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1075967 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:09:45 PM
TIGSource ForumsCommunityCompetitions[Archived] TIGS Compo idea Pool - Thread 2
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Author Topic: [Archived] TIGS Compo idea Pool - Thread 2  (Read 311628 times)
Laremere
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« Reply #320 on: December 22, 2008, 06:56:26 AM »

Only problem is that really hampers some genres, and would require the voters to come back another time and play it again.
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

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Lucaz
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« Reply #321 on: December 22, 2008, 10:47:10 AM »

That's a problem, but the real problem is for non-programmers and more casual designers. Making a game with that kind of real time advancement ain't easy. You have to make a game that actually uses that, and then you have to make the code that simulates what happenned since the last time it was played.
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mirosurabu
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« Reply #322 on: December 22, 2008, 12:17:53 PM »

Good points. I haven't thought about these possibilities.
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esc
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« Reply #323 on: December 22, 2008, 04:07:10 PM »

10-minute compo

games are 10 minutes in duration, max.

Not race against the clock, just use the players time wisely
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agj
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« Reply #324 on: December 22, 2008, 08:54:59 PM »

Bring it, Melly.
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Melly
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« Reply #325 on: December 23, 2008, 03:00:32 AM »

Bring what now?

Sorry I only slept 3 hours last night.
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Feel free to disregard the above.
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agj
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« Reply #326 on: December 23, 2008, 10:23:46 AM »

I'm just being a jackass.

10-minute compo
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shig
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« Reply #327 on: December 23, 2008, 12:03:03 PM »

Every game's name is an acronym for T.I.G. . For example, you can make a game called "Tremendously Intelligent Gorilla" or "Three Imp Gang" and the game obviously has to have some sort of connection with it's name.


Or, a compo where you guys have to pick your game's name from this random video game name generator. and then make the game to fit it's name.
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Reecer6
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« Reply #328 on: December 23, 2008, 12:25:34 PM »

Here's some:

Katamari Damacy Remake
Remake Katamari Damacy

Miniature game
A game where it takes place as if you were shrunk. Let's say about mouse size.

Minigames
A turn-based game with minigames.
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The-Imp
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« Reply #329 on: December 23, 2008, 12:29:04 PM »

"Three Imp Gang"
This appeals to me.
 Coffee
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shig
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« Reply #330 on: December 23, 2008, 12:38:23 PM »

FUND IT.
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JasonPickering
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« Reply #331 on: December 23, 2008, 12:43:30 PM »

shig they already did a VGNG compo
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Gainsworthy
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« Reply #332 on: December 23, 2008, 06:36:06 PM »

This is why we need the competition SUBFORUMS. So new Tigers don't overlook our proud history.  Addicted

Also, Smileys up the wazoo. Wow.
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acidBatterie
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« Reply #333 on: December 23, 2008, 06:40:16 PM »

I still want the boss compo.

BOSSSSSSSSSSSS COMPAHPAHPAH  Beer! this should be done
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Ivan
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alright, let's see what we can see

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« Reply #334 on: December 23, 2008, 10:18:03 PM »

Or, a compo where you guys have to pick your game's name from this random video game name generator. and then make the game to fit it's name.

You do know that we already had exactly that compo, right? Or are you being facetious?
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http://polycode.org/ - Free, cross-platform, open-source engine.
xerus
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kpulv

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« Reply #335 on: December 23, 2008, 11:40:15 PM »

Or, a compo where you guys have to pick your game's name from this random video game name generator. and then make the game to fit it's name.

You do know that we already had exactly that compo, right? Or are you being facetious?

Aw hell lets just do it again.  I never finished my entry.
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Mr. Yes
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« Reply #336 on: December 24, 2008, 05:53:36 AM »

I think we should have a competition in which we all make mediocre games. Like, some kind of "B-Game" competition.

If we can't do that, perhaps we could start a competition in which we all make games with procedurally generated content? I like that idea too.
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xerus
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kpulv

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« Reply #337 on: December 24, 2008, 07:56:53 AM »

I think we should have a competition in which we all make mediocre games. Like, some kind of "B-Game" competition.

If we can't do that, perhaps we could start a competition in which we all make games with procedurally generated content? I like that idea too.

QUIET DOWN.  They're on to you...
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JasonPickering
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« Reply #338 on: December 24, 2008, 08:18:24 AM »

i hear lovecraft had a lot of cool ideas.
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TooMuchSpareTime
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I only signed up for the VGNG!


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« Reply #339 on: December 24, 2008, 11:12:59 AM »

Twist Ending Compo!

Make a game that ends with a twist.
It could have a surprise ending to the story, such as "Lol, all those zombies you slayed were just kids in halloween costumes!" or "turns out you were killed back in level 1 and since then you've been a ghost like Bruce Willis!"

Or the twist could be part of the game, but near the end - like in Halloween Harry, where the final boss (who appears during the game as a silhouetted bad guy with glowing eyes) turns out to be... [spoiler]Zombie Elvis Presley from Outer Space[/spoiler]!!!

Or, y'know, you could do some completely irrelevant twist, such as a game of Tetris that ends with the message: "CONGRATULATIONS YOU WON. OH BY THE WAY, YOU WERE ADOPTED".  Screamy


A nice side-effect of this compo is that it encourages us to FINISH making our games...  Big Laff
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