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April 19, 2024, 05:44:45 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1204750 times)
siskavard
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« Reply #3680 on: April 09, 2015, 04:16:33 PM »

holy SHIT


that is awesome
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gimymblert
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« Reply #3681 on: April 09, 2015, 07:55:51 PM »

@Delacian

Who is awesome? YOU f***ing ARE !

disclaimer: I follow your tumblr (manually)
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KaynSD
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« Reply #3682 on: April 10, 2015, 02:14:01 AM »

@ANtY
I have no idea what's going on but I want ALL of it.

@Delacian
Your building generation looks first class. Although I've got to wonder if you're going to be doing interiors as well during all this. I imagine the floorplan for the tree-house is nothing short of a nightmare for the poor inhabitants

I recognise the Parish-Mueller style city plot generation on your tumblr. Very neat approach for a harmonious city construction; would love to see a write up on your implementation of it. I do like my procedural worldbuilding papers...
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Delacian
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« Reply #3683 on: April 10, 2015, 03:30:37 AM »

Thanks for the kind words guys! Grin

Although I've got to wonder if you're going to be doing interiors as well during all this. I imagine the floorplan for the tree-house is nothing short of a nightmare for the poor inhabitants
Yeah, I'm working on interior generation at the moment. Funnily enough, the tree house would be one of the easier buildings to do as it's an apartment block. It's a little hard to see in the GIF but the trunk is a stair well and the branches are rows of flats.

Quote
I recognise the Parish-Mueller style city plot generation on your tumblr. Very neat approach for a harmonious city construction; would love to see a write up on your implementation of it. I do like my procedural worldbuilding papers...
The initial version of the city generator was based on the Parish-Mueller paper but it's evolved in a more agent based direction now as I was finding it hard to get the results I wanted from the L-system approach. I'll be starting proper a dev blog fairly soon where I can go into details.
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Project Sprawl - A futuristic neon noir heist RPG
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eliasdaler
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« Reply #3684 on: April 10, 2015, 09:09:25 AM »

Combos are finally working!

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kanabeach
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« Reply #3685 on: April 10, 2015, 09:48:26 AM »


"I think the upper body is moving opposite what it should. Also,  I believe legs straighten when they go back."


Hello Miziziziz,thanks for your feedback..

you're right, it is a first test ..
here is the second.


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kamac
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« Reply #3686 on: April 11, 2015, 03:39:13 AM »

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JaJitsu
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« Reply #3687 on: April 12, 2015, 09:54:54 AM »

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Rotondo
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« Reply #3688 on: April 12, 2015, 11:29:45 AM »



I love coming to this thread, keep up the great work people!
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marquet
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« Reply #3689 on: April 14, 2015, 04:22:47 AM »

Rainbow stuff

« Last Edit: April 14, 2015, 08:44:52 AM by marquet » Logged

eliasdaler
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« Reply #3690 on: April 14, 2015, 08:26:14 PM »

Added contextual tips to my game
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oahda
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« Reply #3691 on: April 14, 2015, 08:41:59 PM »

I think it looks weird without a space after the A icon, and with the tip text being so much larger. I think you should add a visible space between, and then bring the size of the tip text down to the same level as the icon's A or even one level less. Because it's also kind of intrusive at this size.

IMO!!
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eliasdaler
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« Reply #3692 on: April 15, 2015, 08:03:23 AM »

I think it looks weird without a space after the A icon, and with the tip text being so much larger. I think you should add a visible space between, and then bring the size of the tip text down to the same level as the icon's A or even one level less. Because it's also kind of intrusive at this size.

IMO!!

Thanks for your feedback! Does this looks better? (I'll also add some space between the tip and button a bit later)
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Franklin's Ghost
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« Reply #3693 on: April 16, 2015, 04:39:26 AM »

Taken a break from Humqn Fishbowl to work on one of my past ludum dare entries (Zanlings Match). A Universal dating gameshow where you're looking for love.

Been working on the contestant select screen. You have to choose three each game. Most of the designs are just filler but been working on polishing and animating some.

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oahda
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« Reply #3694 on: April 16, 2015, 05:39:51 AM »

I think it looks weird without a space after the A icon, and with the tip text being so much larger. I think you should add a visible space between, and then bring the size of the tip text down to the same level as the icon's A or even one level less. Because it's also kind of intrusive at this size.

IMO!!

Thanks for your feedback! Does this looks better? (I'll also add some space between the tip and button a bit later)
It is indeed lacking the space, but other than that, I think it looks great now, and you say you're going to add that so yeah. c:
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JaJitsu
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« Reply #3695 on: April 16, 2015, 09:56:37 AM »



From the Tick Tock Isle devlog!
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sqrbt
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« Reply #3696 on: April 17, 2015, 04:33:54 AM »

Randomly spawning secret rooms added in Smiley

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Eendhoorn
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Quak


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« Reply #3697 on: April 19, 2015, 09:06:33 AM »

Ludum dare thing. The theme is "An unconventional weapon".

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gimymblert
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« Reply #3698 on: April 19, 2015, 09:12:12 AM »

weemote control
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robberguy189
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« Reply #3699 on: April 19, 2015, 01:56:21 PM »

Sorry for spamming the thread  Coffee

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