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1043305 Posts in 42271 Topics- by 33931 Members - Latest Member: xxKobalxx

September 17, 2014, 09:40:41 PM
TIGSource ForumsFeedbackPlaytesting"samurai_jazz" demo, Ninjatic-Noir overhead action/adventure
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Author Topic: "samurai_jazz" demo, Ninjatic-Noir overhead action/adventure  (Read 319 times)
blaze_epic
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« on: March 21, 2013, 12:45:22 PM »

I'm just looking for general feedback. Every bit of it is greatly appreciated.

Download demo here:
http://sandbox.yoyogames.com/games/214670-samurai_jazz-demo



An action/adventure game taking ques from both film-noir and samurai-dramas of old, "samurai_jazz" takes players on an adventure through an enigmatic city, engaging in realistic sword-fights, encounters with mythological beings, and quirky dialog with the local inhabitants all presented in a pseudo 8-bit format. While action remains the central focus, a bit of detective work and puzzle-solving is necessary along with the usage of twitch-reflexes while having to stop and think to effectively overcome each of the game's abstract scenarios.

Features:

- Engage in realistic sword fights with enemy swordsman

- Face off against mythological demons of different types, each requiring different strategies to defeat

- Put your detective skills to work with brain-teasing puzzles

- 8-bit visuals presented in 16:9 format

- Atmospheric soundtrack

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Justsometoast
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« Reply #1 on: March 21, 2013, 03:49:25 PM »

It looks pretty promising. I'm a fan of the combat mechanics although at this point standing there and hitting space is the optimal strategy, might want to fix that.

Also I would suggest having it run in a window.

 1. Because its more convenient for the average player.

 2. Because it was super blurry, on my monitor at least.
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blaze_epic
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« Reply #2 on: March 22, 2013, 08:04:30 AM »

Thanks! A lot of the inspiration for the combat comes from Bushido Blade, Soul of the Samurai, and Tenchu. It'll start to demand more strategic approaches a little further on. I just wanted to keep things fairly simple at this point as an attempt to let the player familiarize themselves with the game.

I'll include an option to run it in a window and try to fix the blurriness. I thought it looked blurry too but I also thought it gave a retro-console-to-standard-definition-tv look but now I'm thinking differently. Thanks again! The feedback really does help!
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