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TIGSource ForumsCommunityDevLogsSco [working title] - a top-down hack and slash RPG
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Author Topic: Sco [working title] - a top-down hack and slash RPG  (Read 1734 times)
zephyr
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« on: March 10, 2013, 02:42:42 PM »

This is Sco [working title]. It's going to be a top-down hack and slash
and shoot RPG with about as many open areas as dungeons,
and a pokemon-like overworld.

Or nothing at all ... I'm not sure how far will I go with
this one, but I have a lot of stuff planned for it. So I
figured, if I share the progress and get some feedback,
that'll surely motivate me to see it through the end!

What I have so far:
* Tile-based collision engine
* Procedurally generated map (very basic)
* Simple AI that attacks on sight
* Simple AI Director - spawns scorpions every 5 seconds in player's vicinity.
Increases difficulty every 60 seconds (difficulty is proportional to the number of scorpions spawned at a time)
* One Enemy - Scorpion
* One Weapon - Sword, two attack types: Normal (melee), Special (ranged)

What's next to be done:
* Code cleanup!
* Monster drops
* Blood stains and more particles
* Better map generation
* HUD and inventory

Screenshot


It'd be awesome if you'd try it out. Right now, the player spawns in an exitless temple-y area.
Sentenza (the AI director, yes, that's his name) will spawn Scorpions that will attack the player on sight.
Every minute, Sentenza will increase the difficulty.

Later on, I'm planning on having interconnected towns and dungeons with procedurally
generated floors as well as hand-made floors (usually these hand-made floors will be
final floors or floors of greater significance). I haven't got a story yet, first I'll
try to make as much of the engine as I can before I get my mind into non-technical stuff.

~ ---------------------------------------------------------------------- ~
ActionControl
MovementA,W,S,D or Arrow Keys
Toggle RunningSpacebar
Restart after GameOverSpacebar
Attack (normal)X or Left Mouse Button
Charge special attackC or Right Mouse Button [hold]
Special AttackC or Right Mouse Button [release]
Next WeaponV or Mouse Wheel Up
Previous WeaponB or Mouse Wheel Down
~ ---------------------------------------------------------------------- ~

Instructions
* Use the A,W,S,D keys or Arrow Keys to move and turn in
  the direction you want to shoot/slash
* Don't go near scorpions, or they'll stab you
* The red bar is your health, the green bar is your charge gauge
* Attack with X or LMB; each hit at an enemy fills your charge by little
* Hold C or RMB to charge the special attack, this will
  use up your charge. The longer you hold, the more powerful
  the attack, up to a certain point. When that point is reached,
  the charge won't be used up further until you release the attack.

You'll need Java 1.7 and 32-bit Windows to run the game, if anyone
wants to I'll export it to other systems as well.


Download pre-alpha v0.0.1

Thanks for taking your time!
Also, bug reports and suggestions are very welcome!
Logged

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