- Started experimenting with Hexels
for the artwork.
- Started working on some autogenerators for foliage like grass.
- Added manual zoom.
- Made certain foliage block field of view.
- Added ability to hit, knock back, and kill enemies.
- Laid out a 10-week timeline.Ted Martens
of Hex-Ray Studios
was kind enough to give me a free copy of Hexels
a couple weeks ago, and interestingly, it might be exactly what I was looking for. I wanted to give this game a more graphic aesthetic, since it's a simpler game and a smaller project, and it would be a chance to get out of my comfort zone a little. I really like how the drawing tools feel... I can get good-looking stuff out really fast that reads well from a distance, and I don't have to worry about the trap of detailing endlessly.
My contract obligations have almost been fulfilled, and soon as they are I will jump back into this project and bang it out in a couple of months. Really excited!
I also uploaded my old gml easing functions to the Google Drive (linked in first post). Download it if you want!@Connor
Hey thanks dude! @happymonster
Thanks, the art will be a little different but I hope it's still cool!@Ashkin
Well, like I said earlier, this is not replacing The Archer, it's just a project to get some design experience before I go back to it.
Oh, and I will also be looking for some people to do some music and/or sound effects! I'm going to be releasing it for free, so unfortunately I can't afford to pay anything
But if you're just interested in doing it for fun, give me a shout!