EDIT: Working on Tutorial1 right now. After placing my first train and letting it go halfway around the track, it froze for about 30 seconds.
EDIT2: Okay, seems to freeze up periodically. At least I don't lose the code when that happens.
I've never had this, and no one ever reported this. Can you tell me the steps to reproduce, show me your AI code and tell me your PC specs please?
Also, for things like the "distance" function, it would have been nice to just have had that built in since I'm probably just going to copy-paste it around like I do with most functions like that that never change.
The problem with built-in functions is that a) players who haven't code much wouldn't be "forced" to understand them, so they'd have a harder time understanding what's going on and b) because of the ai interface/sandbox they'd take slightly longer to execute...
EDIT3: It says on the site that all uploaded scripts are public domain and open source. How do you download/view them?
Yes, the site is not fully done yet, but you can already view the scripts by appending /upload/ai to the url like so: http://trainsportedgame.no-ip.org/upload/ai/
I am still thinking about whether I'll link to the scripts immediately or wait for a week after upload and then make them downloadable.
EDIT4: Given all the stats and the push towards building a community around the game, a forum would be nice and if you can't host one on-site, setting one up on IndieDB should be relatively easy.
Great idea, thanks! Will do!
Also, the game error'd out when I tried to watch a match within a few minutes of the next one starting. Forgot to grab the error but I assumed that it was caused by fast forwarding to the end of the match.
Will look into this as well.
Thanks for the feedback!