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1056141 Posts in 42890 Topics- by 34835 Members - Latest Member: RatPatrol

October 22, 2014, 02:22:25 PM
TIGSource ForumsDeveloperCreativeArtGIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 255236 times)
Xion
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xionight@live.com Chimera+Gryphon
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« Reply #140 on: May 03, 2013, 08:52:17 PM »

that's a fine cock.
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GhostBomb
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« Reply #141 on: May 04, 2013, 12:46:15 AM »

Cleaned up my run & hover cycles





Business Cloud says that sales are going UP this trimester.
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Azure
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« Reply #142 on: May 04, 2013, 01:07:01 AM »

Engine stress test - all graphics are placeholders:
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
terri
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« Reply #143 on: May 05, 2013, 07:35:51 AM »

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siskavard
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« Reply #144 on: May 05, 2013, 07:43:02 AM »

OMG yes
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SolarLune
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Hmm.


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« Reply #145 on: May 05, 2013, 11:15:39 AM »

I gotta say, that does look pretty funky, terri. Really cool idea!
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DustyDrake
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« Reply #146 on: May 05, 2013, 12:06:51 PM »

Please tell me that you control the character with the arrow keys and that you kill the others by pressing the corresponding key on your keyboard.
And that when you press escape a finger jabs at you.
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terri
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« Reply #147 on: May 05, 2013, 01:53:04 PM »

awesome, yeah, pretty much, you control the esc key with the mouse and kill the other ones by pressing their key
I'm still not sure what the game is actually going to be though
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Trystin
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« Reply #148 on: May 06, 2013, 01:15:25 AM »

awesome, yeah, pretty much, you control the esc key with the mouse and kill the other ones by pressing their key
I'm still not sure what the game is actually going to be though

So cool
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egoitzOsa
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« Reply #149 on: May 08, 2013, 01:52:08 AM »

Something done in a morning.
Not sure if I´m going to work on it, but well, it´s almost there.
Heavily inspired by "Hotline Miami" and "Coffe Maffia", more like and experiment and practicing project than a real game.

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Ragtag Studio
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Ray's the Dead


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« Reply #150 on: May 08, 2013, 09:36:45 AM »



I made this promotional image for our kickstarter yesterday.  Every couple of days I am going to be adding some different elements to the image.  Today or tomorrow the main character will crawl out of the casket.
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Check out my devlog and vote for us on Steam Greenlight!
ericmbernier
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« Reply #151 on: May 08, 2013, 09:57:46 AM »

I made this promotional image for our kickstarter yesterday.  Every couple of days I am going to be adding some different elements to the image.  Today or tomorrow the main character will crawl out of the casket.

Looks great so far. I really love the atmosphere. I'm a real sucker for anything that resembles Halloween, ghosts, etc.
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CK
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« Reply #152 on: May 08, 2013, 11:06:39 AM »



I hate spiders Sad  This is from a collaboration with Inane called Belial.
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Ragtag Studio
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Ray's the Dead


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« Reply #153 on: May 08, 2013, 01:32:16 PM »

You definitely captured a lot of the creepiness of spiders.  Especially the creepy hand/mandible/mouth thingees.  /shudder/
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mono
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« Reply #154 on: May 08, 2013, 01:34:53 PM »



amazing
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Strife
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« Reply #155 on: May 08, 2013, 02:01:16 PM »



Trigonometry is fun. ^_^
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Gimym JIMBERT
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« Reply #156 on: May 08, 2013, 02:26:20 PM »

NOW THAT'S NICE
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #157 on: May 08, 2013, 02:51:55 PM »

Ohhh, me likes.  What did you animate it in?
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Trystin
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« Reply #158 on: May 08, 2013, 03:14:02 PM »

That's so awesome
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Strife
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StrifeNet7
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« Reply #159 on: May 08, 2013, 03:39:28 PM »

Thanks guys! :D

Ohhh, me likes.  What did you animate it in?

I'm using Multimedia Fusion 2. I built it out of individual objects, and I adjust their position and rotation relative to other pieces. It saves a lot of time and cuts down on the file size, and it's roughly similar to the technique Treasure used to make the huge bosses in Gunstar Heroes despite the graphical limitations of the Sega Genesis.
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