Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877476 Posts in 32868 Topics- by 24305 Members - Latest Member: orloff

May 19, 2013, 03:25:16 PM
TIGSource ForumsCommunityCompetitions[Archived] TIGS Compo idea Pool - Thread 2
Pages: 1 ... 135 136 [137]
Print
Author Topic: [Archived] TIGS Compo idea Pool - Thread 2  (Read 267713 times)
Krux
Level 1
*



View Profile
« Reply #2040 on: March 08, 2012, 06:42:16 AM »

Lately I've read that creativity comes from restrictions, and without restrictions there is no creativity. Another thing I've read about graphics is, that it is only distracting from the game.

Perfect examples for this are rougelikes that only have ASCII chars to display its environment. I think these restrictions are what make those games good.

So my suggestion is to restrict the people in Graphics and make great games out of it. It could be done to only use ASCII characters, but that would result in a roguelike competition. My Idea is more to just use straight lines like in Lunar Lander and Asteroids, or the Vectrex. A modern example of this might be Geometry Wars, Grid Wars, Gravitron, Thrust Extreme. But that realtime glow is more that thing of Facncy graphics stuff, that should not be the center of this competition (on CRT monitors you get it for free at night).

Vectrex Console
Thrust Extreme
Gravitron 2
Geometry Wars
Logged
Dragonmaw
Global Moderator
Level 10
******


GIF Grandmaster


View Profile
« Reply #2041 on: March 08, 2012, 02:38:37 PM »

Thread is now archived.
Logged

My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.

-Snoop Dogg
Pages: 1 ... 135 136 [137]
Print
Jump to:  

Theme orange-lt created by panic