Igor Sandman
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« Reply #3800 on: May 18, 2015, 10:48:27 AM » |
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I've redone the movement system of my game Guild of Darksteel. Here is a gif:
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YellowAfterlife
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« Reply #3801 on: May 18, 2015, 10:49:11 AM » |
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Those are some amazing effects and transitions. This is some fine use of pico-8 restrictions. Especially the colors. What is the game going to be like?
Meanwhile I'm doing a raycaster for that same pico-8 fantasy console: Combination of limited processing speed and fixed-precision numbers makes this no easy task, but I think it should be possible to make some "Wolfenstein 3d" esque game. Or something like "Zero Tolerance" for Sega Megadrive/Genesis, which is probably stylistically closer to what can be done here.
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oahda
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« Reply #3802 on: May 18, 2015, 11:07:07 AM » |
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trying out text boxes! Looks great, but... why are they dancing like crazy?
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ProgramGamer
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« Reply #3803 on: May 18, 2015, 12:53:11 PM » |
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trying out text boxes! Looks great, but... why are they dancing like crazy? Party hard! :D
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Cow
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« Reply #3805 on: May 18, 2015, 11:57:31 PM » |
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This is some fine use of pico-8 restrictions. Especially the colors. What is the game going to be like?
Thanks! It's gonna be an RPG like Cave Noire or Ultima meets Little Nemo. Not gonna fuck with procedural generation this time around. This is actually a sideproject of my main sideproject... Meanwhile I'm doing a raycaster for that same pico-8 fantasy console: Combination of limited processing speed and fixed-precision numbers makes this no easy task, but I think it should be possible to make some "Wolfenstein 3d" esque game. Or something like "Zero Tolerance" for Sega Megadrive/Genesis, which is probably stylistically closer to what can be done here. I saw this on Twitter earlier, it's incredible. If you get to a point where you want a graphics guy let me know, I'd love to work on something like that!
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« Last Edit: May 19, 2015, 12:29:47 AM by Cow »
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olli
Level 1
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« Reply #3807 on: May 19, 2015, 11:59:00 PM » |
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that's a really excellent palette, it feels super crisp. like how you use single pixel contrast spots as highlights, always nice to see great 8x8 work.
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diegzumillo
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« Reply #3808 on: May 20, 2015, 05:20:02 PM » |
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Roaches!
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Cow
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« Reply #3809 on: May 20, 2015, 07:40:21 PM » |
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that's a really excellent palette, it feels super crisp. like how you use single pixel contrast spots as highlights, always nice to see great 8x8 work. Thanks! I can take no credit for the palette though (it's a PICO-8 game), only the ramps.
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ANtY
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« Reply #3810 on: May 21, 2015, 12:14:17 AM » |
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BomberTREE
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« Reply #3811 on: May 25, 2015, 06:32:32 PM » |
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It's on the app store too, pretty fun free game. The option to view adds for in game currency is pretty neat, good shit qwiboo!
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siskavard
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« Reply #3812 on: May 26, 2015, 05:50:07 PM » |
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diegzumillo
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« Reply #3813 on: May 26, 2015, 06:07:34 PM » |
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YAY Cloudface! In an... isometric environment... raining tiny cloudfaces...
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siskavard
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« Reply #3814 on: May 26, 2015, 10:16:00 PM » |
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just a regular day
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lobstersteve
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« Reply #3815 on: May 27, 2015, 07:23:23 AM » |
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fake 3d for shits and giggles
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ANtY
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« Reply #3816 on: May 27, 2015, 09:16:21 AM » |
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It's on the app store too, pretty fun free game. The option to view adds for in game currency is pretty neat, good shit qwiboo! I actually played it and oh wow I think this is the best mobile game I've ever played I'll be playing it more often B)
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« Last Edit: May 27, 2015, 09:33:28 AM by ANtY »
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ChevyRay
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« Reply #3817 on: May 28, 2015, 09:30:00 AM » |
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I wrote a little tool for rendering glyph-based scenes, with a bunch of algorithms for doing patterns, shapes, transformations, and all kinds of other stuff. To test it out I made a bunch of dumb gifs. waves storm noise pulse color pulse helix RIP your bandwidth. I would like to create a game with a really animated glyph-based aesthetic, like nothing seen before. But it's not gonna happen so here's some gifs.
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siskavard
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« Reply #3818 on: May 28, 2015, 03:43:24 PM » |
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^ nice Chevy
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Code_Assassin
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« Reply #3819 on: May 28, 2015, 08:11:24 PM » |
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