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sugarbeard
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« Reply #3901 on: July 11, 2015, 09:58:38 AM » |
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hexdie
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« Reply #3902 on: July 13, 2015, 11:20:18 AM » |
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bitbytebytes
Level 0
wanna be game developer
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« Reply #3903 on: July 13, 2015, 07:33:57 PM » |
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sugarbeard loving the look of your game.
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Nu-Type
Level 1
Pathfinder
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« Reply #3904 on: July 15, 2015, 07:47:35 AM » |
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3D objects with pixel textures? Whatever it is, it's just beautiful and moody!
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sugarbeard
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« Reply #3906 on: July 15, 2015, 09:36:16 AM » |
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@bitbytebytes / @nu-type thanks crew! should hopefully have it wrapped up in a month or two.
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DXimenes
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« Reply #3907 on: July 15, 2015, 09:49:21 AM » |
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@sugarbeard Is this a "Penumbra"-like game? The mood reminds me a lot of the old(and good) Alone in the Dark games.
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sugarbeard
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« Reply #3908 on: July 15, 2015, 11:24:42 AM » |
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@DXimenes Definitely inspired by all those games for sure! Also some literature, real world events... Docu-horror?
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DXimenes
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« Reply #3909 on: July 15, 2015, 11:49:50 AM » |
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Outrageus levels of awesome. Looking forward to seeing more from you Is there a page I can follow you on?
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #3910 on: July 15, 2015, 11:53:04 AM » |
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siskavard
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« Reply #3912 on: July 15, 2015, 05:06:02 PM » |
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Commander Chris Dadfield
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ericmbernier
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« Reply #3913 on: July 18, 2015, 08:21:06 AM » |
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Mockup of The Big Bad Wolf showing off his new restaurant, The Wolf's Bite:
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siskavard
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« Reply #3914 on: July 18, 2015, 09:30:06 AM » |
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Choose your daddy
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Mckenon
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« Reply #3915 on: July 19, 2015, 04:00:12 AM » |
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The Human's death animation: (The brief pause is loading, I've made a loading scene just haven't fully implemented it yet. )
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The MegaMagic Dude
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« Reply #3916 on: July 20, 2015, 09:40:30 AM » |
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Meet Phoban and Deimon, two siblings destined to big things! Am I doing this right? I'm new in this town
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Zorg
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« Reply #3917 on: July 21, 2015, 08:25:41 AM » |
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Kicking around a white box in Unity.
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ProgramGamer
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« Reply #3918 on: July 21, 2015, 09:20:53 AM » |
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Kicking around a white box in Unity. I wanted to build a game around mechanics like that once. The result was my one and only Ludum Dare entry. What do you want to build around that kicking mechanic?
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Zorg
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« Reply #3919 on: July 21, 2015, 09:48:54 AM » |
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I do not have a complete game in mind, it's an attempt to create something with Unity, in this case i was testing the Animator Controller. In the first mockup (added below), the hero had something in his hands which could have involved into a gun, but then i thought it would be cooler if he kicks enemies/aliens/monsters in the butt (a punch and air kick is basically implemented, too). So the "idea" was endless climbing in a skyscraper cloud environment with enemies coming from above (and out of windows). So, it's not a very innovative or elaborate game idea. What was your idea?
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