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1075908 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 02:15:45 PM
TIGSource ForumsFeedbackDevLogsEven the Ocean (NEW GAMEPLAY VIDEO!!!)
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Author Topic: Even the Ocean (NEW GAMEPLAY VIDEO!!!)  (Read 125148 times)
Sean Hogan (seagaia)
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« Reply #900 on: February 22, 2014, 07:09:54 PM »

planned things soon...finish that beach area entirely, finish the debug tileset of the last main The Ocean dngeons...and everyhting else, ah, so much work


showed the game really briefly and had one tester at Indie City Games today, which was nice. General feedback from playtesting is that the dynamic feeling of the enrgy bar really is felt and that's nice. So that each room doesn't feel static in its solution.
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Sean Hogan (seagaia)
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« Reply #901 on: February 23, 2014, 03:22:25 PM »

hahaha animatons

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Sean Hogan (seagaia)
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« Reply #902 on: February 23, 2014, 04:24:46 PM »

planning on posting an expanded Indiecade East demo soon.


I don't know if I plan on posting actual in-game material as demos.  But there willb e demos
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MallowyGoodness
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« Reply #903 on: February 23, 2014, 04:25:51 PM »

The first thing I'm going to do is try to figure out how to go through walls.

I have priorities.
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Sean Hogan (seagaia)
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« Reply #904 on: February 24, 2014, 07:28:07 PM »

o_O
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Thomas Finch
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« Reply #905 on: February 24, 2014, 08:12:34 PM »

I like the player's death sequence. I've always loved it when games centered on the player sprite, made everything else dark and made it dramatic.
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ANtY
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i accidentally did that on purpose


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« Reply #906 on: February 25, 2014, 03:39:18 AM »

wrestling with a cloud? retarded
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Sean Hogan (seagaia)
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« Reply #907 on: February 25, 2014, 10:48:23 AM »

yo....
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Sean Hogan (seagaia)
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« Reply #908 on: February 25, 2014, 10:58:20 AM »

I like the player's death sequence. I've always loved it when games centered on the player sprite, made everything else dark and made it dramatic.

thank u! we stole it from matroid, but it works well.
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airman4
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« Reply #909 on: February 25, 2014, 11:02:30 AM »

Each time the shield hits the cloud , it activates something ? or ...
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Currently working on Malaika princess http://forums.tigsource.com/index.php?topic=30415 BUY Star and Light ! here http://airman4.itch.io/star-and-light-10
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« Reply #910 on: February 26, 2014, 02:41:43 AM »

why does aliph flash purple but white particles happen

what did you do
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Sean Hogan (seagaia)
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« Reply #911 on: February 26, 2014, 06:43:22 AM »

gain purple  = lose white!!
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Sean Hogan (seagaia)
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« Reply #912 on: February 26, 2014, 03:30:17 PM »

Each time the shield hits the cloud , it activates something ? or ...

it's some yet-to-be-determined living thingy that can bump you around and you can jump on it et.c
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Sean Hogan (seagaia)
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« Reply #913 on: February 26, 2014, 04:33:24 PM »

ask question!!
http://ask.fm/eventheocean
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MallowyGoodness
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« Reply #914 on: February 27, 2014, 04:32:00 AM »

gain purple  = lose white!!

but is the particle an indicator of gain or loss because flashing the color of the energy youre gaining makes more sense to me

edit: I looked at the door gif and I can see aliph flashing both colors and now im just confused I'm too tired for this

ps goodmorning
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Sean Hogan (seagaia)
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« Reply #915 on: February 27, 2014, 11:05:51 AM »

oh, thats cuz on the slimey thingy i didnt put in the correct spritesheet. the door thing is cuz aliph is standing on both the dark and light SapPad.

ask.fm/eventheocean

ask questions

twitter.com/eventheocean

follow follow , Elias will be releasing a demo at 800 followers

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Sean Hogan (seagaia)
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« Reply #916 on: March 01, 2014, 08:10:34 AM »

dialogue was put in yday and sean tiled an areaaa
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Sean Hogan (seagaia)
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« Reply #917 on: March 02, 2014, 07:50:41 AM »

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Sean Hogan (seagaia)
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« Reply #918 on: March 02, 2014, 01:46:32 PM »

http://tindeck.com/listen/injk
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Sean Hogan (seagaia)
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« Reply #919 on: March 03, 2014, 10:02:54 PM »

tiled a bit 2day among other htings

http://instagram.com/p/lGZmAvCdGR/#
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