Hi everybody, I'm a member of small independent team
Rake in Grass and we are currently working on this game, Rampage Knights.
Rampage Knights is a cooperative multiplayer beat 'em up game for up to 4 players mixed up with non-linear dungeon crawling and exploration. At least that's the plan

The game is a mixture of of fast action beat ‘em up game and dungeon crawler. Unlike other beat ‘em ups with mostly linear level design, the exploration, treasure hunting, trap avoiding and other general dungeon crawling will play a big role in the adventure. It’s not just decapitating, it’s also about health potions and lockpicking and secret rooms.
Single player and multiplayer campaignThe game is broken into campaigns you can play alone or with up to 3 other friends. One campaign should take about one hour, similarly to Left 4 Dead for example. During the campaign you obtain better equipment, find better weapons and fight harder and harder enemies until you eventually find the final boss at the bottom of the pit.
Hack and slash combat styleThe action in Rampage Knights will be simple yet effective with mechanics similar to legends like Golden Axe. Swords, axes and maces will be the main tools of destruction in this game. If you are not a gaming dinosaur like us, you may be more familiar with more recent takes on the genre like Castle Crashers.
Randomized contentFor each campaign the game will randomize the maps, treasures, equipment, bosses and special events and encounters in the dungeon. Every game should be different.
Customizable heroesYou will be able to change the look of your avatar. For the purpose of equipment and magical changes we have the faces broken down to single parts like noses and eyes and ears. Theoretically we could throw in a mass-effect-style character creation menu.
Other features:
- mounts
- wide range of weapons and spells
- equipment that can have impact on gameplay and also change a hero visually
- PC, Mac and maybe Linux (if we get enough support)



Pre-alpha footage showing basic combat in action:

A screenshot from a battle:

Hero riding one of the mounts in the game:

Currently we are testing new dynamic lighting to create gloomy atmosphere:

Everything is still in work-in-progress, but any fedback and comments are welcome!