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879864 Posts in 33010 Topics- by 24383 Members - Latest Member: celloe

May 25, 2013, 05:56:51 AM
TIGSource ForumsDeveloperTutorialsGame Maker For Beginners: Part I
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Author Topic: Game Maker For Beginners: Part I  (Read 127113 times)
kyn
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« Reply #195 on: January 06, 2009, 01:22:40 PM »

nice, but cave story wasn't made in game maker Sad

maybe a more iconic gm figure, like iji
yeah I know, I just, well, you know, right

cactus
cactus has no form
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GregWS
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a module, repeatable in any direction and rotation


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« Reply #196 on: January 06, 2009, 05:07:00 PM »

cactus
yes
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narasu
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wehed milie hier, wehed milie daar


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« Reply #197 on: January 07, 2009, 10:32:41 AM »

HOW CARE AOUT THE ICON
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Ronin Narasu - Musician, philosopher, petty thief

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« Reply #198 on: January 10, 2009, 10:35:22 PM »

Valdis Story guy.
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Soulliard
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« Reply #199 on: January 10, 2009, 11:09:36 PM »

KAROSHI  Big Laff
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Mr Dumle
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« Reply #200 on: January 11, 2009, 01:17:58 PM »

...Its arrays are also very slow. Yes, using arrays can slow down your game, especially if you use them in long loops. Its data structures are much better in pretty much every way, so you can just use a data structure for an array.

People familiar with GM quickly learn a few things about it: never use execute_string(), never stretch the game to full screen, never use the GM's built-in sound functions for anything (use a dll), and never use arrays.

Which data structure are you refering to?
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Paul Eres
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Also known as RinkuHero.

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« Reply #201 on: January 13, 2009, 10:18:58 PM »

Any of them. They're all coded better than its arrays. ds_map, ds_grid, etc.
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imaginationac
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« Reply #202 on: January 15, 2009, 10:31:46 PM »

I like this tutorial much better than the one provided on YoYo Games. I might be tempted to actually make something with Game Maker now.
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JoeHonkie
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« Reply #203 on: April 13, 2009, 07:20:33 AM »

derek_tutotial.gmk lives!

You should pin these or something, although at least currently there's no reason they'd be hard to find.  I just think if people add more tutorials this could get to be more difficult to dig through (yes, I know there's a search function, but still).

Maybe combine all three as separate posts in one topic?
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ak
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« Reply #204 on: August 04, 2009, 04:03:48 AM »

This is great, thank you Derek. This will definitely help with my first steps in Game Maker Smiley
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Derek
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« Reply #205 on: August 06, 2009, 10:27:29 PM »

Cool! Hand Thumbs Up Left And yeah, I should really get Part IV up sometime...
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Adam94
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« Reply #206 on: August 12, 2009, 03:30:55 AM »

Your tutorial is very helpful Smiley

cept I suck at making sprites xD
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JoeHonkie
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« Reply #207 on: August 12, 2009, 06:30:09 AM »

Cool! Hand Thumbs Up Left And yeah, I should really get Part IV up sometime...

Oh that would be ever so nice!

Seriously.  Parts 1-3 are really neat.
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Theon
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« Reply #208 on: September 01, 2009, 10:22:09 AM »

Hey, sorry for noobing around, but I can't get the movement script to work  Concerned
The default GM actions work fine... I'd really like to learn some real scripting though, and besides, the default GM actions let me start a movement in one direction and end the movement by releasing it, but if I press two movement keys at the same time and let go of one this makes the character stop... Which is insanely annoying Crazy

Any help to offer a poor noob in time of despair? Beg
« Last Edit: September 01, 2009, 12:22:38 PM by Theon » Logged
allen
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« Reply #209 on: September 01, 2009, 11:30:47 PM »

you can do that by using the key press or key release events or by key_check, which checks if they key is pressed

http://gamemaker.wikicomplete.info/keyboard
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