Connor
|
|
« on: March 18, 2013, 06:16:52 PM » |
|
okay guys, so if you saw the old topic for mac AND pc, you read about the constant errors, ultimately leading to the recreation of the jasper chronicles for the pc platform. well, i now am making a second topic for that, hopefully this one goes over better o-o; first screenshot of a new jasper chronicles! https://www.dropbox.com/s/7jcb1vbr2gnj60r/jasper%20chronicles%20pc%20edition.exe
|
|
« Last Edit: April 06, 2013, 06:37:01 PM by Connor »
|
Logged
|
|
|
|
soundlust
|
|
« Reply #1 on: March 18, 2013, 06:24:50 PM » |
|
I think the main character needs something to make him standout. He seems so plain jane atm. but goodluck on the project!
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #2 on: March 18, 2013, 06:27:22 PM » |
|
thanks, it will be a lot of work to rebuild a game a year and a half in progress, but i think i can do it!
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #3 on: March 18, 2013, 06:46:44 PM » |
|
oh ya, im also 4 days doing this, 4 days doing the mac version due to being at two different homes with 2 different computers
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #4 on: March 19, 2013, 10:35:02 AM » |
|
new item with placeholder image: speed blocks~! they push you in the direction it shows much quicker than you can walk.
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #5 on: March 25, 2013, 11:25:48 AM » |
|
starting work again later today! :D
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #6 on: March 26, 2013, 01:01:50 PM » |
|
level count is now up to around ten.
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #7 on: March 28, 2013, 07:17:33 AM » |
|
im adding more complex puzzles today, gonna be the last day for four days that i work on this.
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #8 on: April 04, 2013, 08:57:42 AM » |
|
what do you guys think i should implement in the game? i would love new suggestions and ideas
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #9 on: April 04, 2013, 02:34:27 PM » |
|
nearly done with a boss slow progress is being made, due to the fact im only one person, i would love feedback though!
|
|
« Last Edit: April 04, 2013, 03:35:17 PM by Connor »
|
Logged
|
|
|
|
Connor
|
|
« Reply #10 on: April 06, 2013, 06:37:42 PM » |
|
well, didnt get much done today... another build in four days i guess...
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #11 on: April 11, 2013, 05:11:18 PM » |
|
back at my dads, " high ho, high ho, its off to work we go..."
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #12 on: April 12, 2013, 09:26:20 AM » |
|
finished up tutorial.
heres the video showing some stuff i have done with it.
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #13 on: April 13, 2013, 10:26:42 AM » |
|
screenshot saturday! well, sometimes. the leaderboards system. one of two currently implemented bonus levels.
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #14 on: April 16, 2013, 12:43:31 PM » |
|
cant work on this for another 4 days :/ im really excited at this! :D
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #15 on: April 29, 2013, 07:11:14 AM » |
|
added some cool little jets that shoot you upward. in combination with the left and right shooting blocks, i came up with some pretty cool levels! i also added to the bonus levels a bit so you could get around a bit more.
|
|
|
Logged
|
|
|
|
KoeWaffle
Level 0
While(waffles){hunger=0;};
|
|
« Reply #16 on: April 30, 2013, 02:52:02 AM » |
|
Put some foam between you and your mic, you're blowing the viewers away. You should make it so that it places you at the starting position of the level when you die, right now it seems that you're doomed when you fall down. Another thing; maybe this game would look better in black/white instead of grey/white/black? Just a thought. Not sure what you are planning on graphics. If you don't know right now, keep it simple! For now it is a basic platformer, I have not seen anything unique just yet. Try to think of something that makes this stand out from the rest. Whether that is the art, the mechanics or both. Maybe even local multiplayer? Mari0 is hilarious too in that way, apart from the portal madness
|
|
|
Logged
|
If (hunger >=1 && !(waffles)){waffles=true;};
|
|
|
Connor
|
|
« Reply #17 on: April 30, 2013, 07:53:57 AM » |
|
thanks for the reply! im planning on adding a lot of what your saying, black and white i think would be a very good idea.
oh ya: for the way you fall the moment you switch levels, thats intentional. i dont know why i did it, i just did.
EDIT: just realized, in order to do black and white levels, i would need to recolour every single block in the game, that would be pretty damn tiresome to do this late in development, so sorry to say i might not do this.
|
|
« Last Edit: May 05, 2013, 09:12:03 AM by Connor »
|
Logged
|
|
|
|
Connor
|
|
« Reply #18 on: May 05, 2013, 09:12:56 AM » |
|
recently gotten into skyrim O_O; so... many,,,, TROLLS! D:
|
|
|
Logged
|
|
|
|
Connor
|
|
« Reply #19 on: May 07, 2013, 08:06:10 PM » |
|
didnt get much done on the pc version this week, had a bit of a lazy four days at my house. Heres to another attempt at a week of work.
|
|
|
Logged
|
|
|
|
|