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TIGSource ForumsCommunityJams & EventsCompetitions[Archived] TIGS Compo idea Pool - Thread 2
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Melly
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« on: October 15, 2008, 07:07:28 PM »

Post your idea for new TIGS Competitions here! Beer!

WARNING: Only post your ideas AFTER you've checked the list to see if it's already been suggested. Repeated ideas will be edited out. Thank you. Gentleman

Also presenting updated massive previous suggestions list (minus already done compos. There are probably duplicates, so let me know if you find any Wink ).

Abstract Real Life
Taking inspiration from a theme or element existing in real life and abstracting that concept into pure gameplay mechanics and game design. You should not, however, do the usual method of creating a "raise your virtual child"-style simulation game, or in any way make it painfully obvious to the player how the concept was applied. Points would be given for how subtly and effectively you applied the concepts to your game's design.

Giant Naked Men
Make a game featuring… giant naked men.

Plot-Gameplay Mash-Up Comp
Let's say that every game has two parts: a plot, and a gameplay style.
A typical game might look like this:
Plot: You are flying the only starfighter in the solar system. Now you must single-handedly stop the alien armada before it reaches the Earth.
Gameplay: A side-scrolling game where you can move up or down and send little yellow blobs shooting towards the side of the screen.
An entry to this competition, on the other hand, might take that typical side-scroller gameplay and try to convincingly make it depict the plot: "You are a single parent in a deprived urban area struggling to make ends meet and give your child a loving, nurturing upbringing."  Alternatively, you might take the plot about being the only pilot who can stop the alien invasion, and make it a point-and-click adventure game.

Random Google Image
People get a random google image and have to turn it into a game. How this image is turned up is a mystery. Perhaps the developer asks his forum colleagues to vote on the phrase that should be googled, and the developer must then use the first image that is returned.
 
Sprite hack, a two stage competition.
The first stage lasts a week or two where everybody and their mother generate sprites along a chosen general theme (ie High Fantasy, Sci Fi, 1930’s Detective, World War 2, Steam Punk, Victorian Colonial, ect …). At the end of the first stage all the sprites are made available to all competitors.
The second stage is pure programming. The contestants are only allowed to use the sprites generated in the first 1/2 of the competition.
 
Courier Woo!
All art must be composed of characters from the Courier font family. No restrictions are applied on scaling, rotating, colouring etc, so games needn't look like pages of ascii art. It's like the 2 phase compo idea, except the graphics are already available. Arty types can amuse themselves by glueing characters together.

Games based on webcomics.
UNICORN POWER!!!

Drunk-friendly games
For best results, test them on real drunks.

2D game Intro Competition
Create a short animated game intro cinematic, using oldschool 2D techniques (sprites and scrollfields for example)

Match 3 me baby.
B-games focusing on horrible portal cloned game genres? Then throw in seedy themes and piss poor production values.
Then we submit them to every portal on the interwebs and post the hopefully amusing rejection notices and rofl at the ones that get a deal.
Winner by vote... or portal reply.

Cooperate with oneself!?"
inspired by cursor*10, it would be fun to see how else this mechanic could be applied.

"The Life and Times of L Ron Hubbard, and his Not-a-cult"
Games about the church of scientology. Participate at your own risk.

A Fables compo
where we make games using the various myth, fairy tale and folk type characters we can think of, such as Mother Goose rhymes.

ASCII versions of stuff you wouldn't expect to see in ASCII.
 Fighting games, shooters, etc.

Someone makes a piece of music and everyone has to use that music in their game.
You interpret the music into a game and whoever's game seems to represent the music the best is the winner.

Blind cooperation contest.
People are split into three (or more) groups with tasks like developing art assets, recording sound effects or developing a game engine (presumably with placeholder art). Then people are randomly selected from each group and have to combine their existing assets into a finished game. Hilarity ensues!

"Rythm game" compo

Movie-based game compo
Where you either have to make a game based off a movie that really shouldn't have a game based off it (ie: The Breakfast Club, or Dead Poet's Society) or we could make it games based off movies from a pre-game era (Casablaca the game, The Great Escape, Fritz Lang's Metropolis etc).

A competition that is about games where music plays an important role

A 'games for your wife' competition?
In which you have to come up with games that can convert the most determined anti-game person to a life of video game enslavement. There are lots of games out there targeting people who are ambivalent about games. But there aren't many for people like my wife, who actively averts her gaze whenever there is a game on a screen in the room.

A 'games for your sweetie' competition
where each game is a love letter to a person of the author's choice.

Games for a charity compo

Platformer extravaganza

Game based on your favorite song

Educational Software Compo
Make an educational game. It can be anything as long that it seems that the game is trying to teach you something. It can be a fighting game that tries to teach the player the vital points of a human body.

Real Life Graphics Compo
All the graphics in the game must be taken by you with a camera. Feel free to edit the pictures with photoshop or some other software as long as you edit what's already there, like adjust the colors. You are not allowed to draw wings or something on your characters however, if you build your own wings out of paper or something, you can cut and paste them on to your characters.

Rejected by Nintendo
Games rejected by Nintendo in the early days for having too much violent content. Of course these aren’t really such games, you invent your own.

Compo Mash-Up Compo
The goal for this competition is to choose a game submitted in a previous TIGS competition (not a game done by  yourself obviously) and do a remake (or demake) of this game with your own point of view.

Commonplace Book Compo
H.P. Lovecraft didn’t have nearly enough time to make all his ideas into full stories so he wrote down these crazy notes in his ‘Commonplace Book’. You can see some/all (?) of it here: http://www.lapetiteclaudine.com/archives/011196.html

Nudity in Videogames
Game must involve nudity in some way. Obviously, compatible with Giant Naked Men.

Mobile Audiosurf Squad
For this competition we take on the role of the Mobile Audiosurf Squad. We do just what Audiosurf does, i.e. take a piece of music and turn it into a game. Audiosurf may be able to do this in about 20 seconds, but we have the advantages of creativity and originality. Don't let those damn robots outdo us!!
The song should be a commercially released one, not something you made yourself. The game has to run for the entire duration of the song, but if you need to, you can have short silent sections for the menus, starting/ending cutscene and so on, but obviously these should be kept to a minimum. The gameplay and graphics should both be connected to the song either directly through rhythm or through general themes.

Banner Games
Make a game to appear in a banner. Max resolution of 600x90, and without preference to a particular platform. I mean, geez, anything would be better than ‘CAN U OUTDRINK PARIS HILTON BY CLICKING THIS BUTTON QUITE RAPIDLY’.

Remake from an Ad
Remake a game that you never played, but saw an ad/ads for.

Multiplayer on One Keyboard
In the tradition of TigSource’s recurring articles on the subject.

Interpret a Phrase
You get a phrase. Where it comes from I don’t know but the examples we have are “An empty cup of tea” and “The doctor is in”. Then you make a game from it.

Obsessive Compo
Act like you’re obsessed with a certain thing in all elements of design. For example if you’re obsessed with cubes, everything is made of cubes, from the player to the enemies to the environment to the menu screen.

One Sentence at a Time
Like those stories where you say one sentence at a time, only with a game.
It could go something like
1.  someone displays a background
2.  displays a sprite
3.  lets the sprite walk
4.  adds an alcohol item that messes up the walking keys
Considered impractical unless there was a single developer who accepted suggestions from forum posters.

Boxart
You’re given the boxart of a nonexistent, untitled game, and then you make it.

Invincibility
A game where the player’s character is invincible, yet still challenged. See Wario Land for a great example.

Vs. Compo
Crossovers that should never have been (like Mortal Kombat vs. DC). You can even use my random crossover generator if you like. It’s not great though.

IMAGINATION!!
A game that uses the power of imagination. Text adventures and roguelikes are rather obvious examples, but I’m sure you can do better. I know you can, man, I’ve seen the talent behind your eyes and it’s just waiting to get out.

Book Compo
It’s like the movie compo but with a book. Books which already have games based on them are not allowed. I guess you could also do this with poems, comics, bathroom graffiti or whatever other artistic medium you like.

Text Demake
Take an existing game and demake it into a text adventure (though some would argue that this doesn’t constitute a demake, whatever).

Very Hard Games
Make them.

METACOMPO
There are so many contest ideas floating about here, and it's a real shame that there are some good ones we'll probably never get around to: so how about we have a contest contest?
Here's the basic idea: It's loads and loads of little contests running concurrently. There's a one week preparation phase: anyone may start a thread with a random, preferably esoteric contest idea. If at least three people are interested in taking part (and not more than five), then that contest gets the go ahead. Whoever proposed the contest becomes the judge, and selects the best game when the contest is over. You can't enter your own proposed contest.
At the very end, all the games are assembled together and voted for in the usual way!
It would also be cool because there would be so many winners, and everyone likes to win. It would almost be like the Oscars: "Best Game", "Best Procedural Game", "Best B-Game", "Best Giant Naked Men Game" and so on. And maybe we could have a separate vote for "Best Sub-Compo", based on the caliber of the games produced by the sub-compo. The more awards, the better. You could also have one for the person who enters the most compos with separate games, and the person who enters the most compos with a single game. Would anyone dare the challenge of a game that qualifies for every compo?

Keyword METACOMPO
Another approach is to make a list of, say, 100 keywords (giant, naked, coins, rutabaga) and run a contest to see who can write a game that uses the most keywords in an entertaining manner. Might be a bit easier to manage and would be fun to see how the mashups occur.

One Button Game
Game only uses one button. Other buttons used in menus is acceptable. See Fishy Fishy for a great example.

Least Generic Mascot

Minigame Collection Compo
A la WarioWare. Basically make a game that is made up a bunch a little ones. It could be a mini game collection, or one with different modes.

Every Button Game
Use every button on the keyboard, or failing that, as many as you possibly can.
Extra points for the following:
·   Assigning different functions to characters in particular cases depending on whether they are accessed with caps-lock or the shift key (I've seen some badly-programmed software do this before :/  )
·   Using up all possible modifier-key combinations as well.
59. Edgar Allan Poe Competition
I get the feeling he wouldn’t really approve, but what the hell.

Acronym Compo
Everybody has to make a game based off a single acronym.

Bizarre Shmup Competition

Emoticons Compo

Story Innovation Competition
This competition would concentrate on the use of story in a game.
Competitors must aim to create a unique and compelling story while presenting it in an interesting and creative way.
Games like Half Life 2 and many of Cactus's games are good examples of the innovative ways in which game storyline can be presented.

Sports Games
They are games of sporting. Realism not required.

Non-Violent Compo
Games without any violence. Completely abstract games are acceptable, but kind of missing the point.

Board Games
Remake a board game in your own image.

Creative Design
The games should offer the player a way to edit the protagonist/enemies/levels or other elements, as a part of the game-play (ie, in-game editing).

Moral/Legal Compo
Going above and beyond non-violence, a compo for games in which either everything, or all the player’s actions, are completely moral and/or legal.

Non-scrolling
No scrolling allowed, dudes!

Textless Compo

Choices
A game that focuses on the player making conscious choices affecting the outcome.

Dogma 2001 Competition
Most tigers agree that this list of rules is absolute crazypants, but perhaps it would be quite fun to have to conform your game to the scattered and illogical ramblings of a mad games journalist.

AI Competition
A game that focuses on the AI.

Missing Element
A game which is missing a key element from its genre. A shooter without shooting, a non-violent beat-em-up, or a platformer without jumping.

Co-Op Games

Multiplayer Compo
Any game for multiple players, whether local or online.

Not A Useless Compo
A game that actually does something useful, like defragging your computer, or maybe organising your files.

Scale Compo
A game in which the proportion and size of things is wacky, like SotC, or Chibi Robo, and anything in between. Changes of size? acceptable. Really huge things? acceptable. Really tiny things? acceptable.

Biblical/Religiously Themed Compo

Implications:
A game with implications of something - theme, meaning, or story-wise - that never actually explicitly states it. It could be an implied story twist at the end of the game, a style that evokes and reminds of a certain emotion, or something artistic; a graphical style where details are amorphous and inexplicit. It's hard to define, but you get it, right?

Seven Levels
Find an idea, flesh out the details, and then make seven levels that fully use the games mechanics. The idea would be to create a system which you could expand on later by adding more levels to it.
« Last Edit: March 08, 2012, 02:43:08 PM by Dragonmaw » Logged

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Melly
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« Reply #1 on: October 15, 2008, 07:07:38 PM »

The Other Side
Games where you play what usually belongs to the computer. (I mean, what could be, for example, a shoot'em up where you control the large amount of ships flying to the bottom instead of the one climbing up, ...)

Autobiographic games

Palindromic games
Presumably one inspired by a palindromic phrase.

10x10 pixels games

N+7 games
Replacing each concept of an existing game by the seventh following word in a dictionary.

Dreamgames:
make a game based on a dream or nightmare you once had. Doesn't have to follow events perfectly, just as long as it's in the same universe and with the same key characters, places, and goals as in your dream.

Roguelikes Compo

Mouse-Only Games
Extra points for not using the buttons.

VGSG Compo
Make a game based on a summary from the Video Game Summary Generator.

Namestorm Compo
Namestorm was another name generator we liked IIRC, but I’m not sure about the name. It was the one that output things like “Citys and Grits” or “Audioelectric Spirequest”.

Gross-Out Game Compo
Games involving things like poo, vomit, naked octogenarians.

Steampunk

Point and Klick Adventure Compo

Point and Kick
Games that only involve kicking.

Based on a Book / Myth
Possibly restricted to a certain list of books, like http://en.wikipedia.org/wiki/Great_Books.

Science/Educational
After playing them you should have learned something, or been inspired to learn something, about some piece of serious science.

(Potentially) Zero player
Games you could just sit back and watch, or run in the background, maybe joining in occasionally and noodle around.  I say Potentially Zero player because the game can be scalable. A requirement could be that it needs to be able to manage itself (and do interesting stuff) if the player doesn't want to play.

Excessive/Overboard
The game has to be excessive somehow. Lots of sprites, huge game world, lots of destruction, whatever.

Early 80's arcade

Hybrids
Pick 10-15 really popular video game classics (like Metroid, Zelda, Sonic) and define each game with 2 terms.
e.g. Metroid: Exploration ActionPlatformer, Zelda: FantasyWorld TopDownAction.
Choose two terms and make a game out of that.

Playful God Compo
Games where the player can create and/or modify a world that can "play" itself.

Art Games
There's been a lot of "this kind of thing might let people make innovative/experimental/arty things" in this thread.  Why not just have an art-game competition?

Paradigm Shift
Make a game that rethinks that which is taken for granted in videogames today.

Very Short Games
Lots of support for this, and much discussion regarding what the time limit should be.
I'd go for "1 Minute Games", but there was also support for 2 or 3 minutes, or even as long as 10 minutes (or as short as 20 seconds).

Monty Python Themed
Make games out of any of the skits or movies, or use the art-style of Terry Gilliam's animations.

Audio-only games

Airship 2600 compo

Anagram compo
You are given a series of letters/anagrams, and must use them as your games title and components.  Say like, IGBN = Infinitely Growing Banana Nife (reference) ;P, with a little bit of cheating.

Colour swatch games
Base idea is make a game using all and only the colours in a colour swatch from a site like http://kuler.adobe.com/ or something AND have the game relate to the name of the swatch.

Combination of two previous compos

Iron-chef style compo
Everyone starts with the same ingredients: some backdrops, a font, a sprite sheet and a few sound-effects, and the prize goes to the game that most brilliantly expresses the ingredients. I.e. you won't win if you make a whole lot of new assets. It might work best if there was an initial phase where everyone had a chance to contribute a single asset of their own choice a piece of art, music, sound, code, text, or whatever else.

Controversy compo (Nintendo censorship guidelines-breaking)
http://www.filibustercartoons.com/Nintendo.php

Realism vs. surrealism
The aim would be to bring realism to genres which usually don't have it (e.g. puzzle games), and non-realism to genres which do (e.g. simulators).

Fake work
Games that to the casual oberver would look like the player is actually working.  A simple idea might be a text based adventure that looks like a word-processor or a resource management game that looks like microsoft project.

Postcard game competition
Entrants must go on a vacation somewhere and, while they're there, instead of sending back a postcard, write a game influenced by the events that have occured on the holiday.

Political games
Not necessarily current world politics or non-fictional politics either.

Uber-awesome theme
You know, ninjas, pirates, Megaman, bagpipes.  Something so obviously uber-awesome that it's indisputable.

NES games based on movies
But actually completely unrelated to the source material.

Adult gaming XXX

Remake Super Mario level 1-1

Sequels to games that never were

Dual fusion games
Where you take two game mechanisms or themes and create a new never before seen combo.

lotsacolorcompo

Compo where the games get a score based on how many compos from the list it would be able to enter.

Vanity project games
Games that involve their creator(s) as central characters/themes. Can be autobiographical or just plain fantasy (or both).

Holy text games
Games based on passages from the Bible, the Qur'an, the Necronomicon...

Game based in Stratford City, London, the site of the upcoming Olympic Games.

Goalless games competition

WWII Game Compo
Take the most overdone, beaten-to-death formula, and give the prize to the person who successfully reinvents or reinvigorates the concept.

Practising a profession
The gameplay should revolve around performing this job, not around dealing with alien invasions.

Everyone is given a number of music files, and they have to use them in the game. The winner's are the people who make the best game that uses the music in the more interesting way.

Anti-games
E.g.: Tetris, but where the object is to see how high you can stack the pieces

Sandbox game competition

Games that use only a specific set of buttons

Realistic games
Platformers where everything is very horizontal, fighting games where its over within a couple of blows, etc.

Games that involve drawing stuff
Like Crayon Physics or Line Rider.

Super gore compo

Exploration game compo
Absolutely no combat allowed.

Movie/book inspired games

A compo about games with screwed up physics.
Either games where you can change the laws of physics to solve puzzles or a game where the laws of physics are completely different and the player will have to find out how stuff works and adpat to it in order to win the game.

Compo that forces indie devs to make things they'd normally never make:
- edugame compo
- advergame/sellout compo
- sequels compo
- ultra-casual games (I know this was more or less suggested already)
- sports games (what is it about indie devs and sports games, anyway?)
- games which improve your self-esteem
- uncool games

Attention Whore Compo
Goal: Make a game that gets (or is intended to get) major attention on the internet or other media. You could...
* Make it topical, like a US Presidential Elections Street Fighter
* Make it about some controversial issue like school shootings or 9/11
* Get it endorsed by a celebrity (Maybe get a Youtube celebrity to blog about it. "Tay Zonday's Pro Golf Tournament 2008" or "Leave Britney Alone Chess" should do the trick!)
* Make it blatantly plagiarise so many copyrights that it gets C&D letters from Disney, Nickelodeon, etc. (This competition has no monetary prizes, so they would have better things to do than sue you. But you can still try to get C&D'd! Actually they might end up offering you a job...)
* Make it shockingly offensive to a major religion and/or ethnic group
* Make a drive-by shooter simulation that's so realistic and fun that it inspires people to actually go out and kill people. Then they will blame their actions on your game, in court, thereby attracting major media attention to this latest event in the ongoing "videogames cause violence" war
* boobs

Message games
Games that have something to say. Something important (to the author).

A learning game competition
Full of useless (but tasteful) information.

The Cockpit Compo
* Create a game played from the cockpit of some vehicle (it could be a plane, a spaceship, a boat, a submarine, a mech/walker, or any number of other things)
* The cockpit controls must not only respond to game interaction (such as if the player hits "turn left", the joystick might move), but must also BE interactive, adding to the gameplay. This means that there should be buttons, toggles, dials, gauges, needles and more. Extra points for including buttons for "eject," "fire suppression," or "windshield wipers."
* Multiple perspectives are still possible in a first-person view: maybe there could be side windows, or a "free-look" mode around the cockpit.
* Don't simply have the cockpit/dashboard be in the game, make it part of the game.

Reversed roles
You play as the evil empire which is out to stop the player(s) (who may also cheat with lives, resets, etc). This is difficult to pull off though as the player would need decent AI. Worked in Dungeon Keeper though.
For example, you may play as the horde of zombies attacking a cottage, or the Space empire which can barely stop a single spaceship, or the ghosts in Pacman, or whatever.

"Nailing Jelly To A Tree"
In almost every game you can change the world, save the world, or at least achieve some sort of positive outcome. In this compo, you are engaged in a futile exercise. Maybe you're taking on an immortal enemy. Maybe you're using sandbags to stem the tide of a rising flood. Maybe you're bailing water out of a leaky boat, and the leak keeps getting bigger. Maybe you're trying to save the life of a patient with multiple organ failure. Whatever you're trying to do, it won't work.
Tetris is an example of an exercise in futility. But simply producing a score-attack game with no ending will not fully express the theme of the compo. It would have to be Tetris where every block is a complex, 12-square puzzle piece, which doesn't fit together with the other ones.

The Early-90's Crappy Corporate Cash-In Games competition!
Everyone chooses a large corporation, and makes a game based on them. If said corporation has a mascot or logo that can be used as the main character, all well and good, but if not, why not just make one up? It worked for McDonald's in Global Gladiators (Read: Didn't work)! Genre is entirely up to you, but pretty much all early-90's corporate tie-ins were platformers, so why bother putting any thought into it?

Edutainment for something entirely ficticious

Can it blend? Game Competition
Taking a bunch of concepts from other games, and blending them together into a goo of originality.

Games that make you crumble as a human being

Creative Output Compo
Games that (when being played) output pieces of art:
Be it some image, an animation, a piece of music or anything else. (a short story)
Those things should (if it's possile) be output as external files. (image file, mp3, etc.)

A self-creating Gameworld
So the game has an (more or less) open world in which the player can (more or less) freely interact. The world should be expandable with content other players "created" automatically when playing the game.
That sounds weird and complicated but just check Spore:
The players universe can be populated with the creatures and constructions other players created during their own game.
These games wouldn't even need fancy network programming:
The developers could think of alternative ways like:
Exchanging certain codes or files or something like that.
This way the worlds should get even richer and more interesting.
Also: "indirect communication" between players is possible because you could tag the content with the creators name or something like that. I imagine that to be fun.

Infinite Games
Games that can be played indefinitely if the player is so inclined and skilled.

Games with graphics made from real objects (like plasticine, live human beings or real locations)

Games about a tragic-comic misunderstanding

Backwards
You have to put the princess back in the castle. Or take the bullets out of as many army soldiers as you can. Or travel forwards in time to solve puzzles, when time is normally going backwards.

PC-Speaker game competition, where games' only mode of output will be via the PC speaker

Ninjas, Pirates, Barbarians

Barbarians, Hobos

Mash-ups

Audio-only games

Voice controlled games

E-mail games

Games controlled via camera

Games where you play multiple games simultaneously

4D games

Location-based games (GPS or something)

Biographical Games

TIGSource Christmas Special
In December or so. It wouldn't have to be just Christmas games, it could be all holidays, its just that 'Christmas Special' implies that all entries must be super corny, eg saturday morning cartoons.

Tigs Compo Collab
So basically we all work on an Indie Wario Ware Ripoff.
But each tiny portion of gameplay is the compo-entry of a certain
participant (or team).
So we all create those little portions and in the end someone takes em and MASHES THEM ALL UP to a large ball of sex.

Revenge of the Idea Men
This competition begins with people posting threads about their awesome ideas and trying to recruit people to work on them. The idea can be as detailed as you like, but you cannot actually make any of it - no code, no sprites, no music, not even concept art. The idea man has to rely on his recruits to do all the work. For their part, the recruits are not able to influence the idea at all - they have to do exactly what the idea man says.
Of course, you aren't limited to fulfilling one role, and indeed most people will be working as idea men for their own game while coding/spriting/etc for one or more other games. It's a finely balanced reciprocal relationship. On the other hand, if you really are a guy without any skills but a brilliant idea, then this is your chance to get it made. But there'll probably be a huge crowd of ideas floating around, so you'll have to work hard to make yours stand out and attract workers.
« Last Edit: October 16, 2008, 07:34:33 AM by Melly » Logged

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« Reply #2 on: October 15, 2008, 09:08:57 PM »

OH MY!  Gentleman

Thanks Melly, that's an insane list we've got there.  I think that we may want to hold off a little on new suggestions until we've covered a few of these; there's so much quality here.
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« Reply #3 on: October 15, 2008, 11:03:28 PM »

Giant Naked Men
Make a game featuring… giant naked men.

How have we not already done this one? :D It would be legendary!

Quote
METACOMPO
There are so many contest ideas floating about here, and it's a real shame that there are some good ones we'll probably never get around to: so how about we have a contest contest?

Here's the basic idea: It's loads and loads of little contests running concurrently. There's a one week preparation phase: anyone may start a thread with a random, preferably esoteric contest idea. If at least three people are interested in taking part (and not more than five), then that contest gets the go ahead. Whoever proposed the contest becomes the judge, and selects the best game when the contest is over. You can't enter your own proposed contest.

At the very end, all the games are assembled together and voted for in the usual way!
It would also be cool because there would be so many winners, and everyone likes to win. It would almost be like the Oscars: "Best Game", "Best Procedural Game", "Best B-Game", "Best Giant Naked Men Game" and so on. And maybe we could have a separate vote for "Best Sub-Compo", based on the caliber of the games produced by the sub-compo. The more awards, the better. You could also have one for the person who enters the most compos with separate games, and the person who enters the most compos with a single game. Would anyone dare the challenge of a game that qualifies for every compo?

I still think this could be a cool idea Smiley If nothing else, it makes it more and more likely that we'll have a giant naked men competition. Which I think is what we all want to have in end, amirite?
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« Reply #4 on: October 16, 2008, 01:00:55 AM »

I too would love to do a METACOMPO.
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« Reply #5 on: October 16, 2008, 01:42:02 AM »

That is a sizeable number of suggestions. Phew.

So, uh, is this an "Idea pool for future TIGS Compos" Redux? Or a poll? Or BOTH?
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« Reply #6 on: October 16, 2008, 01:47:36 AM »

I think it's fair to say that this is more than a large enough pool to find ideas for new contests. So this thread should probably be about discussing the best of what's here rather than adding new ideas.

On that note, I'd probably resticky and unlock the idea pool thread if it were up to me, otherwise this is just going to turn into another idea pool and we aren't going to get anywhere...

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« Reply #7 on: October 16, 2008, 02:41:07 AM »

We'll get deeper into the idea pool. Down to the very bottom.  Evil

...

... Well, hello there!
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« Reply #8 on: October 16, 2008, 04:07:50 AM »

The meta compo would be good for less tremendously good ideas, the most awesome ideas should be kept for the main TIGS compos so that they get a maximum of entries.
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« Reply #9 on: October 16, 2008, 04:11:16 AM »

I think it's fair to say that this is more than a large enough pool to find ideas for new contests. So this thread should probably be about discussing the best of what's here rather than adding new ideas.

On that note, I'd probably resticky and unlock the idea pool thread if it were up to me, otherwise this is just going to turn into another idea pool and we aren't going to get anywhere...



Well, it's been working well so far. Tongue Just as long as people check the list for an idea that's similar to their own instead of just posting it, and if you guys want you can just focus on pimping your favorites.

Oh, and please let me know of duplicates. i'm fairly sure I didn't get them all.
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« Reply #10 on: October 16, 2008, 04:14:40 AM »


 Just as long as people check the list for an idea that's similar to their own instead of just posting it
that's the problem, people just won't do it, it was like that on the previous thread.
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« Reply #11 on: October 16, 2008, 04:15:29 AM »

I'll moderate this one this time. Beer!
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« Reply #12 on: October 16, 2008, 04:28:07 AM »

I kind of like the "Every Button Game" idea. Just thinking about it makes me smile. It could be combined with the "Multiplayer on One Keyboard" and "One Button Game" ideas to some kind of "Use Buttons" compo.

The "Revenge of the Idea Men" idea sounds fun, but it also sounds like a lot of work!
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« Reply #13 on: October 16, 2008, 05:23:43 AM »

Rejected by Nintendo -> Great idea.

By the way, 'Best Gore' and 'Super Gore' sounds a lot like the same idea. Smiley
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« Reply #14 on: October 16, 2008, 06:57:07 AM »

I took the liberty of making a poll so we can vote on these. Melly, if there's some reason I shouldn't have done that, feel free to delete it!
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« Reply #15 on: October 16, 2008, 07:04:23 AM »

It's interesting that the "Rather Short" lengths are considerably shorter than the "Very Short" ones.  Anyway, that's essentially a duplicate, so merge away!

More duplicates:
Minigame Collection / Bunch o' games
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« Reply #16 on: October 16, 2008, 07:23:38 AM »

I took the liberty of making a poll so we can vote on these. Melly, if there's some reason I shouldn't have done that, feel free to delete it!

I was just about to suggest that. Gentleman
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« Reply #17 on: October 16, 2008, 07:37:17 AM »

Rejected by Nintendo -> Great idea.

By the way, 'Best Gore' and 'Super Gore' sounds a lot like the same idea. Smiley

It's interesting that the "Rather Short" lengths are considerably shorter than the "Very Short" ones.  Anyway, that's essentially a duplicate, so merge away!

More duplicates:
Minigame Collection / Bunch o' games

Fix'd.

I took the liberty of making a poll so we can vote on these. Melly, if there's some reason I shouldn't have done that, feel free to delete it!

I don't see a problem with it. Though I think Derek was already decided on what the very next compo was gonna be. I'll PM him about it.

And that's one bigass poll.
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« Reply #18 on: October 16, 2008, 07:39:43 AM »

If there are merges to be made, I guess you can either edit the poll, or we can just sum the votes together at the end.
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« Reply #19 on: October 16, 2008, 07:45:21 AM »

If there are merges to be made, I guess you can either edit the poll, or we can just sum the votes together at the end.

Despite being a moderator I can't edit your poll. Sad

I was wondering if you could remove these duplicates:

Best Gore
Rather Short
Bunch'o games

Thanks.
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