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997926 Posts in 39129 Topics- by 30531 Members - Latest Member: jorgezero

April 16, 2014, 09:08:26 PM
TIGSource ForumsFeedbackDevLogsBitter End
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Author Topic: Bitter End  (Read 18122 times)
Ashkin
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« Reply #45 on: April 07, 2013, 01:47:37 AM »

A hole still aches in my heart where Archer once rested. Will this fill the gap? We shall see.
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Gabriel Verdon
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« Reply #46 on: April 07, 2013, 03:06:23 AM »

DEVLOG 7
- Started experimenting with Hexels for the artwork.
- Started working on some autogenerators for foliage like grass.
- Added manual zoom.
- Made certain foliage block field of view.
- Added ability to hit, knock back, and kill enemies.
- Laid out a 10-week timeline.



Ted Martens of Hex-Ray Studios was kind enough to give me a free copy of Hexels a couple weeks ago, and interestingly, it might be exactly what I was looking for. I wanted to give this game a more graphic aesthetic, since it's a simpler game and a smaller project, and it would be a chance to get out of my comfort zone a little. I really like how the drawing tools feel... I can get good-looking stuff out really fast that reads well from a distance, and I don't have to worry about the trap of detailing endlessly.

My contract obligations have almost been fulfilled, and soon as they are I will jump back into this project and bang it out in a couple of months. Really excited!

I also uploaded my old gml easing functions to the Google Drive (linked in first post). Download it if you want!

@Connor
Hey thanks dude!  Hand Metal Left Evil Hand Metal Right

@happymonster
Thanks, the art will be a little different but I hope it's still cool!

@Ashkin
Well, like I said earlier, this is not replacing The Archer, it's just a project to get some design experience before I go back to it.


NOTICE
Oh, and I will also be looking for some people to do some music and/or sound effects! I'm going to be releasing it for free, so unfortunately I can't afford to pay anything Sad But if you're just interested in doing it for fun, give me a shout!
« Last Edit: April 07, 2013, 03:29:48 AM by Gabriel Verdon » Logged

Franklins Ghost
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« Reply #47 on: April 08, 2013, 10:14:15 AM »

Just posting so I can keep track of this. Don't want to miss out on a new Gabriel project.
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Gabriel Verdon
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« Reply #48 on: April 11, 2013, 05:38:50 AM »

DEVLOG 8
- Did a bunch of work on the tileset graphic design for each of the four layers.
- Added shadow tiles.
- Started working on monster art.
- Started working on the foliage tiles.
- Made dense foliage block line of sight, and gets trampled when you walk on it.
- Integrated game profile object, so dungeon type and size is now attached to depth.







I also remade my old videogame blog. Right now I'm just going to use it for collecting posts from this thread, but you're interested, it's here.

Still looking for music people!
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Gabriel Verdon
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« Reply #49 on: April 11, 2013, 06:35:34 AM »

Going to be trying out some streaming!

http://www.twitch.tv/bridgeburned


Edit: Stream has ended. That was fun! I'm gonna do another one tonight or tomorrow.
« Last Edit: April 11, 2013, 10:19:46 AM by Gabriel Verdon » Logged

happymonster
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« Reply #50 on: April 11, 2013, 09:37:43 AM »

I'm confused, I thought all the graphics would be made out of Hexels?
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
CVaseTYb!!
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« Reply #51 on: April 11, 2013, 01:31:31 PM »

the character sprites look great, i didn't realize how detailed they were until that last zoomed in screen
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Gabriel Verdon
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« Reply #52 on: April 11, 2013, 03:14:53 PM »

@happymonster
I was experimenting with Hexels, but it's too far out of my comfort zone for right now. I want to get this art done fairly quick.

@CVaseTYb!!
Thanks!


STREAMING NOW!!! FUCK IT, WE'LL DO IT LIVE!!!!!!

Edit: Stream has ended. Had a blast tonight hanging out with Xion and cynicalsandel. Good times Smiley
« Last Edit: April 11, 2013, 06:55:54 PM by Gabriel Verdon » Logged

alastair
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« Reply #53 on: April 11, 2013, 03:56:55 PM »

Looks fantastic!
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mushroomized
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haha im tired


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« Reply #54 on: April 11, 2013, 04:51:45 PM »

 Hand Thumbs Up Right
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Gabriel Verdon
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« Reply #55 on: April 12, 2013, 06:40:08 AM »

I'll be streaming again for the next couple hours!

Edit: Stream is fucking done!!! HAHAHAHAHA
« Last Edit: April 12, 2013, 09:28:03 AM by Gabriel Verdon » Logged

happymonster
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« Reply #56 on: April 12, 2013, 01:51:16 PM »

I was hoping you could make the game without the tiled look that rogue like's often have? Smiley
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SpaceHero Command ... In Development
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seagaia
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this is okay


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« Reply #57 on: April 12, 2013, 09:36:06 PM »

how much music/what kinda music? what kinda feels do you have in your head for the game ? is this the final art style etc
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st33d
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« Reply #58 on: April 13, 2013, 01:22:30 AM »

I was hoping you could make the game without the tiled look that rogue like's often have? Smiley

It's on a grid mate. Grids are implicitly tiles. Might as well ask him to do it all in circles.

(yes I've played HyperRogue, it's still technically hex tiles)
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happymonster
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« Reply #59 on: April 13, 2013, 02:32:22 AM »

No, I meant with more art to hide the tile nature. Smiley
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
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