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1028204 Posts in 41273 Topics- by 32894 Members - Latest Member: Wateranthony

July 30, 2014, 01:16:10 PM
TIGSource ForumsDeveloperCreativeArtGIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 198070 times)
Bishop
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« Reply #45 on: March 30, 2013, 10:37:22 AM »



New level I made for Trash TV. One of the non puzzle sections unless not dying is a puzzle (to be honest most of the puzzles are about not getting crushed/melted/cubed).
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siskavard
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« Reply #46 on: March 30, 2013, 10:39:47 AM »

Rough run cycle for a weird game I'm developing

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Hempuli‽
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« Reply #47 on: March 31, 2013, 04:32:22 AM »

When the plane is ascending it is ascending more than it should. It's as if you were holding a "jump" button which added altitude every frame. It's especially apparent on the first image.

I'm quite certain the discrepancy between horizontal & vertical movement comes from the background being parallax only horizontally, i.e. it scrolls 'normally' on the vertical axis.
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GNNNRRBRRNIBRIR
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Superb Joe
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« Reply #48 on: March 31, 2013, 05:06:49 AM »

hello hempuli. i think the unreleased "jet engine nights" might be of some help to you. http://www.youtube.com/watch?v=6wOe8qm99OI http://www.youtube.com/watch?v=IDQOB2jmA7o

enough paralax layers to look like a sega super scaler game, an altimeter or visual indicator (such as a slight camera zoom out at higher altitudes) for height when pure graphical cues are hard to contextualise, fart piss dick
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moi
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« Reply #49 on: March 31, 2013, 05:16:21 AM »

I think the problem is that a plane can't have the same speed in all direction, vertical speed is always inferior to horizontal speed (unless the plane is falling really fast, but he can't just go up without slowing down noticeably)

in the gif, it evoluates more like a dolphin in water than a plane .
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cplhasse
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« Reply #50 on: March 31, 2013, 05:57:26 AM »



New level I made for Trash TV. One of the non puzzle sections unless not dying is a puzzle (to be honest most of the puzzles are about not getting crushed/melted/cubed).

I watched that like 5 times hoping he'd make the jump
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Chromanoid
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« Reply #51 on: March 31, 2013, 09:05:40 AM »

https://dl.dropbox.com/u/34675660/lavaVertChase2.gif

New level I made for Trash TV. One of the non puzzle sections unless not dying is a puzzle (to be honest most of the puzzles are about not getting crushed/melted/cubed).

I watched that like 5 times hoping he'd make the jump
same here ^^
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C.D Buckmaster
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« Reply #52 on: April 01, 2013, 05:12:59 PM »

Some basic gameplay for a psuedo roguelike I'm working on.

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Moromis
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« Reply #53 on: April 01, 2013, 11:30:22 PM »

this is my super awesome game titled 'slicey-dicey air squirrel baseball'



It's alternate name might be a stupid, but funny bug.
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Arnold
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« Reply #54 on: April 02, 2013, 02:02:42 PM »

haha that gif tool is super nice!

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jeandenishaas
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« Reply #55 on: April 02, 2013, 02:40:14 PM »



I guess this belongs here...

Love the look of the little guy!
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Would love to make a game, but where do I find the time?!
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FerFogs
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« Reply #56 on: April 03, 2013, 07:05:28 AM »

Sweet GIFs! Here's my contribution. It's a little game that can be found here: http:ferfogs.tumblr.com





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Gabriel Verdon
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« Reply #57 on: April 03, 2013, 09:12:50 AM »

I really like that idle animation. A lot more interesting then the typical up and down one you usually see.
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goshki
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« Reply #58 on: April 03, 2013, 11:27:57 AM »

Testing package movement generation algorithm for a little mobile game. The blue and yellow strips are conveyor belts, the packages drive in from left and right and fall on a predetermined column. The algorithm has to ensure that packages from different conveyor belts but with same column don't overlap when falling. Once the algorithm is done, the package movement is fully determined. Packages can be moved forward and backward.

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sublinimal
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« Reply #59 on: April 03, 2013, 06:30:52 PM »



Took me a while to implement, and it's not perfect yet.
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