Hi, we're looking for a graphics/visual effects programmer for an indie roguelike game called The Traveler. It's a 2D space sci-fi roguelike set in space and targeting the Ouya console. The game is being developed in Unity in C# and we need some help with weapon effects (e.g. lasers, missiles and trails, explosions, energy weapons, etc). Experience with shaders in Unity and procedural generation (e.g. dynamic nebula backgrounds) would be a big plus.
You'd join a virtual indie team with other members recruited from the forums here so this would be a great environment and opportunity to work on a console project.