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999707 Posts in 39242 Topics- by 30653 Members - Latest Member: alexscottheath

April 24, 2014, 09:01:19 PM
TIGSource ForumsFeedbackDevLogsMETA4 - Mech Multiplayer MMOCC
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Author Topic: META4 - Mech Multiplayer MMOCC  (Read 13027 times)
Seiseki
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« Reply #30 on: May 16, 2013, 12:19:00 PM »

Sorry for the double post Sam (the coder) and me (Leendert) are both on the same account.

Since its pixelart adjusting the colours isnt really hard to do. We will look into this in a later stage when we have the complete game working.

Thank you for all the concerns. Dont forget high quality artists who are on mentioned website (aswell as Pixeljoint) have worked for this project.

Actually I'd love to see a post over at Pixelation! This is some kickass pixel art.

You really need to sort out the cluttering early though, because it's so important due to the perspective and gameplay. It should not be underestimated.
I think it's fine to have lots of details on the walls and such, but the ground should be quite plain to add the necessary contrast between walls/mechs/ground.

Also, the warning stripes, why not have them near the edges of platforms and near walls? Would be a good way to signal the height difference. Also shadows are usually a pain technically, but they would really bring out the perspective.

You could even look into blurring based on what level you're on, even though most pixel artists cringe at the idea of a shader messing with their precious work. Wink

I did a quick edit testing some stuff, looks kinda bad but the mech stands out more. Shrug


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META4
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« Reply #31 on: May 16, 2013, 01:02:16 PM »

Some good ideas right there! Thank you!
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Seiseki
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« Reply #32 on: May 18, 2013, 08:52:15 AM »

I'm sorry, but who made the decision to take the logo from Metal Slug 7?  Facepalm


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Quarry
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« Reply #33 on: May 18, 2013, 10:19:47 AM »

Wait... IT IS EXACTLY THAT EVEN THE GRUNGE
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Eigen
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Jebus backups.


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« Reply #34 on: May 18, 2013, 10:26:15 AM »

WTF
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Gregg Williams
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Retromite code daemon


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« Reply #35 on: May 18, 2013, 10:37:45 AM »

 Ouch
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caiys
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« Reply #36 on: May 18, 2013, 10:44:58 AM »

there's a million 'grunge metal text' photoshoop tutorials out there that you could have followed Facepalm

shame really because your spriting is sweet
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META4
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« Reply #37 on: May 18, 2013, 12:32:30 PM »

My apologees I forgot to mention the logo we use is a alterated metalslug logo for artists to show what we want it to be like. Thats all.
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Seiseki
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« Reply #38 on: May 18, 2013, 01:56:56 PM »

My apologees I forgot to mention the logo we use is a alterated metalslug logo for artists to show what we want it to be like. Thats all.

That would be fair, but you're using it pretty much everywhere for advertising, which makes it look pretty official..
So it's not just a placeholder used internally..

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Conker
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« Reply #39 on: May 18, 2013, 02:06:37 PM »

God this is cool.
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META4
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« Reply #40 on: May 18, 2013, 02:18:29 PM »

My apologees I forgot to mention the logo we use is a alterated metalslug logo for artists to show what we want it to be like. Thats all.

That would be fair, but you're using it pretty much everywhere for advertising, which makes it look pretty official..
So it's not just a placeholder used internally..



Yeah we didn't really think about that. We've been putting off getting a logo designed so much that its gone to the back of our minds while we focus on other art and code. We'll get our artists on it straight away, thanks for reminding us though. A minor slip up!
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META4
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« Reply #41 on: June 11, 2013, 12:20:31 PM »

Logo is getting updates etc.

energy shield ball that you can pick up in action:
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META4
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« Reply #42 on: June 16, 2013, 08:38:56 AM »



The main menu background sketch
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Conker
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« Reply #43 on: June 16, 2013, 02:44:52 PM »

Awesome!
These mech designs are sick
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Mittens
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« Reply #44 on: June 16, 2013, 03:48:08 PM »

I wan't a video of this!
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