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1067182 Posts in 43570 Topics- by 35610 Members - Latest Member: Sig999

November 27, 2014, 05:24:21 PM
TIGSource ForumsFeedbackDevLogsQuadropus Rampage - Android and iOS Roguelike RPG Brawler
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Author Topic: Quadropus Rampage - Android and iOS Roguelike RPG Brawler  (Read 2546 times)
bscotchshenani
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« Reply #20 on: May 09, 2013, 05:55:30 AM »

Yea, the only issue is that it's one of the goofier weapons and doesn't read so well as an instant death-maker, like a normalish look sword does. We may well swap it with something else entirely by launch day, though.

Thanks for the feedback!
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bscotchshenani
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« Reply #21 on: May 17, 2013, 12:01:49 PM »

Time for another FRIDAY HUPDATE.

We've seen some preview press rolling in from TouchArcade, Appspy and others on the iOS front, which is extremely rewarding since we're doing all the PR stuff ourselves (working out of your home necessitates such things).

The game is also boosted to 90% completion. We've got one massive surprise in store for next week that should give the game a lot more meaning and narrative punch.

This week saw us wrap up the UI overhaul, fully implement the store, polish up a lot of the gameplay mechanics and balance, and get the masteries looking gorgeous. We created all their icons and completely revamped the way they fly into the game screen to make them more intuitive and sexy. Because sexiness is important.

Here's a peak at the icons we've got thus far. We'll be adding a bit more content before launch, so it's likely that they'll be a few surprises in there once you get your hands on it.


Launch is slated for June 6th. We'll be hitting the media tracks hard in the next few weeks to make sure we get enough exposure to continue feeding ourselves. Thanks for the kind words and support as we've gone through development. There is light at the end of the tunnel, it's bright, and we can actually see it now!

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bscotchshenani
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« Reply #22 on: May 20, 2013, 06:42:01 AM »

The box art for the game has come in! We've got a painter friend of ours who is a total beast, and we like the vibe it gives to our game to have a nice 1920x1200 wallpaper.



Thoughts?
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ericmbernier
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« Reply #23 on: May 20, 2013, 12:44:57 PM »

The box art for the game has come in! We've got a painter friend of ours who is a total beast, and we like the vibe it gives to our game to have a nice 1920x1200 wallpaper.
Thoughts?

Looks great! The text-logo pops out a bit too much for my liking, but the painting looks amazing.
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bscotchshenani
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« Reply #24 on: May 20, 2013, 01:25:22 PM »

Good call. I think I'll tone it down a bit so it blends better, and maybe tighten up its bump against the racket.

Thanks for the feedback!
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bscotchshenani
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« Reply #25 on: May 28, 2013, 08:40:35 AM »

Offical Trailer!

http://www.youtube.com/watch?v=ZIY4XK7ddX0

We're launching next Thursday, June 6th, and are ramping up the PR side of things right...NOW! Thanks for the support through dev. You guys are wonderful.
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