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878362 Posts in 32918 Topics- by 24332 Members - Latest Member: Swifty

May 21, 2013, 05:58:57 PM
TIGSource ForumsDeveloperTutorialsGame Maker For Beginners: Part I
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Author Topic: Game Maker For Beginners: Part I  (Read 126647 times)
Matt Thorson
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c'est la vie


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« Reply #180 on: November 22, 2008, 11:41:07 PM »

I'd thought of that actually; I've messed around with PXTone a little bit, and it seemed pretty good.  That's what YMM now uses unless I'm mistaken.

Yeah I do.  I still haven't gotten around to making an extension out of it, but I use the DLL.  If you Google PXTone Game Maker it should come up.
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BenH
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« Reply #181 on: November 23, 2008, 05:03:10 AM »

You can get it here: http://www.cursesfoiled.co.uk/?page_id=10

Oh, and when you use it, make sure to shut the DLL down before the game closes. It tends to crash otherwise.
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theseethrumirror
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« Reply #182 on: November 25, 2008, 12:13:32 PM »

This is a great resource. Thank you all! I've been in the prototyping process with game maker for a while, and I wish I had found this source before I bought the book "Game Maker's Apprentice" (although it's a great resource, too).

I have yet to fully dabble into game maker, but its interface is pretty easy, yet I'm worried that it may not be complex enough.

Anyway, again, thanks!
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-look through it towards the world and see that the world is you-
Paul Eres
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« Reply #183 on: November 28, 2008, 04:44:00 AM »

It's complex enough. It's probably more complex than most programming languages, because it includes a lot of built-in stuff that those require libraries for. Although that probably depends on what you mean by complex.
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Pencerkoff
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« Reply #184 on: January 05, 2009, 03:15:27 PM »

Hello this is Pencerkoff

After using this tutorial, I'm practically in tears over the year and a half I wasted using Multimedia Fusion.  Can we rename this topic "If you're using MMF be sure to do this first before you throw your life away".

Having the option to just code something directly was like a forbidden dark magic in MMF, and now I'm free to make something that doesn't suck because MMF won't be holding me back anymore.

MMF is officially the Democracy of game programming and GM is the Communism.  I can't wait for the next tutorial.

-PENCERKOFF
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xerus
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« Reply #185 on: January 05, 2009, 03:40:21 PM »

Hello this is Pencerkoff

After using this tutorial, I'm practically in tears over the year and a half I wasted using Multimedia Fusion.  Can we rename this topic "If you're using MMF be sure to do this first before you throw your life away".

Having the option to just code something directly was like a forbidden dark magic in MMF, and now I'm free to make something that doesn't suck because MMF won't be holding me back anymore.

MMF is officially the Democracy of game programming and GM is the Communism.  I can't wait for the next tutorial.

-PENCERKOFF

 :D
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Paul Eres
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« Reply #186 on: January 05, 2009, 04:08:15 PM »

The Game Maker logo does indeed look much like the communist logo of the USSR.
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GregWS
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« Reply #187 on: January 05, 2009, 05:07:10 PM »

MMF is officially the Democracy of game programming and GM is the Communism.  I can't wait for the next tutorial.
:D :D :D :D

The Game Maker logo does indeed look much like the communist logo of the USSR.
:D :D :D :D
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Paul Eres
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« Reply #188 on: January 05, 2009, 05:55:15 PM »

GAME MAKER



USSR
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Soulliard
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« Reply #189 on: January 05, 2009, 10:02:13 PM »

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GregWS
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« Reply #190 on: January 05, 2009, 10:46:46 PM »

Haha, someone should send YoYo a message accusing them of "Red" sympathies!  :D :D :D
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Levin
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« Reply #191 on: January 06, 2009, 04:07:16 AM »

Game Maker eats children Sad
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kyn
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user of the year


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« Reply #192 on: January 06, 2009, 06:10:11 AM »

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Paul Eres
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« Reply #193 on: January 06, 2009, 07:14:08 AM »

nice, but cave story wasn't made in game maker Sad

maybe a more iconic gm figure, like iji
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Alevice
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« Reply #194 on: January 06, 2009, 08:53:57 AM »

cactus
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