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1038114 Posts in 41949 Topics- by 33561 Members - Latest Member: pixelone

September 01, 2014, 03:34:23 PM
TIGSource ForumsFeedbackDevLogsBitter End
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AnthonyBongers
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« Reply #30 on: April 02, 2013, 05:40:42 PM »

This game looks fuckin neatttttt.
I like your cellular automata pools being laid over the level. Cool idea.
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Gabriel Verdon
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« Reply #31 on: April 03, 2013, 08:12:58 PM »

DEVLOG 6
- Added pool edge tiles.
- Added tile look description.
- Rounded out and noodled with some level generation stuff.
- Added a whole bunch of lerping and fading for movement and drawing.
- Added stairs and framework for going down levels.
- Added framework for player/monster interaction.





My initial burst of energy has subsided so I will be going into a slower phase of development. I'm also not going to be updating daily with this thread, I will post when I've accumulated enough worthwhile material for a post.

@C.D Buckmaster
Glad you dig them! The levels are ok right now, but I need to do a lot of work to make them really solid.

@Anthony
Thanks dude :D Actually I took that idea straight from Brogue, so credit goes to Brian Walker.
« Last Edit: April 07, 2013, 03:08:31 AM by Gabriel Verdon » Logged

Trystin
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« Reply #32 on: April 03, 2013, 10:10:38 PM »

Watching this ever so closely, can't wait to see your art applied to this (with an Archer vibe possibly?) The terrain generation is looking great as well.  Kiss
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jO
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« Reply #33 on: April 03, 2013, 10:53:19 PM »

This is coming together nicely. The line of sight already looks really good and juicy.
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Aquanoctis
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« Reply #34 on: April 04, 2013, 01:47:03 AM »

What method are you using for the lighting? Looks tile based...?
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Darren_D_Daley
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« Reply #35 on: April 04, 2013, 04:37:56 AM »

Glad to see you working on your own stuff again  Beer!
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Gabriel Verdon
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« Reply #36 on: April 04, 2013, 11:57:34 AM »

@Trystin
Thanks Smiley. Definitely. I want to raise the bar as far as traditional roguelike graphics go. There are a lot of roguelike hybrids with beautiful graphics (Spelunky, Binding of Isaac, Desktop Dungeons), but I don't think there are any traditional roguelikes with good art. Not that they need it, but I feel like that's a gap in the current spectrum I will certainly be able to fill.

There's also going to be some links with this game and The Archer, in terms of the setting Ninja.

@jO
Thanks! It's still a bit laggy in large rooms but I should be able to optimize it.

@Aquanoctis
I'm using the FoV Using Recursive Shadowcasting method from RogueBasin (and I referenced the Ruby and Python implementations a lot). In my next devlog I'll post the GML adapdation I did, in case anyone else wants to use it. Almost all of the algorithms I'm using are derived from articles on RogueBasin, so I'd like to share them in the interest of helping out other Game Maker users like me who are still learning how to program well.

@Darren
Hey thanks Coffee. It's nice to be back posting here again. I've actually been working on The Archer up until a couple weeks before I started this devlog, I just haven't been posting about it. Once I get some more design experience with these smaller projects I'll go back to it. This game is like my Ikachan to my Cave Story  Smiley.
« Last Edit: April 04, 2013, 12:15:06 PM by Gabriel Verdon » Logged

alastair
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« Reply #37 on: April 04, 2013, 03:14:34 PM »

This looks cool! I was secretly hoping it would be a high-res roguelike since you're so good at graphics.
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Conker
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« Reply #38 on: April 04, 2013, 03:27:40 PM »

so I'd like to share them in the interest of helping out other Game Maker users like me who are still learning how to program well.

I would really enjoy that.

Anyways this looks neat i'll keep my eye on it.! :D
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eigenbom
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« Reply #39 on: April 04, 2013, 03:33:05 PM »

i too will eyeball this Blink
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Joshua
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« Reply #40 on: April 05, 2013, 09:06:36 AM »

I'm definitely watching this! I really appreciate your write ups on techniques and algorithms.  Grin
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Gabriel Verdon
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« Reply #41 on: April 05, 2013, 01:18:24 PM »

@alastair, Conker, eigenbom, Joshua
Thanks guys Grin. I'm finishing up a contract assignment right now but I will have another devlog post in the next couple of days.
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Connor
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« Reply #42 on: April 06, 2013, 06:45:36 PM »

after seeing what you did with archer, (sad it didnt get finished it appears), im glad to see your still making games. rock on man!  Hand Metal Left Wink Hand Metal Right
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Firearrow games
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too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
happymonster
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« Reply #43 on: April 06, 2013, 11:53:56 PM »

I'm also looking forward to what happens with this, and seeing some of your great artwork. Smiley
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
Ashkin
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« Reply #44 on: April 07, 2013, 01:47:37 AM »

A hole still aches in my heart where Archer once rested. Will this fill the gap? We shall see.
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