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Craig Stern
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« Reply #440 on: August 15, 2009, 11:48:50 AM » |
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Zeke M.
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« Reply #441 on: August 15, 2009, 12:26:41 PM » |
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Here are a few quick VG music sketch-things. Endless Corridor - Was playing a lot of La Mulana. Spooky Run 'n Gun theme for VG. Flash City - I don't know. This song just feels kind of like a 4th level song to me. I don't know why. Plagoo - Inspired by a starcraft video  . Opening sequence for an apocalyptic future overrun by the plague. Tango for an Octopus Food Thief - Quick song with a theme provided by my friend: "128 BPM, Octopus wants human food." Here are two I wrote in PXTone, but are intended to be duet pieces for concertina a violin. One - Funny story, it actually goes out of the range my concertina can play... have to rewrite. Two - Sometimes I get a little weird and just start jerking off to contrapuntal stuff. It's needlessly complicated, but there are some nice parts. It's supposed to be a very simple canon.
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rogerlevy
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« Reply #442 on: August 15, 2009, 01:25:04 PM » |
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Currently composing music for 'Dust: An Elysian Tail' http://www.youtube.com/watch?v=tR7vE6l1MN0Amongst a few projects. Keeping nice and busy, and please refrain from the 'furry' rant. Rather tired of it if I am frank. And you are Julianne. Sweet Julianne...  And of course working on Indie Brawl Iji stuff but you can't see that yet  WUV YALL!  I've seen this game (which is amazing, though I don't particularly LOVE furries, like many others) so the epilepsy was for your music ... I have a question if you don't mind ... As for the question of what sort of music to create, how was it decided and how do you describe that style of music? Hey :D sorry didn't remember to check in here! Well Dean Dodrill (the creator of Dust) suggested what he wanted the game to sound like.. and linked me a few tracks.. well sent me some tracks. He has a big soft spot for YS stuff ( http://www.youtube.com/watch?v=J_Sj28pVtf0&feature=PlayList&p=D43F807A6A30062E&playnext=1&playnext_from=PL&index=15 ) So I followed that style.. To be quite honest.. I'm afraid to suggest a genre for it, to be safe, I will just say.. video game music?  sorry dude! haha, I can't really put my finger on it.. Japanese epic pop rock? I've said too much. Thanks for the support, I love your track btw. And a lot of your other materials, I was blasting out your tunes yday :D May I ask? What do you use for your music? I mean in particular, what VSTs did you use for 'Runner' A friend of mine is working on a game that essentially needs an 8-bit esque sound.. but so far the vsts I have given him aren't really up to scratch for the sound he requires.. If it is a tracker you use, then.. nevermind  heheh. We're Cubase fiends in HyperDuck. As is my pal. Thank you. Really glad you enjoyed my stuff that much. FL Studio is my crack, and now Reason too via ReWire b/c the sequencer on Reason drives me bonkers but the way you wire things in Reason is more interesting. For some reason Cubase totally eludes me. Maybe it's because music isn't the only thing I do so I can't invest the mental energy to learn what so many people consider "the real deal" in terms of sequencers.  To each, yadda yadda ... Yeah, bad news, Runner is one of the few tracks I ever composed on GoatTracker (a C64 music system with pretty faithful emulation). The sound it makes, for being "fake", is really rich.
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HyperDuckChris
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« Reply #443 on: August 15, 2009, 11:45:28 PM » |
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Cubase isn't too hard to grasp a hold of. What is Reason good for? I hear good things of it, but nothing that explains its niche focus. Electronic stuff possibly? This is just from some peoples I know who used ti for electronica stuff. Tasty. Trackers are hard to use, I reckon, harder than Cubase. You have a great skill there, I am jealous  Yes! YS stuff is awesome, I personally never have seen any YS stuff until Dean told me he was a big fan of it, so i checked it out. Excellent music, so freaking excellent!
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rogerlevy
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« Reply #445 on: August 16, 2009, 05:14:49 PM » |
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KennEH!
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« Reply #446 on: August 16, 2009, 08:06:24 PM » |
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That's really good. Not too upbeat where it will get on your nerves after a bit of listening, with enough variety as to not get bored of it.
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Madness takes its toll please have exact change.
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Hayden Scott-Baron
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« Reply #447 on: August 17, 2009, 12:16:34 AM » |
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Very nice, I like how it changes without necessarily going anywhere.
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Chef Boyardee
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« Reply #448 on: August 17, 2009, 12:26:55 AM » |
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This rules, pal. I liked the whole thing. The one part that bothered me was when the piano comes in around halfway through. I liked the part a lot but I didn't like the instrument. I wish it was something else, something more abstract; something that doesn't exist. It was a super song though. Keep it up, pal! Hey, I want to mention that I've listened to just about everything in this topic and I think you're all really talented and interesting musicians. Thanks for posting all this great music.
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swordofkings128
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« Reply #449 on: August 17, 2009, 05:30:15 PM » |
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thanks everyone, and omg its chef! I'll change it.
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Handre
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« Reply #450 on: August 19, 2009, 03:18:54 AM » |
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Really cool stuff here, I still need to go back and listen to a few more, what with this thread being huge and all. Anyway I sorta taught myself how to write some digital music and have been making video game sounding music almost exclusively. I quite like writing BOSS music and dramatic stuff but I also quite like writing funky action platformer stuff. Anyway here's a couple: Awesomeboss This is one of my best final boss type tunes to date I think. Its kinda orchestrated combined with electronic blips and bleeps. Superdramatic This one has pretty boring percussion but other than that I'm quite proud of it. Its just a nice scary and dramatic tune that also sounds sorta militaristic. And now for something completely different: Jet Man This one is supposed to be for an imaginary robot master in a Mega Man game...
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0rel
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« Reply #451 on: August 20, 2009, 04:37:35 PM » |
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made a creepy, horror-like sound scape loop today(it's a first test, to combine generated synth sounds (the "growling bells") with normal wave files. it works, but it's still much too cpu wasting... i'm currently trying to implment this tech in a new test game, with partly interactive sound. with hopefully some brighter parts than this...)
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HyperDuckChris
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« Reply #452 on: August 21, 2009, 04:10:18 PM » |
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http://www.youtube.com/watch?v=O9XiG61lqpwLQ (so much so that HQ button will make it bearable to watch) Video of a game trailer for one of the game projects Dan & I are currently writing Music and SFX for. The demo is out now! Go download it and check it out! http://trashman.x10studio.com/ Anyways. I mixed the music from the demo to the trailer, and rendered a strange bit crushing swell to put at the beginning, apart from that, it's the old trailer just a lot more compressed. I shoulda asked them to give me the HQ one :| HQ one incoming?
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Inanimate
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« Reply #453 on: August 23, 2009, 10:48:15 PM » |
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HyperDuck, your stuff is and always will be amazing.
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Kekskiller
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« Reply #455 on: August 29, 2009, 03:00:00 AM » |
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oxygene
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« Reply #456 on: August 29, 2009, 05:17:39 AM » |
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Still new to TIGSource. Still finding my way around. Heres my music. Completely ungame related, but take what you will from it, I just got home and I'm just drunk eating a burger and trying unsuccessfully to get to my bed which is 4 metres to my left and found that this is as good an excuse as I am going to get to go to my fridge instead which is about 8 metres to my right. I'll get there one day. All hail the ancient greek jewish burger maker down the road. www.myspace.com/o2ewww.soulofanoxygene.com
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Kekskiller
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« Reply #457 on: August 29, 2009, 07:46:30 AM » |
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Osygene, your music is really interesting. And undefined mixture of sound within an ever changing structure of rythm and time. Another plus point is the psychedelic nature of it. I think it was "shiteh" where I heard the psytrancey bass line within an ambient sound collage. Yes, I really liked it. It's not that I want to be impolite, but your website sucks, sorry  . Or it is just me who thinks there must be a more "polished" representation of a musician on the net. Dunno. Keep it up   Edit: Haha, my media player was in loop mode and I didn't noticed the ending of "test". I actually thought the song is still going and was pretty happy with it  . That's good, I mean.
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« Last Edit: August 29, 2009, 08:07:49 AM by Kekskiller »
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oxygene
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« Reply #458 on: August 29, 2009, 04:14:47 PM » |
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Hey thanks for the compliment  Don't worry about being impolite  Thing is, I never really made the music to represent myself as a 'musician', it was just something I enjoyed doing and just made for the love of it... And I never thought it was going to be particular popular as it is kinda idiosyncratic, so I just wacked it up.. but then I'd go to parties and stuff, and all these dudes started going "Woah! Your the dude that made that stuff! Killer!" and getting booked to play festivals and even was a headliner at one.... but I really haven't put any real effort into it.  I have one more 'oxygene' batch of music to release (composed towards the end of last year) in the next month and I'll just wack it up. The next music project I create though, I will take much more seriously as now I've got the chops and know that, at least for some niche sub-market, people quite like my music. The 'oxygene' project though, I am quite happy for people just to discover and enjoy/hate my sounds and complain about my website haha!
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