Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1066715 Posts in 43541 Topics- by 35590 Members - Latest Member: Francesco_lobo

November 26, 2014, 05:46:21 AM
TIGSource ForumsDeveloperCreativeArtGIFs of games being worked on
Pages: 1 2 [3] 4 5 ... 155
Print
Author Topic: GIFs of games being worked on  (Read 274248 times)
rosholger
Level 1
*



View Profile Email
« Reply #40 on: March 28, 2013, 06:58:30 AM »

Oh hey, something else as well!

smoooth
Logged
Franklins Ghost
Level 10
*****



View Profile WWW
« Reply #41 on: March 28, 2013, 06:34:59 PM »

I guess this belongs here...

Your gifs are what I immediately thought of when this thread was first started. I'm glad at least one of them has found its way here.

Was definitely one of my main inspirations for starting this thread and glad to see he's made it here.

Great gifs Hempuli Smiley
Logged

rivon
Level 10
*****



View Profile
« Reply #42 on: March 29, 2013, 03:56:43 AM »

Looks nice Hempuli but the plane is going in different direction than it should according to it's rotation and the smoke trail.

Edit: maybe it's caused by the background being parallax and not static. Either way, it looks wrong.
Logged
Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #43 on: March 30, 2013, 07:47:07 AM »

Yeah, the flying engine is kind of wonky and it takes time to adjust to a new direction; the parallax certainly doesn't help and I'm kind of at loss as to what to add to the world as "static" indicators of position; maybe some clouds or such. Personally the way the plane moves in the gifs looks alright to me, but maybe that's because I "know" how the plane actually moves.
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
rivon
Level 10
*****



View Profile
« Reply #44 on: March 30, 2013, 09:01:15 AM »

When the plane is ascending it is ascending more than it should. It's as if you were holding a "jump" button which added altitude every frame. It's especially apparent on the first image.
Logged
Bishop
Level 1
*



View Profile WWW
« Reply #45 on: March 30, 2013, 10:37:22 AM »



New level I made for Trash TV. One of the non puzzle sections unless not dying is a puzzle (to be honest most of the puzzles are about not getting crushed/melted/cubed).
Logged

siskavard
Level 10
*****


FUTUREBEARD


View Profile WWW Email
« Reply #46 on: March 30, 2013, 10:39:47 AM »

Rough run cycle for a weird game I'm developing

Logged

Hempuli‽
Level 10
*****


Batatoes.


View Profile WWW Email
« Reply #47 on: March 31, 2013, 04:32:22 AM »

When the plane is ascending it is ascending more than it should. It's as if you were holding a "jump" button which added altitude every frame. It's especially apparent on the first image.

I'm quite certain the discrepancy between horizontal & vertical movement comes from the background being parallax only horizontally, i.e. it scrolls 'normally' on the vertical axis.
Logged

GNNNRRBRRNIBRIR
www.hempuli.com
Superb Joe
Level 10
*****



View Profile
« Reply #48 on: March 31, 2013, 05:06:49 AM »

hello hempuli. i think the unreleased "jet engine nights" might be of some help to you. http://www.youtube.com/watch?v=6wOe8qm99OI http://www.youtube.com/watch?v=IDQOB2jmA7o

enough paralax layers to look like a sega super scaler game, an altimeter or visual indicator (such as a slight camera zoom out at higher altitudes) for height when pure graphical cues are hard to contextualise, fart piss dick
Logged
moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #49 on: March 31, 2013, 05:16:21 AM »

I think the problem is that a plane can't have the same speed in all direction, vertical speed is always inferior to horizontal speed (unless the plane is falling really fast, but he can't just go up without slowing down noticeably)

in the gif, it evoluates more like a dolphin in water than a plane .
Logged

subsystems   subsystems   subsystems
cplhasse
Level 1
*


View Profile
« Reply #50 on: March 31, 2013, 05:57:26 AM »



New level I made for Trash TV. One of the non puzzle sections unless not dying is a puzzle (to be honest most of the puzzles are about not getting crushed/melted/cubed).

I watched that like 5 times hoping he'd make the jump
Logged
Chromanoid
Level 10
*****



View Profile
« Reply #51 on: March 31, 2013, 09:05:40 AM »

https://dl.dropbox.com/u/34675660/lavaVertChase2.gif

New level I made for Trash TV. One of the non puzzle sections unless not dying is a puzzle (to be honest most of the puzzles are about not getting crushed/melted/cubed).

I watched that like 5 times hoping he'd make the jump
same here ^^
Logged
C.D Buckmaster
Level 7
**


Death via video games


View Profile
« Reply #52 on: April 01, 2013, 05:12:59 PM »

Some basic gameplay for a psuedo roguelike I'm working on.

Logged
Moromis
Level 0
***



View Profile WWW Email
« Reply #53 on: April 01, 2013, 11:30:22 PM »

this is my super awesome game titled 'slicey-dicey air squirrel baseball'



It's alternate name might be a stupid, but funny bug.
Logged


Live 3-6 PST

Mai sounds

Mai arts
Arnold
Level 1
*



View Profile WWW Email
« Reply #54 on: April 02, 2013, 02:02:42 PM »

haha that gif tool is super nice!

Logged

I'm 1/2 of @Tinytouchtales and I collect Video-Game stuff on @Speicherstand
jeandenishaas
Level 0
*


View Profile WWW Email
« Reply #55 on: April 02, 2013, 02:40:14 PM »



I guess this belongs here...

Love the look of the little guy!
Logged

Would love to make a game, but where do I find the time?!
www.jeandenis.net
FerFogs
Level 0
**



View Profile WWW Email
« Reply #56 on: April 03, 2013, 07:05:28 AM »

Sweet GIFs! Here's my contribution. It's a little game that can be found here: http:ferfogs.tumblr.com





Logged
Gabriel Verdon
Level 10
*****


View Profile WWW
« Reply #57 on: April 03, 2013, 09:12:50 AM »

I really like that idle animation. A lot more interesting then the typical up and down one you usually see.
Logged

goshki
Level 3
***



View Profile WWW
« Reply #58 on: April 03, 2013, 11:27:57 AM »

Testing package movement generation algorithm for a little mobile game. The blue and yellow strips are conveyor belts, the packages drive in from left and right and fall on a predetermined column. The algorithm has to ensure that packages from different conveyor belts but with same column don't overlap when falling. Once the algorithm is done, the package movement is fully determined. Packages can be moved forward and backward.

Logged

sublinimal
Level 8
***



View Profile
« Reply #59 on: April 03, 2013, 06:30:52 PM »



Took me a while to implement, and it's not perfect yet.
Logged
Pages: 1 2 [3] 4 5 ... 155
Print
Jump to:  

Theme orange-lt created by panic