it's worth fixing, unlike the half-pixel boob bounce that doesn't even matter.

since I'm here, might as well post the background pipe generator I made:
Logged

Landshark RAWR
Level 10
*****



View Profile
« Reply #3529 on: March 01, 2015, 11:57:14 AM »

Why does it matter whether her breasts jiggle or not? There seems to be some kind of hate against moving and/or big breasts in this thread.. if he wants her boobs jiggling, then so be it. Why does breasts have to imitate real life when nothing else has to Huh?

because it's needless sexualization that perpetuates a dumb misconception that isn't helping anyone
Logged

GG-Works
Level 0
**

It's going to be a long ride


View Profile WWW
« Reply #3530 on: March 01, 2015, 02:04:47 PM »

Why does it matter whether her breasts jiggle or not? There seems to be some kind of hate against moving and/or big breasts in this thread.. if he wants her boobs jiggling, then so be it. Why does breasts have to imitate real life when nothing else has to Huh?

Meh, hard to say.  There is a pretty big push against that kind of thing.  DoA5 is having issues with it's costumes by it's own fans if that's any indication.
Logged

LucasMaxBros
Level 2
**


My body is ready.


View Profile WWW
« Reply #3531 on: March 01, 2015, 03:35:58 PM »

Main reason why there is even a jiggle is because the sprite is going to appear very small on the screen. If you saw this in game, you would barely even notice it. Had the sprite remained the size I showed it, I would have toned it down are made it unnoticeable.

EDIT: Azure, I agree. There's also a frame where one of the feet goes by too quick to, so thanks for pointing it out. I'll see what I can do about that, and I'll tone down the jiggle (it wasn't suppose to be that bouncy anyway)

EDIT2: Here's an updated version, still has choppy parts here and there, like the shoulders, feet, ears, hair, I just need to make all the movements feel natural.
« Last Edit: March 01, 2015, 05:54:06 PM by LucasMaxBros » Logged

SeanNoonan
Level 3
***


For England?


View Profile WWW
« Reply #3532 on: March 01, 2015, 05:57:30 PM »

I didn't think your jiggle was a problem - I'd say the fact that the body isn't turning in any way is the main issue. Right now there's that strange strafe-like walk - the arms and hands maybe communicating with each other, but the body certainly is not.
Logged

LucasMaxBros
Level 2
**


My body is ready.


View Profile WWW
« Reply #3533 on: March 01, 2015, 06:01:51 PM »

I didn't think your jiggle was a problem - I'd say the fact that the body isn't turning in any way is the main issue. Right now there's that strange strafe-like walk - the arms and hands maybe communicating with each other, but the body certainly is not.

Thanks, this is my first time actually animating a human. I've noticed the body is stiff, trying to figure out what to do. Just need to look at another animation again I guess.

EDIT: Here's OLD and a NEW comparison:
  OLD                                     NEW


Spent about 5 hours turning the body and moving parts little by little to make her walk more natural, then I re-adjusted the feet a lot. Still have a few details I want to adjust, but I think it's getting better!
« Last Edit: March 02, 2015, 03:30:58 AM by LucasMaxBros » Logged

Schilcote
Level 1
*


View Profile
« Reply #3534 on: March 02, 2015, 11:04:48 AM »

Speaking of characters walking around: some experimentation with movement for INJECTION II.

Logged
Dewfreak83
Level 1
*



View Profile WWW
« Reply #3535 on: March 02, 2015, 11:13:50 AM »

work in progress card game for my text-heavy RPG:

Logged

Netsu
Level 10
*****


proficient at just chillin'


View Profile WWW
« Reply #3536 on: March 02, 2015, 11:17:12 AM »



I love this so much...
Logged

JWK5
Guest
« Reply #3537 on: March 02, 2015, 05:48:40 PM »

EDIT: Here's OLD and a NEW comparison:
  OLD                                     NEW


Spent about 5 hours turning the body and moving parts little by little to make her walk more natural, then I re-adjusted the feet a lot. Still have a few details I want to adjust, but I think it's getting better!

Logged
LucasMaxBros
Level 2
**


My body is ready.


View Profile WWW
« Reply #3538 on: March 02, 2015, 09:02:58 PM »

EDIT: Here's OLD and a NEW comparison:
  OLD                                     NEW


Spent about 5 hours turning the body and moving parts little by little to make her walk more natural, then I re-adjusted the feet a lot. Still have a few details I want to adjust, but I think it's getting better!





Wow, why did I not see that? Thanks for pointing that out, I'll change that.

EDIT: Alright...attempt, 3 or 4 now? Anyways:

Had been meaning to put a buckle on her belt, and her hair is slightly better. I'll probably end up redoing this entire sprite at some point but I think it's good practice.
« Last Edit: March 03, 2015, 01:28:56 AM by LucasMaxBros » Logged

Canned Turkey
Guest
« Reply #3539 on: March 04, 2015, 12:36:25 PM »

Logged
Pages: 1 ... 175 176 [177] 178 179 ... 297
Print
Jump to:  

Theme orange-lt created by panic