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TIGSource ForumsCommunityDevLogsDuel of the Disks- A local multiplayer minimalistic fighter
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Cloudiest Nights
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« on: March 30, 2013, 08:27:40 AM »


Duel of the Disks is a game I've had sitting on my computer for a while now, and it's probably a game that I should finish. So, I've decided to do that.

DotD is a 2D fighting game along the lines of 0Space and Samuri Gunn. Each player has a disk, and the goal of the game is to use said disk to destroy the other player.


The basics for it are all in place, I just need to add stages, polish, etc.
« Last Edit: April 26, 2013, 12:26:28 PM by Cloudiest Nights » Logged

DustyDrake
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« Reply #1 on: March 30, 2013, 09:28:59 AM »

Please make a better logo, all I could read from the one in your Sig was 'of the', and the rest was just a mess
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barley
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« Reply #2 on: March 30, 2013, 09:36:09 AM »

Please make a better logo, all I could read from the one in your Sig was 'of the', and the rest was just a mess
I read it as "oven of the disco"

This looks cool, though!
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Cloudiest Nights
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« Reply #3 on: March 30, 2013, 09:44:48 AM »

 Grin Yeah, I'll change it. I was messing around with it and went to far.
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Cloudiest Nights
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« Reply #4 on: March 30, 2013, 12:22:21 PM »

Gah! Ran across an annoying bug where player 2 can only sometimes shoot its disk up or to the left. This'll be a weird one to fix...

EDIT: Aaaand fixed. Just had to delete the second player, duplicate the first player, and then edit the duplicate first player into the second. Should be working fully now.

EDIT EDIT: removed broken image link
« Last Edit: April 26, 2013, 11:25:16 AM by Cloudiest Nights » Logged

shelly
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« Reply #5 on: April 12, 2013, 03:24:05 PM »

I want to see this finished =) looks fun to me.
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psyguy
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« Reply #6 on: April 12, 2013, 04:34:32 PM »

Does the game have levels/arenas with objects to jump around on, and cover options, or does the game focus on "open air" combat, like a Mortal Kombat type of game?
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Cloudiest Nights
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« Reply #7 on: April 14, 2013, 01:25:12 PM »

Does the game have levels/arenas with objects to jump around on, and cover options, or does the game focus on "open air" combat, like a Mortal Kombat type of game?

I'm planning for combat to involve lots of platforming and jumping, so more of the former. I do plan on having a level that is completely flat, though, which is a bit more like something from Mortal Kombat. I'm trying to emulate the simple controls of games like 0Space and Nidhogg (which I need to play sometime if I ever get the chance).



I've been trying to figure out controller support, but I've decided to use JoyToKey for now. It works perfectly with an NES controller!  Grin
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eigenbom
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« Reply #8 on: April 24, 2013, 06:25:41 PM »

interested to see where this leads.. looks like fun
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Cellusious
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« Reply #9 on: April 24, 2013, 11:15:25 PM »

Wouldn't mind a tron disc battle game. A destructible flying level wouldn't be bad either  Beg
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Netsu
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« Reply #10 on: April 25, 2013, 01:21:16 AM »

I'd definitely play that Smiley Will it be available on Linux?
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Cloudiest Nights
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« Reply #11 on: April 25, 2013, 02:39:12 PM »

Wouldn't mind a tron disc battle game. A destructible flying level wouldn't be bad either  Beg

Done. I think I'll make it cloud related...

I'd definitely play that Smiley Will it be available on Linux?

I wish. I only have GameMaker 8.1, which only supports Windows. I am going to be starting up a Kickstarter sometime this summer for a game I'm working on, and that'll help me buy GameMaker studio (which supports mac and Ubuntu). Then I'll be sure to release this for those systems as well.
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Cloudiest Nights
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« Reply #12 on: April 26, 2013, 11:24:13 AM »

Here's a basic design for a cloud level I'm naming "Icarus."



All the fluffy bits can be destroyed, so that can lead to some fun fights. I'm thinking about making another cloud map made up of a mountain of clouds in the middle that can be tunneled through. Thoughts?
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Cloudiest Nights
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« Reply #13 on: June 12, 2013, 11:41:56 AM »

Well, I have a very fickle-y mind, and I haven't been working on this game at all for a couple of months now. I've started work on a couple other projects, so I'll be putting this one on hold till I feel ready to return to it.

The good news is I'll give out a current build of what I already have which includes a score system, 2 player support, and 2 levels.

https://www.dropbox.com/sh/bm0z5e5uss7jlt5/c71NBihkV1

This project will be on hiatus while I tackle my two other projects.
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