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TIGSource ForumsPlayerGamesresource management and markets
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« on: March 10, 2013, 06:50:25 pm »

I've wondered what it is about certain games that attracts me, aside from the obvious, and one aspect that frequently comes up is the way resource management is handled. I quite like extensive, varied resources, to the level that crafting items and products can be a somewhat creative process, and even more so when some of these can be bought and sold on a market. It's what primarily attracts me to dwarf fortress and eve online, and some open-world games. I guess to form this as a question, how do you feel resource management is best handled?
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« Reply #1 on: March 11, 2013, 12:28:42 pm »

I like crafting things too. Makes the game world feel more customizable/immersive

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