Haven't seen that kind of artstyle yet, and lots of white-space, very nice. From the video I couldn't tell which of the two you are playing, but I guess that doesn't matter that much. How many levels and mechanics have you got so far?
Thank you. Red follows your direct input and blue mirrors it. I have been looking for ways to graphically communicate this, but I found it impossible to do so without making it (more) confusing.
At the moment the character's movement input is limited to walking and jumping and the level elements that are in the game are the flipping switch+door, 'upwards push field' and conveyor belt(and the obvious puddles that'll kill you). I do already have a couple of other things I'd like to design levels with, for instance movable crates and moving platforms. And the characters already have a crouch/crawl ability which allows for designing new challenges. I'd also really like to add a gravity flip mechanic to the game.
The game has 11 levels right now, but playtests showed that it could easily be spread out over 50 (similar) levels. With some of the mentioned additional mechanics I think I will be able to make a decent sized game out of it.
I'd really like to release the game someday, perhaps I should put the game as it is right now online somewhere for everybody to download (after fixing some minor bugs/issues) to see if there's interest in it. What do you think?
yeh it looks quite original and i want to play it
Thanks, and hopefully I can make that happen soon