. Definitely. I want to raise the bar as far as traditional roguelike graphics go. There are a lot of roguelike hybrids with beautiful graphics (Spelunky, Binding of Isaac, Desktop Dungeons), but I don't think there are any traditional roguelikes with good art. Not that they need it, but I feel like that's a gap in the current spectrum I will certainly be able to fill.
There's also going to be some links with this game and The Archer, in terms of the setting
Thanks! It's still a bit laggy in large rooms but I should be able to optimize it.@Aquanoctis
I'm using the FoV Using Recursive Shadowcasting
method from RogueBasin (and I referenced the Ruby
implementations a lot). In my next devlog I'll post the GML adapdation I did, in case anyone else wants to use it. Almost all of the algorithms I'm using are derived from articles on RogueBasin, so I'd like to share them in the interest of helping out other Game Maker users like me who are still learning how to program well.@Darren
. It's nice to be back posting here again. I've actually been working on The Archer up until a couple weeks before I started this devlog, I just haven't been posting about it. Once I get some more design experience with these smaller projects I'll go back to it. This game is like my Ikachan to my Cave Story