You just admitting that indie game developers are lazy bums who found ways to sell their doodles for wads of money because of all the rabid fanatic fans of them are willing to pay whatever they will sell them.
lol, wut. You're mistaken on "being lazy" and "working hard" are just 0 and 1. I believe you're also an indie game developer, one way or another, and the fact that you willingly admit that indie developer are fucking lazy makes me think that you hate your current job.
And you did a good job at making any other job on the planet except indie game development sound like a tedious mindless zombie jobs of people who have no creativity or only obey their boss. I guess you never held a job a single day in your life.
Even a worker at McDonalds can have creative solutions to problems and customers' desire. The difference that with games the game developer can feed whatever shit he wants into the mouth of his fans, he can be lazy about it and doodle some crap because he is too lazy but his fans wouldn't be able to tell that he didn't really put much effort in it, because there are a lot of crappy games out there.
First of all, i'm only using example to explain that. Second, I never said that all job except indie dev are mindless zombie with no creativity or what so ever that you think. Third, i did use an example of a cloned game, so i'm not saying indie dev are all smart people. And fourth, yes, the worker at McD can have creative solution on solving some problem, but they most likely have no creative input on what ever they do. You kinda use the bad example to strike me with that. And lastly, let's face it, if you're lazy and didn't put effort into your game, you won't get any fans. If you think you make some unpolished shit and people will buy it, you're in the wrong era.
To clarify further, i didn't mean that when you work hard, you can't be smart and put creativity and innovation into your work. Work hard doesn't mean brain dead, work hard means you do a lot of work, unless you decide it is. Another thing to clarify on this is, what i said about game dev is that particular process, the ideation, and not the entire dev work. You not gonna sell your doodle on the paper(idea, part of it), without working on the game itself(execution).
You are having the sympthoms of size comparission. You can't yourself bigger so you try to make everyone around you smaller.
You probably read the wrong post. Or maybe you read your own post? I dunno.
Being an indie game developer is not the most creative, amazing, difficult, smart people work in the world.
I didn't even say it is. You're probably imagining it.
It might be the work where you can cut as much corners as you want because you decide what the product will be and most succesful indie developers design their product around profitability and not around other things.
Which industry doesn't cut corners to get the result as cheap/fast as possible? No one want to work on something forever just to have a "perfect" product. And for the profitable part, you are right actually. When you have something on your mind that you wanna sell, you would make it as accessible as possible for the consumer. To survive in the industry, you would wanna build a sustainable company, and make a profitable and good project so you and your company can survive.
And for the rest of it(the grammar error and misunderstanding of the word "productivity", and the fact that you keep insulting me), fucking whatever. I admit that i used a lot of wrong word and express in wrong word, but that doesn't mean you can't ask for clarification and strait goes into insult mode.