moatdd
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« on: March 12, 2013, 03:01:05 AM » |
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jO
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« Reply #1 on: March 12, 2013, 03:07:26 AM » |
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Lovely style. Can't wait to see how this works out
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PythonBlue
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« Reply #2 on: March 12, 2013, 04:37:17 PM » |
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Nice job so far!
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Mittens
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« Reply #3 on: March 12, 2013, 10:38:04 PM » |
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All your artwork is so awesome, keep going!
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DustyDrake
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« Reply #4 on: March 12, 2013, 11:11:32 PM » |
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Makes me wish that I could use GM:S to work on sub-terra
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moatdd
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« Reply #5 on: March 13, 2013, 01:17:16 AM » |
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jO & Jackson31: I wish I could draw MORE arts but I'm in programming hell with these digital maggots! I gotta get them done in time for PAX East so I have something to show...
PythonBlue: I think the hardest part will be trying to keep everything in line with my original vision. I have this bad habit of envisioning things that are ridiculously difficult to implement and I don't want to become Peter Molyneux.
DustyDrake: GM:S has had its bumpy bits but lately they've been ironing out the kinks in the core functions. GM:S and I used to have a love/hate relationship but there's a lot less hate, of late.
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mason
Level 1
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« Reply #6 on: March 13, 2013, 07:05:48 AM » |
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Kewl. I love the drawings.
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Calum Bowen
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« Reply #7 on: March 13, 2013, 08:42:41 AM » |
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maggot animation looks sweet! It's all got a really lovely style. Will be watching this!
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ANtY
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« Reply #8 on: March 13, 2013, 08:45:41 AM » |
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looks beast
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moatdd
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« Reply #9 on: March 14, 2013, 12:08:20 AM » |
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DustyDrake
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« Reply #10 on: March 14, 2013, 12:10:28 AM » |
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...Aren't you your programmer? If so you should promptly punch yourself in the face.
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Netsu
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« Reply #11 on: March 14, 2013, 02:27:19 AM » |
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I wish the game looked like this.
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ANtY
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« Reply #12 on: March 14, 2013, 03:19:26 AM » |
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...Aren't you your programmer? If so you should promptly punch yourself in the face.
i guess that was the point anyway cool vibe on that animation sketch
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barley
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« Reply #13 on: March 14, 2013, 03:39:30 AM » |
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Oh wow, this looks fantastic!
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Impmaster
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« Reply #14 on: March 14, 2013, 04:14:07 AM » |
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Really unique style! (Pixel art and Flash art seem to be in vogue around here)
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Steven87
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« Reply #15 on: March 15, 2013, 05:48:39 AM » |
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The art looks amazing
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moatdd
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« Reply #16 on: April 05, 2013, 06:25:12 PM » |
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I really need to optimize it to conform to my mantra of 'never less than 60 fps'.
Some subtle coding stuff, like making the weapons modular instead of spaghetti-coded. Also went through and fixed up a ton of variable and function naming conventions that would probably have come back to haunt me.
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barley
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« Reply #17 on: April 06, 2013, 12:09:47 AM » |
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refactoring always feels good
and that gameplay looks really smooth!
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moatdd
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« Reply #18 on: April 09, 2013, 12:56:36 PM » |
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DustyDrake
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« Reply #19 on: April 09, 2013, 01:38:44 PM » |
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Are those supposed to be walls? Because if they're shadows I can now never see them as shadows. I've been ruined.
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