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Schoq
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« Reply #3661 on: April 06, 2015, 08:40:45 AM » |
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that's terrifying
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♡ ♥ make games, not money ♥ ♡
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kanabeach
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« Reply #3662 on: April 06, 2015, 08:49:43 AM » |
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Walk Animation of player
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JustRadek
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« Reply #3663 on: April 06, 2015, 08:58:21 AM » |
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that's terrifying
Wait till you see his other animations. We definitely wanted to evoke an unsettling, grotesque vibe with the unit and his moveset.
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Miziziziz
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« Reply #3664 on: April 06, 2015, 10:43:54 AM » |
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Walk Animation of player oh man this is so cool
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Jad
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« Reply #3665 on: April 07, 2015, 01:22:24 AM » |
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that's terrifying
Wait till you see his other animations. We definitely wanted to evoke an unsettling, grotesque vibe with the unit and his moveset. WELL DONE 5/5, I'll be back to you when I can sleep again (won't be soon)
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kanabeach
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« Reply #3667 on: April 07, 2015, 02:48:03 AM » |
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@Miziziziz,thank you...
@SolarLune,yes it's 2D/3D mix .. it's for my 2D platform project, the engine is already operational ,at the moment
I'm working on the level design..soon the update of devlog.
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Miziziziz
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« Reply #3668 on: April 07, 2015, 09:19:44 AM » |
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Making some (very) difficult levels (edit) and a new background:
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« Last Edit: April 07, 2015, 12:27:19 PM by Miziziziz »
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lobstersteve
Guest
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« Reply #3669 on: April 07, 2015, 04:15:22 PM » |
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Gameplay fundamentals. Jumping animations are placeholder.
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robberguy189
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« Reply #3670 on: April 07, 2015, 06:24:14 PM » |
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Stuff I did today:
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Rat Casket
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« Reply #3671 on: April 08, 2015, 04:26:48 AM » |
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kanabeach
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« Reply #3672 on: April 08, 2015, 10:34:47 AM » |
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Run animation of player slow speed normal speed test walk animation of player in game
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AlexVsCoding
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« Reply #3673 on: April 08, 2015, 01:49:02 PM » |
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.- ..-. - . .-. / -- . ... ... .. -. --. / .- .-. --- ..- -. -.. / .-- .. - .... / . .-.. . -.-. - .-. --- -. .. -.-. ... / .- -. -.. / .--. . --. ... --..-- / .. / ... .--. . -. - / .- / .-- . . -.- / .. -. / -.. --- .-. ... . - / -... ..- .. .-.. -.. .. -. --. / .- / .--. .-. --- - --- - -.-- .--. . / ..-. --- .-. / .- / --. .- -- . / .- -... --- ..- - / -- --- .-. ... . / -.-. --- -.. . .-.-.- / --- ...- . .-. / - .... . / .-.. .- ... - / ..-. . .-- / -.. .- -.-- ... / .. .----. ...- . / .--. .. -.-. -.- . -.. / .- / ...- .. ... ..- .- .-.. / ... - -.-- .-.. . / ..-. --- .-. / - .... . / .--. .-. --- .--- . -.-. - --..-- / ... --- / ... - .- -.-- / - ..- -. . -.. / ..-. --- .-. / -- --- .-. . / ..-. .-. --- -- / -- --- .-. ... . .-.-.-
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Torchkas
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« Reply #3674 on: April 08, 2015, 02:04:39 PM » |
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That's a brilliant art style.
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Seiseki
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« Reply #3675 on: April 08, 2015, 04:01:57 PM » |
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Nice animation and character design! Saved it as reference material! :D
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Miziziziz
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« Reply #3676 on: April 08, 2015, 05:50:50 PM » |
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Run animation of player
I think the upper body is moving opposite what it should. Also, I believe legs straighten when they go back. The walk anim looks pretty awesome, though
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0x0961h
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« Reply #3677 on: April 09, 2015, 12:22:16 AM » |
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They see me switchin', they puzzlin'...
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ANtY
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« Reply #3678 on: April 09, 2015, 05:34:48 AM » |
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Delacian
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« Reply #3679 on: April 09, 2015, 04:14:18 PM » |
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A couple of GIFs of the procedural building generation I'm using for my open world cyberpunk RPG. There's more GIFs on my dev scrapbook here.
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Project Sprawl - A futuristic neon noir heist RPG Twitter | Tumblr
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