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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206275 times)
Franklin's Ghost
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« Reply #3900 on: July 11, 2015, 02:23:09 AM »

Today I've released an alpha of the game. Check more in my thread.
http://forums.tigsource.com/index.php?topic=49001.0
This is looking great. Will definitely have to try it out later on when I get some time.

Calling Hiko Run done so I can move onto other projects.



Will update the devlog soon with a link to the game
http://forums.tigsource.com/index.php?topic=23454.0
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sugarbeard
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« Reply #3901 on: July 11, 2015, 09:58:38 AM »


http://aptghost.itch.io/vvanderers-one
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hexdie
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« Reply #3902 on: July 13, 2015, 11:20:18 AM »

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bitbytebytes
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wanna be game developer


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« Reply #3903 on: July 13, 2015, 07:33:57 PM »

sugarbeard loving the look of your game.
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Nu-Type
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Pathfinder


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« Reply #3904 on: July 15, 2015, 07:47:35 AM »


3D objects with pixel textures? Whatever it is, it's just beautiful and moody!
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DXimenes
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« Reply #3905 on: July 15, 2015, 09:18:55 AM »


Fun with lasers in Satellite Rush :3
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sugarbeard
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« Reply #3906 on: July 15, 2015, 09:36:16 AM »

@bitbytebytes / @nu-type

thanks crew! Beer! should hopefully have it wrapped up in a month or two.
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DXimenes
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« Reply #3907 on: July 15, 2015, 09:49:21 AM »

@sugarbeard
Is this a "Penumbra"-like game? The mood reminds me a lot of the old(and good) Alone in the Dark games.
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sugarbeard
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« Reply #3908 on: July 15, 2015, 11:24:42 AM »

@DXimenes
Definitely inspired by all those games for sure! Also some literature, real world events... Docu-horror?
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DXimenes
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« Reply #3909 on: July 15, 2015, 11:49:50 AM »

Outrageus levels of awesome. Looking forward to seeing more from you Smiley
Is there a page I can follow you on?
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Golds
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« Reply #3910 on: July 15, 2015, 11:53:04 AM »



Forum Thread
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@doomlaser, mark johns
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« Reply #3911 on: July 15, 2015, 01:09:06 PM »

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siskavard
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« Reply #3912 on: July 15, 2015, 05:06:02 PM »



Commander Chris Dadfield
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ericmbernier
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Sometimes I make games.


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« Reply #3913 on: July 18, 2015, 08:21:06 AM »

Mockup of The Big Bad Wolf showing off his new restaurant, The Wolf's Bite:

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siskavard
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« Reply #3914 on: July 18, 2015, 09:30:06 AM »

Choose your daddy
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Mckenon
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« Reply #3915 on: July 19, 2015, 04:00:12 AM »

The Human's death animation:

(The brief pause is loading, I've made a loading scene just haven't fully implemented it yet. Coffee )
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The MegaMagic Dude
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« Reply #3916 on: July 20, 2015, 09:40:30 AM »

Meet Phoban and Deimon, two siblings destined to big things!
Am I doing this right?  Who, Me?
I'm new in this town  Noir

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Visit our devlog!

Zorg
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« Reply #3917 on: July 21, 2015, 08:25:41 AM »



Kicking around a white box in Unity.
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ProgramGamer
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aka Mireille


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« Reply #3918 on: July 21, 2015, 09:20:53 AM »



Kicking around a white box in Unity.

I wanted to build a game around mechanics like that once. The result was my one and only Ludum Dare entry. What do you want to build around that kicking mechanic?
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Zorg
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« Reply #3919 on: July 21, 2015, 09:48:54 AM »

I do not have a complete game in mind, it's an attempt to create something with Unity, in this case i was testing the Animator Controller. In the first mockup (added below), the hero had something in his hands which could have involved into a gun, but then i thought it would be cooler if he kicks enemies/aliens/monsters in the butt (a punch and air kick is basically implemented, too). So the "idea" was endless climbing in a skyscraper cloud environment with enemies coming from above (and out of windows). Huh? So, it's not a very innovative or elaborate game idea.

What was your idea? Smiley

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