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879175 Posts in 32966 Topics- by 24357 Members - Latest Member: Irene

May 23, 2013, 12:08:30 PM
TIGSource ForumsDeveloperCreativeAudioShow us some of your music!
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Author Topic: Show us some of your music!  (Read 150540 times)
Marc Wilhelm
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« Reply #1215 on: March 29, 2012, 07:22:33 AM »

http://soundcloud.com/marcwilhelm/sets/st-chicken-soundtrack/

I'd love some feedback on these track loops.  I have many more to do. Thanks.
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Latest Project: BlazeJam the Robot Previous Project: St. Chicken
Leifthrasir
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« Reply #1216 on: March 30, 2012, 12:02:41 PM »

I thought I'd share a few bits and bats and see if yall enjoyed and maybe felt like leaving feedback Smiley

Here's some bleepy fun stuff:
http://soundcloud.com/chiizu-sando/sets/bleepy-fun-dancy

Here's some more hardcore prog rocky modern stuff:
http://soundcloud.com/t-s-bennett/sets/progressive-action-rock/

And here's some traditional RPG style stuff. Some of these are going in my game, "Heart of Lif"
http://leifthrasirsound.tumblr.com/post/18194513473


All this and more is kicking about on http://leifthrasirsound.tumblr.com/
, but it is rather a lot to digest... still, listen away :D
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Leifthrasir
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« Reply #1217 on: March 30, 2012, 12:05:58 PM »

http://soundcloud.com/marcwilhelm/sets/st-chicken-soundtrack/

I'd love some feedback on these track loops.  I have many more to do. Thanks.

I kind of like these... very minimal and not too obtrusive. I'd encourage a few lengthier loops for inside levels, mind - especially longer ones. game looks fun too!
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dorkus1218
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« Reply #1218 on: March 30, 2012, 12:37:06 PM »

First post! I am pretty anxious to work with some game makers.

So far I have worked on a student game called Matsuri, for which I made an interchanging pair of songs per stage (instrument recordings/instrument samples):
Matsuri - Swamp (Human World)
Matsuri - Swamp (Demon World)

I also made a set of tracks in an effort to land the Gunpoint music gig (synthesizers, sampled drums): Future-noir Set
and a short chiptunes EP called Spectrogrammar.

So there's a variety of styles and formats. Dig it!
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My audio and video work (mostly game related): http://www.danfitzgeraldav.com/
The game I'm working on: Dog Sled Saga
Devlog for Dog Sled Saga: here
Aquanoctis
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« Reply #1219 on: March 30, 2012, 02:16:12 PM »

Hey they were pretty darn nice! The demon world one was cool, all smooth and jazzy.

Also, I think I recognize you from somewhere...Were you streaming Lone Survivor last night?
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Sanojian
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« Reply #1220 on: March 31, 2012, 02:51:36 PM »

I am an artistically challenged programmer and this is my first attempt at making electronic music.

http://soundcloud.com/sanojian/space-cruise

Please, tell me some things I am doing wrong so I can get better   Smiley
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Calum Bowen
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« Reply #1221 on: March 31, 2012, 04:56:46 PM »

Here's a short film I wrote the score for - it's very light, fun and bouncy!
https://vimeo.com/39151458
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Nate_G
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« Reply #1222 on: April 01, 2012, 06:15:53 AM »

I'm going to come back some point this week and comment on a bunch of the stuff that's been posted recently, but until then...

Just put a new piece up on bandcamp. It's a kind of noise-based drone composition inspired by the likes of Burning Star Core and such. Have a listen here if you like :D

I did this image for it too:

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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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TristezaOrange
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« Reply #1223 on: April 02, 2012, 01:49:42 AM »

New bossa nova track with greek vocals (my own, you have been warned)

http://soundcloud.com/electric-sound-continuum/rethymno-via-rio

It's a nice sprintimey/summery track so perfect for now.
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Eigen
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Jebus backups.


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« Reply #1224 on: April 02, 2012, 03:54:15 AM »

Sanojian

I think it's really nice. I like the sad or travelling a lonely space kind of feeling it creates. The noise adds a lot to it as well, if it's not accidental, though you should try to lower the volume of that a little. Overall it sounds a lot like music for some old tv-series, something sci-fi related. As how to improve, I don't know. I think it's great just as it is but an obvious improvement would be to make it longer and more interesting. You're currently just repeating the main theme. Keep up the good work!


Calum Bowen

Did you compose the music after the editing was done? I mean watching the film and writing music to fit each shot. If so, nicely done. If not, even more nicely done. At first I didn't notice it but in the end, it was great and added a lot it. Especially the smile at 2:56, I laughed when hearing that sound.


Nate_G

Honestly, I don't know what to say because this is the kind of music I know nothing about. I like it, but I can't really sit down and listen to it. Though, I can see it working very well as an background ambience in a game. It reminds me of what Doom 3 did with its eerie ambient sounds, I wish more games were like that. What is it for? What is supposed to go on in it? Please tell me more Smiley


TristezaOrange

The first thing I noticed was the mechanic sound of the base, it's very precise and sounds a lot like picked bass, but this kind of music should be more relaxed and softer. Fretless bass maybe? Smiley
Sorry, I can't explain it very well but I hope you get my point. Other than that I like it, made me a little happier. The singing is okay, though could of course be improved.
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Calum Bowen
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« Reply #1225 on: April 02, 2012, 06:01:54 AM »

Composed after! Smiley but i'm working on something now where i'm composing before and the film's being edited to the music. Both quite different processes - after working to footage a part of me wishes to see some stuff before blindly heading off to write a some music for this next project. Thanks for such detailed feedback Eigen - something that gets a little overlooked on this thread (by me especially).
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narasu
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wehed milie hier, wehed milie daar


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« Reply #1226 on: April 02, 2012, 07:34:21 AM »

Two days ago, I played my first legitimate gig

http://www.youtube.com/watch?v=F_j9Eep0D10
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Ronin Narasu - Musician, philosopher, petty thief

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TristezaOrange
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« Reply #1227 on: April 02, 2012, 02:14:35 PM »

Thanks for taking the time to comment, eigen!

The bass (and also the drum) track were supposed to be temporary, to be replaced by "real" (VSTi "real" that is, but certainly more realistic) tracks later. But I have grown strangely attached to them so they are staying for the time being. Smiley Believe me - my singing is rarely described as anything better than "god awful" so "okay" is a huge compliment. :D

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Calum Bowen
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« Reply #1228 on: April 03, 2012, 03:00:25 AM »

This morning I was I heard the beginning of End of a Love Affair by Chaka Khan and knew I had to sample it:

This was the result: http://soundcloud.com/calumbowen/silent-infiltration

imagine yourself sneaking through Shinra headquarters...
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Nate_G
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« Reply #1229 on: April 03, 2012, 03:09:05 AM »

Thanks a lot for the comments Eigen Smiley

I just did this piece as a way to explore long-form noise compositions, but I'm always inspired by game ambience, particularly things like Silent Hill, Stalker, Amon26 games and so on. It's quite a divisive style, but I'm a fan of noise and drone so this really reflects the kind of stuff I like to listen to. I know most people wouldn't want to sit and listen to it on it's own terms, but I appreciate that you think it would work well as game ambience! That's exactly what I'm aiming for so cheers :D
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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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@Poxican
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