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TIGSource ForumsDeveloperArt (Moderator: JWK5)game art tricks
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gimymblert
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« Reply #660 on: April 26, 2023, 06:39:57 PM »




 Witch Hat Atelier: Visual Storytelling through manga panelling




 Delicious in Dungeon - Fundamentals of Character Design
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« Reply #661 on: May 23, 2023, 10:48:00 PM »

Make a 6 mn VFX movie in a single week with a single person:




 People say this tool will replace me, so I made a movie with it.




 There's an alien IN MY HOUSE!
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gimymblert
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« Reply #662 on: May 31, 2023, 01:03:35 AM »




 Crafting a Better Shader for Pixel Art Upscaling
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gimymblert
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« Reply #663 on: June 16, 2023, 02:14:30 PM »




 How to Use MetaHuman Animator in Unreal Engine
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gimymblert
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« Reply #664 on: July 10, 2023, 12:01:47 PM »



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« Reply #665 on: July 18, 2023, 06:40:47 AM »




 How to Use MetaHuman Animator in Unreal Engine

Nice, I like it.
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« Reply #666 on: July 18, 2023, 07:59:13 AM »



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« Reply #667 on: August 03, 2023, 07:10:27 PM »




 Andrew Maximow - Creative Future with Artificial Intelligence



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« Reply #668 on: August 05, 2023, 03:54:25 PM »



Michał Orzełek - Make your game stand out. Why is stylized graphics better than photorealistic?




 The art of hues vibrance: balance and stylisation of colors based on Floodland’s art style
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« Reply #669 on: August 05, 2023, 03:55:33 PM »




 Katarzyna Zielińska - All cats are blue - references and inspirations in Concept Art




 Marcin Rubinkowski - AI in Digital Painting
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« Reply #670 on: August 07, 2023, 03:49:24 PM »




 Pawel Margacz, Krystian Borowski - Interactive VFX systems (Niagara - Unreal Engine - Houdini)
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« Reply #671 on: August 11, 2023, 07:20:02 PM »




 In the Age of AI Art, What Can Originality Look Like? | Eileen Isagon Skyers | TED
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« Reply #672 on: August 17, 2023, 04:04:53 PM »




 47 Amazing FREE Resources for Motion Designers
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« Reply #673 on: August 26, 2023, 01:37:52 AM »




 The rendering techniques of Path of Exile (Alexander Sannikov)
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« Reply #674 on: August 26, 2023, 05:03:58 AM »




 Iridescent Bubble Shader - Advanced Materials - Episode 19




 [SCC] Next Gen Development for Games | Sony Official
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« Reply #675 on: September 03, 2023, 05:31:17 PM »




 Julia Szynkaruk - Beautiful and functional: how to ensure quality of art
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« Reply #676 on: September 04, 2023, 07:33:31 AM »




 From Volumetric Capture to Game-ready Joint Skin | Grant Lee | SIGGRAPH HIVE 2023




 The VFX of The Last of Us: Crafting a Post-Apocalyptic World | Melaina Mace | SIGGRAPH HIVE 2023

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« Reply #677 on: September 04, 2023, 01:24:26 PM »




 Art Directing Explosions | Urban Bradesko | SIGGRAPH HIVE 2023

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