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Author Topic: Akimbo  (Read 3774 times)
moatdd
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« on: March 12, 2013, 03:01:05 AM »

Akimbo's Feedback Thread

YouTube dev vlogs






This is how the game looks now.




Art















Various Design Docs





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jO
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Adventure awaits!


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« Reply #1 on: March 12, 2013, 03:07:26 AM »

Lovely style. Can't wait to see how this works out
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PythonBlue
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« Reply #2 on: March 12, 2013, 04:37:17 PM »

Nice job so far!
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Python Blue - composer for NeonXSZ
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Mittens
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« Reply #3 on: March 12, 2013, 10:38:04 PM »

All your artwork is so awesome, keep going!
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DustyDrake
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« Reply #4 on: March 12, 2013, 11:11:32 PM »

Makes me wish that I could use GM:S to work on sub-terra
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moatdd
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« Reply #5 on: March 13, 2013, 01:17:16 AM »

jO & Jackson31: I wish I could draw MORE arts but I'm in programming hell with these digital maggots! I gotta get them done in time for PAX East so I have something to show...

PythonBlue: I think the hardest part will be trying to keep everything in line with my original vision. I have this bad habit of envisioning things that are ridiculously difficult to implement and I don't want to become Peter Molyneux.

DustyDrake: GM:S has had its bumpy bits but lately they've been ironing out the kinks in the core functions. GM:S and I used to have a love/hate relationship but there's a lot less hate, of late.
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mason
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« Reply #6 on: March 13, 2013, 07:05:48 AM »

Kewl. I love the drawings.
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Calum Bowen
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« Reply #7 on: March 13, 2013, 08:42:41 AM »

maggot animation looks sweet! It's all got a really lovely style. Will be watching this!
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ANtY
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i accidentally did that on purpose


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« Reply #8 on: March 13, 2013, 08:45:41 AM »

looks beast
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moatdd
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« Reply #9 on: March 14, 2013, 12:08:20 AM »

Bad news: My programmer is wasting time doodling concept art when he should be programming.





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DustyDrake
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« Reply #10 on: March 14, 2013, 12:10:28 AM »

...Aren't you your programmer?
If so you should promptly punch yourself in the face.
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Netsu
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proficient at just chillin'


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« Reply #11 on: March 14, 2013, 02:27:19 AM »



Kiss I wish the game looked like this.
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ANtY
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i accidentally did that on purpose


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« Reply #12 on: March 14, 2013, 03:19:26 AM »

...Aren't you your programmer?
If so you should promptly punch yourself in the face.
i guess that was the point

anyway cool vibe on that animation sketch
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barley
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« Reply #13 on: March 14, 2013, 03:39:30 AM »


Oh wow, this looks fantastic!
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Impmaster
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Scary, isn't it?


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« Reply #14 on: March 14, 2013, 04:14:07 AM »

Really unique style! (Pixel art and Flash art seem to be in vogue around here)
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« Reply #15 on: March 15, 2013, 05:48:39 AM »

The art looks amazing  Gomez
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moatdd
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« Reply #16 on: April 05, 2013, 06:25:12 PM »



I really need to optimize it to conform to my mantra of 'never less than 60 fps'.

Some subtle coding stuff, like making the weapons modular instead of spaghetti-coded. Also went through and fixed up a ton of variable and function naming conventions that would probably have come back to haunt me.
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barley
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« Reply #17 on: April 06, 2013, 12:09:47 AM »

refactoring always feels good

and that gameplay looks really smooth!
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moatdd
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« Reply #18 on: April 09, 2013, 12:56:36 PM »



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DustyDrake
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« Reply #19 on: April 09, 2013, 01:38:44 PM »

Are those supposed to be walls?
Because if they're shadows I can now never see them as shadows.
I've been ruined.
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