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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206137 times)
standardcombo
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« Reply #3940 on: August 02, 2015, 11:11:58 PM »



Canoe
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ProgramGamer
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aka Mireille


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« Reply #3941 on: August 03, 2015, 04:35:58 AM »



Canoe

Wow, that is some pro looking ASCII art!
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Artylo
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« Reply #3942 on: August 03, 2015, 08:26:34 AM »


Did a dialogue system on stream today...
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Chris MacAdam
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« Reply #3943 on: August 04, 2015, 12:08:14 PM »

I actually have another gif of a dialogue system  Shocked


Added functionality to say different things based on game events, and can now implement basic quests and stuff.
Now image now can pop up with textbox too showing you what you are interacting with.
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Oddball
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« Reply #3944 on: August 04, 2015, 12:49:44 PM »

I tried out a few different camera views for my racer. Here's the first person cockpit view.
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gimymblert
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« Reply #3945 on: August 04, 2015, 02:24:42 PM »

ultra stunt race fx Shocked
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The MegaMagic Dude
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« Reply #3946 on: August 06, 2015, 03:27:43 AM »



werk in progress top sekret

Wow good job! It's a very dynamic animation, and the screen's shake it's very precise. I'm impressed! The magic is cool and all the elements make the gif a very special piece!

congrats!
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Shipright
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« Reply #3947 on: August 06, 2015, 08:10:08 PM »

One small suggesting on the above reposted picture. I get you are showing off that really awesome effect around the character but with all that movement it really is jarring to me to see that pouring water from the statue and then have the splash be static. Its almost like the more movement you have the more movement you need!
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Despain
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« Reply #3948 on: August 07, 2015, 07:26:42 AM »







They are a little bit faster than in the game because of the gif conversion  Shrug
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http://finalbossblues.com/
pixel tutorials and design articles and stuff
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« Reply #3949 on: August 07, 2015, 01:26:44 PM »

Getting back into development.

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poe
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« Reply #3950 on: August 07, 2015, 01:34:21 PM »

Getting back into development.



As always looks great! Maybe make the bridge a bit thicker, it's kind've hard to read for me.
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Pix n chips
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« Reply #3951 on: August 07, 2015, 08:03:03 PM »

!!!Reaching the center of the game with a magnetic box!!   Grin Grin

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« Reply #3952 on: August 09, 2015, 11:09:52 PM »

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airman4
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« Reply #3953 on: August 10, 2015, 05:30:20 AM »

Early gif of my star and light 2.0
Yes the game will be totally semaless and i'll try to keep record of your actions all along !!!!

2.0 will be way easier also.

Before releasing star and light 1.0 on steam , i'll put that game in the bundle to add more fun (and modernity )

http://steamcommunity.com/sharedfiles/filedetails/?id=150968454
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YellowAfterlife
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« Reply #3954 on: August 10, 2015, 08:11:49 AM »

Oh, that looks great. The title screen effect looks very smooth. In fact so smooth that I've felt a need to examine it to see if there was any special magic to it.

I too am making a [potential] game for the Gameboy Jam, but in Pico-8.

Palette changes are, of course, non-spec, unless one would assume poking GBC-specific addresses for that.
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« Reply #3955 on: August 10, 2015, 12:58:16 PM »

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owendeery
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« Reply #3956 on: August 10, 2015, 02:17:34 PM »

Sassy controller instruction

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dan19
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« Reply #3957 on: August 10, 2015, 03:16:02 PM »

Here's one showing the main mechanic of Life Eater:



I'm developing in GNU/Linux, and I use a setup that has never been mentioned on TIGForums (according to google). I thought I'd share my method with the community. Short version is: recordmydesktop + ffmpeg. This is a command line approach with some bash scripting. Takes time to setup, but boy does it pay off. Right now making a GIF for my game takes only two quick commands: one to record a video, the other to select a time interval and convert it to GIF. What follows is a step-by-step description of what I did. You can use this as a basis for your own setup.

1. Determine the cropping rectangle (optional)

My game runs in a browser, it's not fullscreen. That means that I need to crop the game rectangle in all my screencasts. To find out where exactly the rectangle is on the screen, I compiled xrectsel and ran it. Here's what I got after carefully selecting the game area on the screen:

Code:
dan@dan ~ $ xrectsel
640x480+1090+63

Well, that's almost what I got. What I actually got was more like "639x476+1089+63", so I had to tweak it a bit later. Anyway, now we can tell our scripts how exactly to crop the frames.

2. Make it super-easy to record gameplay videos

I made a simple script rec.sh to record gameplay videos. Here it is:

Code:
#!/bin/sh

recordmydesktop --no-cursor --no-sound --full-shots -x 1090 -y 63 -width 640 -height 480

You may want to substitute values from step 1 for -x, -y, -width and -height, or remove these options for fullscreen recordings. You may also want to get rid of --no-cursor if mouse is important for your video. Of course, recordmydesktop needs to be installed. As I understand, it is a standard tool that should be present in any popular linux distribution.

To record a video, I run rec.sh and Alt-Tab to the game. When I'm done playing, I return to the console and stop the recording by Ctrl+C. The result is a videofile named something like out.ogv. It's already cropped. What is left is to extract the interesting time segment and convert it to GIF.

3. Making an animated GIF

I convert .ogv to .gif using ffmpeg. For that I also have a short script mkgif.sh. I basically copied it from this page:

Code:
#!/bin/bash
set -e
set -x

input=$1
starttime=$2
duration=$3
output=$4

filters="fps=30"
palette="/tmp/palette.png"

ffmpeg -v warning -ss $starttime -t $duration \
    -i $input -vf "$filters,palettegen" -y $palette

ffmpeg -v warning -ss $starttime -t $duration \
    -i $input -i $palette -lavfi "$filters [x]; [x][1:v] paletteuse" -y $output

You may want to alter the filters variable if you want to, say, scale the image to a lower resolution. Look here for an example.

To make the final .gif from an .ogv file, I run something like this:

Code:
dan@dan ~ $ mkgif.sh out.ogv 3 5 out.gif

This creates out.gif suitable to post in this thread Smiley It shows the piece of the video that starts from time 00:03.00 in the .ogv file and lasts for 5 seconds (till 00:08.00). Instead of plain numbers like "3" and "5" you can write things like "1:15:28.30".

Of course, you need to have ffmpeg installed for this to work.

4. Bonus: fast cropped screenshots

You can also use this approach to easily make cropped screenshots (which you want if your game dosen't run fullscreen). Using the output of xrectsel, I've made this simple script:

Code:
#!/bin/sh

file=/tmp/shot.png

scrot $file
convert $file -crop 640x480+1090+63 "/home/dan/shot-`date +%Y%m%d-%H%M-%s`.png"

rm $file

Of course, you'll have to replace /home/dan with some real folder on your machine to which you have write access.

This relies on two standard programs: scrot to make a screenshot and ImageMagick's convert to crop the final image. I'm running this from the command line, but one can also assign the script to a global hotkey. You press one key, and your cropped image falls into a predefined folder. Very handy if you ask me.

ImageMagick is very powerful, so you can improve the script and manipulate the resulting image in some other way. Add your logo in the corner or something. Imagine doing that by hand for every screenshot!
« Last Edit: August 11, 2015, 09:31:50 AM by dan19 » Logged

sugarbeard
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« Reply #3958 on: August 11, 2015, 07:49:06 AM »


http://aptghost.itch.io/vvanderers-one
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siskavard
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« Reply #3959 on: August 11, 2015, 09:24:44 AM »

hovvvvvering

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