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1411413 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 16, 2024, 12:31:13 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1204162 times)
DustyDrake
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« Reply #60 on: April 04, 2013, 12:38:08 AM »

[gif]

Took me a while to implement, and it's not perfect yet.
NO.
You're never allowed to say any words when showing off this game!
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ANtY
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i accidentally did that on purpose


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« Reply #61 on: April 04, 2013, 01:16:53 AM »

I think that leaving the image in the quote is a good idea when it's quoted from the previous page
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sublinimal
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« Reply #62 on: April 04, 2013, 01:43:54 AM »

You're never allowed to say any words when showing off this game!

I can talk about it, but the author of the devlog can't.
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D-TurboKiller
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« Reply #63 on: April 04, 2013, 04:47:32 AM »

Well holy crap, I actually started to make something!

This is some really WIP stuff, but the important thing is that I made the movement implementation as smooth as you possibly can... except you can't really see it because it's capped at 30 fps (my lappy sucks for recording anything, seriously)

Also bear with shitty placeholders and resized chars because jesus christ I can't draw for shit
(Those are from Simulation RPG Tsukuru for the PS1, btw)

EDIT: Fixed gif

« Last Edit: April 04, 2013, 07:07:33 AM by D-TurboKiller » Logged

vlaube
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« Reply #64 on: April 04, 2013, 11:55:22 AM »

ASDF



It's a typing game I'm working should be working on right now. Here is the Devlog.
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Finished: Working on:
ink.inc
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« Reply #65 on: April 04, 2013, 05:24:55 PM »

more gifs









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Conker534
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« Reply #66 on: April 04, 2013, 05:28:55 PM »

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rundown
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« Reply #67 on: April 05, 2013, 10:29:01 AM »



Messed up the animation, it isn't supposed to slow down. Back to rendering!
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siskavard
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« Reply #68 on: April 05, 2013, 03:15:43 PM »

I just rough animated a hover cycle for my platformer character Cloudface
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cynicalsandel
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« Reply #69 on: April 05, 2013, 07:30:27 PM »

Why isn't this stickied?
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Arnold
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« Reply #70 on: April 06, 2013, 02:38:52 PM »

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I'm 1/2 of @Tinytouchtales and I collect Video-Game stuff on @Speicherstand
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« Reply #71 on: April 07, 2013, 12:13:52 AM »



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happymonster
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« Reply #72 on: April 08, 2013, 11:28:10 AM »

Some basic gameplay for a psuedo roguelike I'm working on.



This is great! Smiley
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Alec S.
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« Reply #73 on: April 08, 2013, 04:38:34 PM »

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Rube
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« Reply #74 on: April 09, 2013, 08:48:06 AM »

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ClayB
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« Reply #75 on: April 09, 2013, 05:44:03 PM »



walking animation is meh but here ya go
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Jad
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« Reply #76 on: April 10, 2013, 01:53:33 AM »



But .. the .. fuzzy smoke puff breaks the visual styyyyylleeee it's so positively gorgeous otherwise
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siskavard
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« Reply #77 on: April 12, 2013, 03:23:17 PM »



walking animation is meh but here ya go

Clay, that's how I walk errday.
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ClayB
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« Reply #78 on: April 12, 2013, 05:20:24 PM »

 Blink

*eye lands on avatar*
 
Cheesy
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Bishop
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« Reply #79 on: April 13, 2013, 05:19:18 AM »

Cross post from ScreenshotSaturday

"Been working on how to handle split screen. Think I've got a pretty nice solution. It tries it hardest to maintain one view with both players but if the two split left side tracks left most player, bottom tracks bottom most, etc. Switches between vertical and horizontal split when needed. Was a proper bitch to code, still got a lot of little tweaks to finish.

"
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