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1076092 Posts in 44162 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 10:20:17 AM
TIGSource ForumsDeveloperCreativeAudioShow us some of your music!
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Author Topic: Show us some of your music!  (Read 233856 times)
Craig Stern
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« Reply #440 on: August 15, 2009, 11:48:50 AM »

Oh hell yes! I remember YS III had some totally sweet music. A few of my personal favorites:

http://www.youtube.com/watch?v=PqJx-6CifQA&feature=related

http://www.youtube.com/watch?v=7sSDK_Y0zIs

http://www.youtube.com/watch?v=-DxeAz20fro&feature=related


And who could forget the item get fanfare?

http://www.youtube.com/watch?v=NQ4YccfcmTs&feature=related
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Zeke M.
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« Reply #441 on: August 15, 2009, 12:26:41 PM »

Here are a few quick VG music sketch-things.

Endless Corridor - Was playing a lot of La Mulana.  Spooky Run 'n Gun theme for VG.

Flash City - I don't know.  This song just feels kind of like a 4th level song to me.  I don't know why.

Plagoo - Inspired by a starcraft video  My Word!. Opening sequence for an apocalyptic future overrun by the plague.

Tango for an Octopus Food Thief - Quick song with a theme provided by my friend: "128 BPM, Octopus wants human food."

Here are two I wrote in PXTone, but are intended to be duet pieces for concertina a violin.

One - Funny story, it actually goes out of the range my concertina can play... have to rewrite.

Two - Sometimes I get a little weird and just start jerking off to contrapuntal stuff.  It's needlessly complicated, but there are some nice parts.  It's supposed to be a very simple canon.
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rogerlevy
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« Reply #442 on: August 15, 2009, 01:25:04 PM »

Currently composing music for 'Dust: An Elysian Tail'

http://www.youtube.com/watch?v=tR7vE6l1MN0

Amongst a few projects. Keeping nice and busy, and please refrain from the 'furry' rant. Rather tired of it if I am frank. And you are Julianne. Sweet Julianne...  Hand Fork Left Addicted Hand Knife Right

And of course working on Indie Brawl Iji stuff but you can't see that yet Wink WUV YALL!
Epileptic

I've seen this game (which is amazing, though I don't particularly LOVE furries, like many others) so the epilepsy was for your music ...

I have a question if you don't mind ...

As for the question of what sort of music to create, how was it decided and how do you describe that style of music?


Hey :D sorry didn't remember to check in here! Well Dean Dodrill (the creator of Dust) suggested what he wanted the game to sound like.. and linked me a few tracks.. well sent me some tracks. He has a big soft spot for YS stuff ( http://www.youtube.com/watch?v=J_Sj28pVtf0&feature=PlayList&p=D43F807A6A30062E&playnext=1&playnext_from=PL&index=15 ) So I followed that style.. To be quite honest.. I'm afraid to suggest a genre for it, to be safe, I will just say.. video game music?  Undecided sorry dude! haha, I can't really put my finger on it.. Japanese epic pop rock? I've said too much.

Thanks for the support, I love your track btw. And a lot of your other materials, I was blasting out your tunes yday :D


May I ask? What do you use for your music? I mean in particular, what VSTs did you use for 'Runner'

A friend of mine is working on a game that essentially needs an 8-bit esque sound.. but so far the vsts I have given him aren't really up to scratch for the sound he requires.. If it is a tracker you use, then.. nevermind Sad heheh. We're Cubase fiends in HyperDuck. As is my pal.

Thank you.  Really glad you enjoyed my stuff that much.

FL Studio is my crack, and now Reason too via ReWire b/c the sequencer on Reason drives me bonkers but the way you wire things in Reason is more interesting.

For some reason Cubase totally eludes me.  Maybe it's because music isn't the only thing I do so I can't invest the mental energy to learn what so many people consider "the real deal" in terms of sequencers.   Roll Eyes  To each, yadda yadda ...

Yeah, bad news, Runner is one of the few tracks I ever composed on GoatTracker (a C64 music system with pretty faithful emulation).  The sound it makes, for being "fake", is really rich.
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HyperDuckChris
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« Reply #443 on: August 15, 2009, 11:45:28 PM »

Cubase isn't too hard to grasp a hold of. What is Reason good for? I hear good things of it, but nothing that explains its niche focus. Electronic stuff possibly? This is just from some peoples I know who used ti for electronica stuff. Tasty.

Trackers are hard to use, I reckon, harder than Cubase. You have a great skill there, I am jealous Smiley


Yes! YS stuff is awesome, I personally never have seen any YS stuff until Dean told me he was a big fan of it, so i checked it out. Excellent music, so freaking excellent!
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swordofkings128
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« Reply #444 on: August 16, 2009, 12:33:05 PM »

a lil theme village theme for my point n' click rpg exploremup adventure game.

its a small settlement on top of a mesa southwest of the main city.

oh and also that was some good music in that trailer Hyperduck, excellent job. I too am fond of YS music, especially that Ark of Nappletime game on the ps2.
« Last Edit: August 16, 2009, 12:36:09 PM by swordofkings128 » Logged
rogerlevy
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« Reply #445 on: August 16, 2009, 05:14:49 PM »

a lil theme village theme for my point n' click rpg exploremup adventure game.

its a small settlement on top of a mesa southwest of the main city.

Nice!!!  I dl'd it.
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KennEH!
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« Reply #446 on: August 16, 2009, 08:06:24 PM »

That's really good. Not too upbeat where it will get on your nerves after a bit of listening, with enough variety as to not get bored of it.
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Hayden Scott-Baron
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« Reply #447 on: August 17, 2009, 12:16:34 AM »

Very nice, I like how it changes without necessarily going anywhere.
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Chef Boyardee
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« Reply #448 on: August 17, 2009, 12:26:55 AM »

This rules, pal. I liked the whole thing. The one part that bothered me was when the piano comes in around halfway through. I liked the part a lot but I didn't like the instrument. I wish it was something else, something more abstract; something that doesn't exist. It was a super song though. Keep it up, pal!

Hey, I want to mention that I've listened to just about everything in this topic and I think you're all really talented and interesting musicians. Thanks for posting all this great music.
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swordofkings128
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« Reply #449 on: August 17, 2009, 05:30:15 PM »

thanks everyone, and omg its chef! I'll change it.
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Handre
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« Reply #450 on: August 19, 2009, 03:18:54 AM »

Really cool stuff here, I still need to go back and listen to a few more, what with this thread being huge and all. Anyway I sorta taught myself how to write some digital music and have been making video game sounding music almost exclusively. I quite like writing BOSS music and dramatic stuff but I also quite like writing funky action platformer stuff. Anyway here's a couple:

Awesomeboss This is one of my best final boss type tunes to date I think. Its kinda orchestrated combined with electronic blips and bleeps.

Superdramatic This one has pretty boring percussion but other than that I'm quite proud of it. Its just a nice scary and dramatic tune that also sounds sorta militaristic.

And now for something completely different: Jet Man This one is supposed to be for an imaginary robot master in a Mega Man game...
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0rel
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« Reply #451 on: August 20, 2009, 04:37:35 PM »

made a creepy, horror-like sound scape loop today

(it's a first test, to combine generated synth sounds (the "growling bells") with normal wave files. it works, but it's still much too cpu wasting... i'm currently trying to implment this tech in a new test game, with partly interactive sound. with hopefully some brighter parts than this...)
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HyperDuckChris
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« Reply #452 on: August 21, 2009, 04:10:18 PM »

http://www.youtube.com/watch?v=O9XiG61lqpw

LQ (so much so that HQ button will make it bearable to watch) Video of a game trailer for one of the game projects Dan & I are currently writing Music and SFX for. The demo is out now! Go download it and check it out! http://trashman.x10studio.com/

Anyways. I mixed the music from the demo to the trailer, and rendered a strange bit crushing swell to put at the beginning, apart from that, it's the old trailer just a lot more compressed. I shoulda asked them to give me the HQ one :|


HQ one incoming?
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Inanimate
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« Reply #453 on: August 23, 2009, 10:48:15 PM »

HyperDuck, your stuff is and always will be amazing.
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HyperDuckChris
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« Reply #454 on: August 24, 2009, 04:10:18 AM »

You know how to ruffle my feathers, Inanimate   Hand Thumbs Up Left Tongue Hand Thumbs Up Right Dan & I really appreciate that love, so very much. It's our weetabix for the day.
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Kekskiller
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« Reply #455 on: August 29, 2009, 03:00:00 AM »

http://willhostforfood.com/?Action=download&fileid=81891

I think I'm getting better at it.
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oxygene
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« Reply #456 on: August 29, 2009, 05:17:39 AM »

Still new to TIGSource. Still finding my way around.

Heres my music. Completely ungame related, but take what you will from it, I just got home and I'm just drunk eating a burger and trying unsuccessfully to get to my bed which is 4 metres to my left and found that this is as good an excuse as I am going to get to go to my fridge instead which is about 8 metres to my right.

I'll get there one day.

All hail the ancient greek jewish burger maker down the road.

www.myspace.com/o2e
www.soulofanoxygene.com
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Kekskiller
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« Reply #457 on: August 29, 2009, 07:46:30 AM »

Osygene, your music is really interesting. And undefined mixture of sound within an ever changing structure of rythm and time. Another plus point is the psychedelic nature of it. I think it was "shiteh" where I heard the psytrancey bass line within an ambient sound collage.

Yes, I really liked it. It's not that I want to be impolite, but your website sucks, sorry Shrug . Or it is just me who thinks there must be a more "polished" representation of a musician on the net. Dunno. Keep it up Hand Thumbs Up LeftSmiley

Edit: Haha, my media player was in loop mode and I didn't noticed the ending of "test". I actually thought the song is still going and was pretty happy with it Tongue . That's good, I mean.
« Last Edit: August 29, 2009, 08:07:49 AM by Kekskiller » Logged
oxygene
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« Reply #458 on: August 29, 2009, 04:14:47 PM »

Hey thanks for the compliment Smiley

Don't worry about being impolite Smiley Thing is, I never really made the music to represent myself as a 'musician', it was just something I enjoyed doing and just made for the love of it... And I never thought it was going to be particular popular as it is kinda idiosyncratic, so I just wacked it up.. but then I'd go to parties and stuff, and all these dudes started going "Woah! Your the dude that made that stuff! Killer!" and getting booked to play festivals and even was a headliner at one.... but I really haven't put any real effort into it.  Shrug I have one more 'oxygene' batch of music to release (composed towards the end of last year) in the next month and I'll just wack it up. The next music project I create though, I will take much more seriously as now I've got the chops and know that, at least for some niche sub-market, people quite like my music. The 'oxygene' project though, I am quite happy for people just to discover and enjoy/hate my sounds and complain about my website haha!
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googoogjoob
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« Reply #459 on: September 07, 2009, 11:43:40 AM »

I have made a ton of crap.

I have also made several unpleasant 8-bit tracks, which I cynically expect will be listened to more because of this post than any of the more worthy music previously mentioned, simply because of the word "8-bit." (EDIT: An expanded version of the third 8-bit track above.) (And more and more and more 8-bittery. This stuff is ridiculously easy to churn out.)

Criticize me harshly, gentlemen.
« Last Edit: September 08, 2009, 01:36:06 AM by googoogjoob » Logged
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